org.lwjgl.opengl.GL14 Maven / Gradle / Ivy
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/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
/**
*
* The core OpenGL1.4 API.
*
* @author cix_foo
* @version $Revision$
* $Id$
*/
public final class GL14 {
public static final int GL_GENERATE_MIPMAP = 0x8191,
GL_GENERATE_MIPMAP_HINT = 0x8192,
GL_DEPTH_COMPONENT16 = 0x81A5,
GL_DEPTH_COMPONENT24 = 0x81A6,
GL_DEPTH_COMPONENT32 = 0x81A7,
GL_TEXTURE_DEPTH_SIZE = 0x884A,
GL_DEPTH_TEXTURE_MODE = 0x884B,
GL_TEXTURE_COMPARE_MODE = 0x884C,
GL_TEXTURE_COMPARE_FUNC = 0x884D,
GL_COMPARE_R_TO_TEXTURE = 0x884E,
GL_FOG_COORDINATE_SOURCE = 0x8450,
GL_FOG_COORDINATE = 0x8451,
GL_FRAGMENT_DEPTH = 0x8452,
GL_CURRENT_FOG_COORDINATE = 0x8453,
GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454,
GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455,
GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456,
GL_FOG_COORDINATE_ARRAY = 0x8457,
GL_POINT_SIZE_MIN = 0x8126,
GL_POINT_SIZE_MAX = 0x8127,
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128,
GL_POINT_DISTANCE_ATTENUATION = 0x8129,
GL_COLOR_SUM = 0x8458,
GL_CURRENT_SECONDARY_COLOR = 0x8459,
GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A,
GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B,
GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C,
GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D,
GL_SECONDARY_COLOR_ARRAY = 0x845E,
GL_BLEND_DST_RGB = 0x80C8,
GL_BLEND_SRC_RGB = 0x80C9,
GL_BLEND_DST_ALPHA = 0x80CA,
GL_BLEND_SRC_ALPHA = 0x80CB,
GL_INCR_WRAP = 0x8507,
GL_DECR_WRAP = 0x8508,
GL_TEXTURE_FILTER_CONTROL = 0x8500,
GL_TEXTURE_LOD_BIAS = 0x8501,
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD,
GL_MIRRORED_REPEAT = 0x8370,
GL_BLEND_COLOR = 0x8005,
GL_BLEND_EQUATION = 0x8009,
GL_FUNC_ADD = 0x8006,
GL_FUNC_SUBTRACT = 0x800A,
GL_FUNC_REVERSE_SUBTRACT = 0x800B,
GL_MIN = 0x8007,
GL_MAX = 0x8008;
private GL14() {}
public static void glBlendEquation(int mode) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBlendEquation;
BufferChecks.checkFunctionAddress(function_pointer);
nglBlendEquation(mode, function_pointer);
}
static native void nglBlendEquation(int mode, long function_pointer);
public static void glBlendColor(float red, float green, float blue, float alpha) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBlendColor;
BufferChecks.checkFunctionAddress(function_pointer);
nglBlendColor(red, green, blue, alpha, function_pointer);
}
static native void nglBlendColor(float red, float green, float blue, float alpha, long function_pointer);
public static void glFogCoordf(float coord) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glFogCoordf;
BufferChecks.checkFunctionAddress(function_pointer);
nglFogCoordf(coord, function_pointer);
}
static native void nglFogCoordf(float coord, long function_pointer);
public static void glFogCoordd(double coord) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glFogCoordd;
BufferChecks.checkFunctionAddress(function_pointer);
nglFogCoordd(coord, function_pointer);
}
static native void nglFogCoordd(double coord, long function_pointer);
public static void glFogCoordPointer(int stride, DoubleBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glFogCoordPointer;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureArrayVBOdisabled(caps);
BufferChecks.checkDirect(data);
if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL14_glFogCoordPointer_data = data;
nglFogCoordPointer(GL11.GL_DOUBLE, stride, MemoryUtil.getAddress(data), function_pointer);
}
public static void glFogCoordPointer(int stride, FloatBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glFogCoordPointer;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureArrayVBOdisabled(caps);
BufferChecks.checkDirect(data);
if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL14_glFogCoordPointer_data = data;
nglFogCoordPointer(GL11.GL_FLOAT, stride, MemoryUtil.getAddress(data), function_pointer);
}
static native void nglFogCoordPointer(int type, int stride, long data, long function_pointer);
public static void glFogCoordPointer(int type, int stride, long data_buffer_offset) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glFogCoordPointer;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureArrayVBOenabled(caps);
nglFogCoordPointerBO(type, stride, data_buffer_offset, function_pointer);
}
static native void nglFogCoordPointerBO(int type, int stride, long data_buffer_offset, long function_pointer);
public static void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiDrawArrays;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(piFirst);
BufferChecks.checkBuffer(piCount, piFirst.remaining());
nglMultiDrawArrays(mode, MemoryUtil.getAddress(piFirst), MemoryUtil.getAddress(piCount), piFirst.remaining(), function_pointer);
}
static native void nglMultiDrawArrays(int mode, long piFirst, long piCount, int piFirst_primcount, long function_pointer);
public static void glPointParameteri(int pname, int param) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glPointParameteri;
BufferChecks.checkFunctionAddress(function_pointer);
nglPointParameteri(pname, param, function_pointer);
}
static native void nglPointParameteri(int pname, int param, long function_pointer);
public static void glPointParameterf(int pname, float param) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glPointParameterf;
BufferChecks.checkFunctionAddress(function_pointer);
nglPointParameterf(pname, param, function_pointer);
}
static native void nglPointParameterf(int pname, float param, long function_pointer);
public static void glPointParameter(int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glPointParameteriv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglPointParameteriv(pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglPointParameteriv(int pname, long params, long function_pointer);
public static void glPointParameter(int pname, FloatBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glPointParameterfv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglPointParameterfv(pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglPointParameterfv(int pname, long params, long function_pointer);
public static void glSecondaryColor3b(byte red, byte green, byte blue) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSecondaryColor3b;
BufferChecks.checkFunctionAddress(function_pointer);
nglSecondaryColor3b(red, green, blue, function_pointer);
}
static native void nglSecondaryColor3b(byte red, byte green, byte blue, long function_pointer);
public static void glSecondaryColor3f(float red, float green, float blue) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSecondaryColor3f;
BufferChecks.checkFunctionAddress(function_pointer);
nglSecondaryColor3f(red, green, blue, function_pointer);
}
static native void nglSecondaryColor3f(float red, float green, float blue, long function_pointer);
public static void glSecondaryColor3d(double red, double green, double blue) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSecondaryColor3d;
BufferChecks.checkFunctionAddress(function_pointer);
nglSecondaryColor3d(red, green, blue, function_pointer);
}
static native void nglSecondaryColor3d(double red, double green, double blue, long function_pointer);
public static void glSecondaryColor3ub(byte red, byte green, byte blue) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSecondaryColor3ub;
BufferChecks.checkFunctionAddress(function_pointer);
nglSecondaryColor3ub(red, green, blue, function_pointer);
}
static native void nglSecondaryColor3ub(byte red, byte green, byte blue, long function_pointer);
public static void glSecondaryColorPointer(int size, int stride, DoubleBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSecondaryColorPointer;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureArrayVBOdisabled(caps);
BufferChecks.checkDirect(data);
nglSecondaryColorPointer(size, GL11.GL_DOUBLE, stride, MemoryUtil.getAddress(data), function_pointer);
}
public static void glSecondaryColorPointer(int size, int stride, FloatBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSecondaryColorPointer;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureArrayVBOdisabled(caps);
BufferChecks.checkDirect(data);
nglSecondaryColorPointer(size, GL11.GL_FLOAT, stride, MemoryUtil.getAddress(data), function_pointer);
}
public static void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSecondaryColorPointer;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureArrayVBOdisabled(caps);
BufferChecks.checkDirect(data);
nglSecondaryColorPointer(size, unsigned ? GL11.GL_UNSIGNED_BYTE : GL11.GL_BYTE, stride, MemoryUtil.getAddress(data), function_pointer);
}
static native void nglSecondaryColorPointer(int size, int type, int stride, long data, long function_pointer);
public static void glSecondaryColorPointer(int size, int type, int stride, long data_buffer_offset) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSecondaryColorPointer;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureArrayVBOenabled(caps);
nglSecondaryColorPointerBO(size, type, stride, data_buffer_offset, function_pointer);
}
static native void nglSecondaryColorPointerBO(int size, int type, int stride, long data_buffer_offset, long function_pointer);
public static void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBlendFuncSeparate;
BufferChecks.checkFunctionAddress(function_pointer);
nglBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha, function_pointer);
}
static native void nglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long function_pointer);
public static void glWindowPos2f(float x, float y) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glWindowPos2f;
BufferChecks.checkFunctionAddress(function_pointer);
nglWindowPos2f(x, y, function_pointer);
}
static native void nglWindowPos2f(float x, float y, long function_pointer);
public static void glWindowPos2d(double x, double y) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glWindowPos2d;
BufferChecks.checkFunctionAddress(function_pointer);
nglWindowPos2d(x, y, function_pointer);
}
static native void nglWindowPos2d(double x, double y, long function_pointer);
public static void glWindowPos2i(int x, int y) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glWindowPos2i;
BufferChecks.checkFunctionAddress(function_pointer);
nglWindowPos2i(x, y, function_pointer);
}
static native void nglWindowPos2i(int x, int y, long function_pointer);
public static void glWindowPos3f(float x, float y, float z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glWindowPos3f;
BufferChecks.checkFunctionAddress(function_pointer);
nglWindowPos3f(x, y, z, function_pointer);
}
static native void nglWindowPos3f(float x, float y, float z, long function_pointer);
public static void glWindowPos3d(double x, double y, double z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glWindowPos3d;
BufferChecks.checkFunctionAddress(function_pointer);
nglWindowPos3d(x, y, z, function_pointer);
}
static native void nglWindowPos3d(double x, double y, double z, long function_pointer);
public static void glWindowPos3i(int x, int y, int z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glWindowPos3i;
BufferChecks.checkFunctionAddress(function_pointer);
nglWindowPos3i(x, y, z, function_pointer);
}
static native void nglWindowPos3i(int x, int y, int z, long function_pointer);
}