org.lwjgl.opengl.ARBTextureStorage Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of lwjgl Show documentation
Show all versions of lwjgl Show documentation
Lighweight Java Game Library
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBTextureStorage {
/**
* Accepted by the <value> parameter of GetTexParameter{if}v:
*/
public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F;
private ARBTextureStorage() {}
public static void glTexStorage1D(int target, int levels, int internalformat, int width) {
GL42.glTexStorage1D(target, levels, internalformat, width);
}
public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height) {
GL42.glTexStorage2D(target, levels, internalformat, width, height);
}
public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) {
GL42.glTexStorage3D(target, levels, internalformat, width, height, depth);
}
public static void glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTextureStorage1DEXT;
BufferChecks.checkFunctionAddress(function_pointer);
nglTextureStorage1DEXT(texture, target, levels, internalformat, width, function_pointer);
}
static native void nglTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width, long function_pointer);
public static void glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTextureStorage2DEXT;
BufferChecks.checkFunctionAddress(function_pointer);
nglTextureStorage2DEXT(texture, target, levels, internalformat, width, height, function_pointer);
}
static native void nglTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height, long function_pointer);
public static void glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTextureStorage3DEXT;
BufferChecks.checkFunctionAddress(function_pointer);
nglTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth, function_pointer);
}
static native void nglTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth, long function_pointer);
}