org.lwjgl.opengl.ARBTextureRg Maven / Gradle / Ivy
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Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBTextureRg {
/**
* Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
* TexImage3D, CopyTexImage1D, and CopyTexImage2D:
*/
public static final int GL_R8 = 0x8229,
GL_R16 = 0x822A,
GL_RG8 = 0x822B,
GL_RG16 = 0x822C,
GL_R16F = 0x822D,
GL_R32F = 0x822E,
GL_RG16F = 0x822F,
GL_RG32F = 0x8230,
GL_R8I = 0x8231,
GL_R8UI = 0x8232,
GL_R16I = 0x8233,
GL_R16UI = 0x8234,
GL_R32I = 0x8235,
GL_R32UI = 0x8236,
GL_RG8I = 0x8237,
GL_RG8UI = 0x8238,
GL_RG16I = 0x8239,
GL_RG16UI = 0x823A,
GL_RG32I = 0x823B,
GL_RG32UI = 0x823C;
/**
* Accepted by the <format> parameter of TexImage3D, TexImage2D,
* TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
* DrawPixels and ReadPixels:
*/
public static final int GL_RG = 0x8227,
GL_RG_INTEGER = 0x8228;
private ARBTextureRg() {}
}