All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.lwjgl.opengl.ARBShaderObjects Maven / Gradle / Ivy

There is a newer version: 2.9.3
Show newest version
/* MACHINE GENERATED FILE, DO NOT EDIT */

package org.lwjgl.opengl;

import org.lwjgl.*;
import java.nio.*;

public final class ARBShaderObjects {

	/**
	 * Accepted by the <pname> argument of GetHandleARB: 
	 */
	public static final int GL_PROGRAM_OBJECT_ARB = 0x8B40;

	/**
	 * Accepted by the <pname> parameter of GetObjectParameter{fi}vARB: 
	 */
	public static final int GL_OBJECT_TYPE_ARB = 0x8B4E,
		GL_OBJECT_SUBTYPE_ARB = 0x8B4F,
		GL_OBJECT_DELETE_STATUS_ARB = 0x8B80,
		GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81,
		GL_OBJECT_LINK_STATUS_ARB = 0x8B82,
		GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83,
		GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84,
		GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85,
		GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86,
		GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87,
		GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88;

	/**
	 * Returned by the <params> parameter of GetObjectParameter{fi}vARB: 
	 */
	public static final int GL_SHADER_OBJECT_ARB = 0x8B48;

	/**
	 * Returned by the <type> parameter of GetActiveUniformARB: 
	 */
	public static final int GL_FLOAT_VEC2_ARB = 0x8B50,
		GL_FLOAT_VEC3_ARB = 0x8B51,
		GL_FLOAT_VEC4_ARB = 0x8B52,
		GL_INT_VEC2_ARB = 0x8B53,
		GL_INT_VEC3_ARB = 0x8B54,
		GL_INT_VEC4_ARB = 0x8B55,
		GL_BOOL_ARB = 0x8B56,
		GL_BOOL_VEC2_ARB = 0x8B57,
		GL_BOOL_VEC3_ARB = 0x8B58,
		GL_BOOL_VEC4_ARB = 0x8B59,
		GL_FLOAT_MAT2_ARB = 0x8B5A,
		GL_FLOAT_MAT3_ARB = 0x8B5B,
		GL_FLOAT_MAT4_ARB = 0x8B5C,
		GL_SAMPLER_1D_ARB = 0x8B5D,
		GL_SAMPLER_2D_ARB = 0x8B5E,
		GL_SAMPLER_3D_ARB = 0x8B5F,
		GL_SAMPLER_CUBE_ARB = 0x8B60,
		GL_SAMPLER_1D_SHADOW_ARB = 0x8B61,
		GL_SAMPLER_2D_SHADOW_ARB = 0x8B62,
		GL_SAMPLER_2D_RECT_ARB = 0x8B63,
		GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64;

	private ARBShaderObjects() {}

	public static void glDeleteObjectARB(int obj) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glDeleteObjectARB;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglDeleteObjectARB(obj, function_pointer);
	}
	static native void nglDeleteObjectARB(int obj, long function_pointer);

	public static int glGetHandleARB(int pname) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glGetHandleARB;
		BufferChecks.checkFunctionAddress(function_pointer);
		int __result = nglGetHandleARB(pname, function_pointer);
		return __result;
	}
	static native int nglGetHandleARB(int pname, long function_pointer);

	public static void glDetachObjectARB(int containerObj, int attachedObj) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glDetachObjectARB;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglDetachObjectARB(containerObj, attachedObj, function_pointer);
	}
	static native void nglDetachObjectARB(int containerObj, int attachedObj, long function_pointer);

	public static int glCreateShaderObjectARB(int shaderType) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCreateShaderObjectARB;
		BufferChecks.checkFunctionAddress(function_pointer);
		int __result = nglCreateShaderObjectARB(shaderType, function_pointer);
		return __result;
	}
	static native int nglCreateShaderObjectARB(int shaderType, long function_pointer);

	/**
	 *  The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.
	 *  

* This method uses just a single string, that should NOT be null-terminated. */ public static void glShaderSourceARB(int shader, ByteBuffer string) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glShaderSourceARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(string); nglShaderSourceARB(shader, 1, MemoryUtil.getAddress(string), string.remaining(), function_pointer); } static native void nglShaderSourceARB(int shader, int count, long string, int string_length, long function_pointer); /** Overloads glShaderSourceARB. */ public static void glShaderSourceARB(int shader, CharSequence string) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glShaderSourceARB; BufferChecks.checkFunctionAddress(function_pointer); nglShaderSourceARB(shader, 1, APIUtil.getBuffer(caps, string), string.length(), function_pointer); } /** Overloads glShaderSourceARB. */ public static void glShaderSourceARB(int shader, CharSequence[] strings) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glShaderSourceARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkArray(strings); nglShaderSourceARB3(shader, strings.length, APIUtil.getBuffer(caps, strings), APIUtil.getLengths(caps, strings), function_pointer); } static native void nglShaderSourceARB3(int shader, int count, long strings, long length, long function_pointer); public static void glCompileShaderARB(int shaderObj) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCompileShaderARB; BufferChecks.checkFunctionAddress(function_pointer); nglCompileShaderARB(shaderObj, function_pointer); } static native void nglCompileShaderARB(int shaderObj, long function_pointer); public static int glCreateProgramObjectARB() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCreateProgramObjectARB; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglCreateProgramObjectARB(function_pointer); return __result; } static native int nglCreateProgramObjectARB(long function_pointer); public static void glAttachObjectARB(int containerObj, int obj) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glAttachObjectARB; BufferChecks.checkFunctionAddress(function_pointer); nglAttachObjectARB(containerObj, obj, function_pointer); } static native void nglAttachObjectARB(int containerObj, int obj, long function_pointer); public static void glLinkProgramARB(int programObj) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLinkProgramARB; BufferChecks.checkFunctionAddress(function_pointer); nglLinkProgramARB(programObj, function_pointer); } static native void nglLinkProgramARB(int programObj, long function_pointer); public static void glUseProgramObjectARB(int programObj) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUseProgramObjectARB; BufferChecks.checkFunctionAddress(function_pointer); nglUseProgramObjectARB(programObj, function_pointer); } static native void nglUseProgramObjectARB(int programObj, long function_pointer); public static void glValidateProgramARB(int programObj) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glValidateProgramARB; BufferChecks.checkFunctionAddress(function_pointer); nglValidateProgramARB(programObj, function_pointer); } static native void nglValidateProgramARB(int programObj, long function_pointer); public static void glUniform1fARB(int location, float v0) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform1fARB; BufferChecks.checkFunctionAddress(function_pointer); nglUniform1fARB(location, v0, function_pointer); } static native void nglUniform1fARB(int location, float v0, long function_pointer); public static void glUniform2fARB(int location, float v0, float v1) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform2fARB; BufferChecks.checkFunctionAddress(function_pointer); nglUniform2fARB(location, v0, v1, function_pointer); } static native void nglUniform2fARB(int location, float v0, float v1, long function_pointer); public static void glUniform3fARB(int location, float v0, float v1, float v2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform3fARB; BufferChecks.checkFunctionAddress(function_pointer); nglUniform3fARB(location, v0, v1, v2, function_pointer); } static native void nglUniform3fARB(int location, float v0, float v1, float v2, long function_pointer); public static void glUniform4fARB(int location, float v0, float v1, float v2, float v3) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform4fARB; BufferChecks.checkFunctionAddress(function_pointer); nglUniform4fARB(location, v0, v1, v2, v3, function_pointer); } static native void nglUniform4fARB(int location, float v0, float v1, float v2, float v3, long function_pointer); public static void glUniform1iARB(int location, int v0) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform1iARB; BufferChecks.checkFunctionAddress(function_pointer); nglUniform1iARB(location, v0, function_pointer); } static native void nglUniform1iARB(int location, int v0, long function_pointer); public static void glUniform2iARB(int location, int v0, int v1) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform2iARB; BufferChecks.checkFunctionAddress(function_pointer); nglUniform2iARB(location, v0, v1, function_pointer); } static native void nglUniform2iARB(int location, int v0, int v1, long function_pointer); public static void glUniform3iARB(int location, int v0, int v1, int v2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform3iARB; BufferChecks.checkFunctionAddress(function_pointer); nglUniform3iARB(location, v0, v1, v2, function_pointer); } static native void nglUniform3iARB(int location, int v0, int v1, int v2, long function_pointer); public static void glUniform4iARB(int location, int v0, int v1, int v2, int v3) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform4iARB; BufferChecks.checkFunctionAddress(function_pointer); nglUniform4iARB(location, v0, v1, v2, v3, function_pointer); } static native void nglUniform4iARB(int location, int v0, int v1, int v2, int v3, long function_pointer); public static void glUniform1ARB(int location, FloatBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform1fvARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(values); nglUniform1fvARB(location, values.remaining(), MemoryUtil.getAddress(values), function_pointer); } static native void nglUniform1fvARB(int location, int values_count, long values, long function_pointer); public static void glUniform2ARB(int location, FloatBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform2fvARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(values); nglUniform2fvARB(location, values.remaining() >> 1, MemoryUtil.getAddress(values), function_pointer); } static native void nglUniform2fvARB(int location, int values_count, long values, long function_pointer); public static void glUniform3ARB(int location, FloatBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform3fvARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(values); nglUniform3fvARB(location, values.remaining() / 3, MemoryUtil.getAddress(values), function_pointer); } static native void nglUniform3fvARB(int location, int values_count, long values, long function_pointer); public static void glUniform4ARB(int location, FloatBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform4fvARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(values); nglUniform4fvARB(location, values.remaining() >> 2, MemoryUtil.getAddress(values), function_pointer); } static native void nglUniform4fvARB(int location, int values_count, long values, long function_pointer); public static void glUniform1ARB(int location, IntBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform1ivARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(values); nglUniform1ivARB(location, values.remaining(), MemoryUtil.getAddress(values), function_pointer); } static native void nglUniform1ivARB(int location, int values_count, long values, long function_pointer); public static void glUniform2ARB(int location, IntBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform2ivARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(values); nglUniform2ivARB(location, values.remaining() >> 1, MemoryUtil.getAddress(values), function_pointer); } static native void nglUniform2ivARB(int location, int values_count, long values, long function_pointer); public static void glUniform3ARB(int location, IntBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform3ivARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(values); nglUniform3ivARB(location, values.remaining() / 3, MemoryUtil.getAddress(values), function_pointer); } static native void nglUniform3ivARB(int location, int values_count, long values, long function_pointer); public static void glUniform4ARB(int location, IntBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform4ivARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(values); nglUniform4ivARB(location, values.remaining() >> 2, MemoryUtil.getAddress(values), function_pointer); } static native void nglUniform4ivARB(int location, int values_count, long values, long function_pointer); public static void glUniformMatrix2ARB(int location, boolean transpose, FloatBuffer matrices) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniformMatrix2fvARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(matrices); nglUniformMatrix2fvARB(location, matrices.remaining() >> 2, transpose, MemoryUtil.getAddress(matrices), function_pointer); } static native void nglUniformMatrix2fvARB(int location, int matrices_count, boolean transpose, long matrices, long function_pointer); public static void glUniformMatrix3ARB(int location, boolean transpose, FloatBuffer matrices) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniformMatrix3fvARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(matrices); nglUniformMatrix3fvARB(location, matrices.remaining() / (3 * 3), transpose, MemoryUtil.getAddress(matrices), function_pointer); } static native void nglUniformMatrix3fvARB(int location, int matrices_count, boolean transpose, long matrices, long function_pointer); public static void glUniformMatrix4ARB(int location, boolean transpose, FloatBuffer matrices) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniformMatrix4fvARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(matrices); nglUniformMatrix4fvARB(location, matrices.remaining() >> 4, transpose, MemoryUtil.getAddress(matrices), function_pointer); } static native void nglUniformMatrix4fvARB(int location, int matrices_count, boolean transpose, long matrices, long function_pointer); public static void glGetObjectParameterARB(int obj, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetObjectParameterfvARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(params); nglGetObjectParameterfvARB(obj, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetObjectParameterfvARB(int obj, int pname, long params, long function_pointer); /** Overloads glGetObjectParameterfvARB. */ public static float glGetObjectParameterfARB(int obj, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetObjectParameterfvARB; BufferChecks.checkFunctionAddress(function_pointer); FloatBuffer params = APIUtil.getBufferFloat(caps); nglGetObjectParameterfvARB(obj, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetObjectParameterARB(int obj, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetObjectParameterivARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(params); nglGetObjectParameterivARB(obj, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetObjectParameterivARB(int obj, int pname, long params, long function_pointer); /** Overloads glGetObjectParameterivARB. */ public static int glGetObjectParameteriARB(int obj, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetObjectParameterivARB; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetObjectParameterivARB(obj, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetInfoLogARB(int obj, IntBuffer length, ByteBuffer infoLog) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetInfoLogARB; BufferChecks.checkFunctionAddress(function_pointer); if (length != null) BufferChecks.checkBuffer(length, 1); BufferChecks.checkDirect(infoLog); nglGetInfoLogARB(obj, infoLog.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(infoLog), function_pointer); } static native void nglGetInfoLogARB(int obj, int infoLog_maxLength, long length, long infoLog, long function_pointer); /** Overloads glGetInfoLogARB. */ public static String glGetInfoLogARB(int obj, int maxLength) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetInfoLogARB; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer infoLog_length = APIUtil.getLengths(caps); ByteBuffer infoLog = APIUtil.getBufferByte(caps, maxLength); nglGetInfoLogARB(obj, maxLength, MemoryUtil.getAddress0(infoLog_length), MemoryUtil.getAddress(infoLog), function_pointer); infoLog.limit(infoLog_length.get(0)); return APIUtil.getString(caps, infoLog); } public static void glGetAttachedObjectsARB(int containerObj, IntBuffer count, IntBuffer obj) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetAttachedObjectsARB; BufferChecks.checkFunctionAddress(function_pointer); if (count != null) BufferChecks.checkBuffer(count, 1); BufferChecks.checkDirect(obj); nglGetAttachedObjectsARB(containerObj, obj.remaining(), MemoryUtil.getAddressSafe(count), MemoryUtil.getAddress(obj), function_pointer); } static native void nglGetAttachedObjectsARB(int containerObj, int obj_maxCount, long count, long obj, long function_pointer); /** * Returns the location of the uniform with the specified name. The ByteBuffer should contain the uniform name as a null-terminated string. *

* @param programObj * @param name */ public static int glGetUniformLocationARB(int programObj, ByteBuffer name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformLocationARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(name); BufferChecks.checkNullTerminated(name); int __result = nglGetUniformLocationARB(programObj, MemoryUtil.getAddress(name), function_pointer); return __result; } static native int nglGetUniformLocationARB(int programObj, long name, long function_pointer); /** Overloads glGetUniformLocationARB. */ public static int glGetUniformLocationARB(int programObj, CharSequence name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformLocationARB; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglGetUniformLocationARB(programObj, APIUtil.getBufferNT(caps, name), function_pointer); return __result; } public static void glGetActiveUniformARB(int programObj, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformARB; BufferChecks.checkFunctionAddress(function_pointer); if (length != null) BufferChecks.checkBuffer(length, 1); BufferChecks.checkBuffer(size, 1); BufferChecks.checkBuffer(type, 1); BufferChecks.checkDirect(name); nglGetActiveUniformARB(programObj, index, name.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(size), MemoryUtil.getAddress(type), MemoryUtil.getAddress(name), function_pointer); } static native void nglGetActiveUniformARB(int programObj, int index, int name_maxLength, long length, long size, long type, long name, long function_pointer); /** * Overloads glGetActiveUniformARB. *

* Overloads glGetActiveUniformARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */ public static String glGetActiveUniformARB(int programObj, int index, int maxLength, IntBuffer sizeType) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(sizeType, 2); IntBuffer name_length = APIUtil.getLengths(caps); ByteBuffer name = APIUtil.getBufferByte(caps, maxLength); nglGetActiveUniformARB(programObj, index, maxLength, MemoryUtil.getAddress0(name_length), MemoryUtil.getAddress(sizeType), MemoryUtil.getAddress(sizeType, sizeType.position() + 1), MemoryUtil.getAddress(name), function_pointer); name.limit(name_length.get(0)); return APIUtil.getString(caps, name); } /** * Overloads glGetActiveUniformARB. *

* Overloads glGetActiveUniformARB. This version returns only the uniform name. */ public static String glGetActiveUniformARB(int programObj, int index, int maxLength) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformARB; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer name_length = APIUtil.getLengths(caps); ByteBuffer name = APIUtil.getBufferByte(caps, maxLength); nglGetActiveUniformARB(programObj, index, maxLength, MemoryUtil.getAddress0(name_length), MemoryUtil.getAddress0(APIUtil.getBufferInt(caps)), MemoryUtil.getAddress(APIUtil.getBufferInt(caps), 1), MemoryUtil.getAddress(name), function_pointer); name.limit(name_length.get(0)); return APIUtil.getString(caps, name); } /** * Overloads glGetActiveUniformARB. *

* Overloads glGetActiveUniformARB. This version returns only the uniform size. */ public static int glGetActiveUniformSizeARB(int programObj, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformARB; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer size = APIUtil.getBufferInt(caps); nglGetActiveUniformARB(programObj, index, 0, 0L, MemoryUtil.getAddress(size), MemoryUtil.getAddress(size, 1), APIUtil.getBufferByte0(caps), function_pointer); return size.get(0); } /** * Overloads glGetActiveUniformARB. *

* Overloads glGetActiveUniformARB. This version returns only the uniform type. */ public static int glGetActiveUniformTypeARB(int programObj, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformARB; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer type = APIUtil.getBufferInt(caps); nglGetActiveUniformARB(programObj, index, 0, 0L, MemoryUtil.getAddress(type, 1), MemoryUtil.getAddress(type), APIUtil.getBufferByte0(caps), function_pointer); return type.get(0); } public static void glGetUniformARB(int programObj, int location, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformfvARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(params); nglGetUniformfvARB(programObj, location, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetUniformfvARB(int programObj, int location, long params, long function_pointer); public static void glGetUniformARB(int programObj, int location, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformivARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(params); nglGetUniformivARB(programObj, location, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetUniformivARB(int programObj, int location, long params, long function_pointer); public static void glGetShaderSourceARB(int obj, IntBuffer length, ByteBuffer source) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetShaderSourceARB; BufferChecks.checkFunctionAddress(function_pointer); if (length != null) BufferChecks.checkBuffer(length, 1); BufferChecks.checkDirect(source); nglGetShaderSourceARB(obj, source.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(source), function_pointer); } static native void nglGetShaderSourceARB(int obj, int source_maxLength, long length, long source, long function_pointer); /** Overloads glGetShaderSourceARB. */ public static String glGetShaderSourceARB(int obj, int maxLength) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetShaderSourceARB; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer source_length = APIUtil.getLengths(caps); ByteBuffer source = APIUtil.getBufferByte(caps, maxLength); nglGetShaderSourceARB(obj, maxLength, MemoryUtil.getAddress0(source_length), MemoryUtil.getAddress(source), function_pointer); source.limit(source_length.get(0)); return APIUtil.getString(caps, source); } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy