org.lwjgl.opengl.GL32 Maven / Gradle / Ivy
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/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class GL32 {
public static final int GL_CONTEXT_PROFILE_MASK = 0x9126,
GL_CONTEXT_CORE_PROFILE_BIT = 0x1,
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x2,
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122,
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123,
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124,
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
/**
* Accepted by the <mode> parameter of ProvokingVertex:
*/
public static final int GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
GL_LAST_VERTEX_CONVENTION = 0x8E4E;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
public static final int GL_PROVOKING_VERTEX = 0x8E4F,
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C;
/**
* Accepted by the <cap> parameter of Enable, Disable and IsEnabled,
* and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
* and GetDoublev:
*/
public static final int GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F;
/**
* Accepted by the <pname> parameter of GetMultisamplefv:
*/
public static final int GL_SAMPLE_POSITION = 0x8E50;
/**
* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by
* the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev:
*/
public static final int GL_SAMPLE_MASK = 0x8E51;
/**
* Accepted by the <target> parameter of GetBooleani_v and
* GetIntegeri_v:
*/
public static final int GL_SAMPLE_MASK_VALUE = 0x8E52;
/**
* Accepted by the <target> parameter of BindTexture and
* TexImage2DMultisample:
*/
public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
/**
* Accepted by the <target> parameter of TexImage2DMultisample:
*/
public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101;
/**
* Accepted by the <target> parameter of BindTexture and
* TexImage3DMultisample:
*/
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
/**
* Accepted by the <target> parameter of TexImage3DMultisample:
*/
public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
* and GetFloatv:
*/
public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59,
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E,
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F,
GL_MAX_INTEGER_SAMPLES = 0x9110,
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104,
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105;
/**
* Accepted by the <pname> parameter of GetTexLevelParameter
*/
public static final int GL_TEXTURE_SAMPLES = 0x9106,
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;
/**
* Returned by the <type> parameter of GetActiveUniform:
*/
public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108,
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109,
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A,
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B,
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C,
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D;
/**
* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
* and by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
public static final int GL_DEPTH_CLAMP = 0x864F;
/**
* Accepted by the <type> parameter of CreateShader and returned by the
* <params> parameter of GetShaderiv:
*/
public static final int GL_GEOMETRY_SHADER = 0x8DD9;
/**
* Accepted by the <pname> parameter of ProgramParameteriEXT and
* GetProgramiv:
*/
public static final int GL_GEOMETRY_VERTICES_OUT = 0x8DDA,
GL_GEOMETRY_INPUT_TYPE = 0x8DDB,
GL_GEOMETRY_OUTPUT_TYPE = 0x8DDC;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29,
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF,
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1;
/**
* Accepted by the <mode> parameter of Begin, DrawArrays,
* MultiDrawArrays, DrawElements, MultiDrawElements, and
* DrawRangeElements:
*/
public static final int GL_LINES_ADJACENCY = 0xA,
GL_LINE_STRIP_ADJACENCY = 0xB,
GL_TRIANGLES_ADJACENCY = 0xC,
GL_TRIANGLE_STRIP_ADJACENCY = 0xD;
/**
* Returned by CheckFramebufferStatusEXT:
*/
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8;
/**
* Accepted by the <pname> parameter of GetFramebufferAttachment-
* ParameterivEXT:
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7;
/**
* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
* and by the <pname> parameter of GetIntegerv, GetFloatv, GetDoublev,
* and GetBooleanv:
*/
public static final int GL_PROGRAM_POINT_SIZE = 0x8642;
/**
* Accepted as the <pname> parameter of GetInteger64v:
*/
public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111;
/**
* Accepted as the <pname> parameter of GetSynciv:
*/
public static final int GL_OBJECT_TYPE = 0x9112,
GL_SYNC_CONDITION = 0x9113,
GL_SYNC_STATUS = 0x9114,
GL_SYNC_FLAGS = 0x9115;
/**
* Returned in <values> for GetSynciv <pname> OBJECT_TYPE:
*/
public static final int GL_SYNC_FENCE = 0x9116;
/**
* Returned in <values> for GetSynciv <pname> SYNC_CONDITION:
*/
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
/**
* Returned in <values> for GetSynciv <pname> SYNC_STATUS:
*/
public static final int GL_UNSIGNALED = 0x9118,
GL_SIGNALED = 0x9119;
/**
* Accepted in the <flags> parameter of ClientWaitSync:
*/
public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x1;
/**
* Accepted in the <timeout> parameter of WaitSync:
*/
public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL;
/**
* Returned by ClientWaitSync:
*/
public static final int GL_ALREADY_SIGNALED = 0x911A,
GL_TIMEOUT_EXPIRED = 0x911B,
GL_CONDITION_SATISFIED = 0x911C,
GL_WAIT_FAILED = 0x911D;
private GL32() {}
public static void glGetBufferParameter(int target, int pname, LongBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferParameteri64v;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetBufferParameteri64v(target, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetBufferParameteri64v(int target, int pname, long params, long function_pointer);
/**
* Overloads glGetBufferParameteri64v.
*
* @deprecated Will be removed in 3.0. Use {@link #glGetBufferParameteri64} instead.
*/
@Deprecated
public static long glGetBufferParameter(int target, int pname) {
return GL32.glGetBufferParameteri64(target, pname);
}
/** Overloads glGetBufferParameteri64v. */
public static long glGetBufferParameteri64(int target, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetBufferParameteri64v;
BufferChecks.checkFunctionAddress(function_pointer);
LongBuffer params = APIUtil.getBufferLong(caps);
nglGetBufferParameteri64v(target, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static void glDrawElementsBaseVertex(int mode, ByteBuffer indices, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawElementsBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOdisabled(caps);
BufferChecks.checkDirect(indices);
nglDrawElementsBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(indices), basevertex, function_pointer);
}
public static void glDrawElementsBaseVertex(int mode, IntBuffer indices, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawElementsBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOdisabled(caps);
BufferChecks.checkDirect(indices);
nglDrawElementsBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(indices), basevertex, function_pointer);
}
public static void glDrawElementsBaseVertex(int mode, ShortBuffer indices, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawElementsBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOdisabled(caps);
BufferChecks.checkDirect(indices);
nglDrawElementsBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(indices), basevertex, function_pointer);
}
static native void nglDrawElementsBaseVertex(int mode, int indices_count, int type, long indices, int basevertex, long function_pointer);
public static void glDrawElementsBaseVertex(int mode, int indices_count, int type, long indices_buffer_offset, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawElementsBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOenabled(caps);
nglDrawElementsBaseVertexBO(mode, indices_count, type, indices_buffer_offset, basevertex, function_pointer);
}
static native void nglDrawElementsBaseVertexBO(int mode, int indices_count, int type, long indices_buffer_offset, int basevertex, long function_pointer);
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ByteBuffer indices, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawRangeElementsBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOdisabled(caps);
BufferChecks.checkDirect(indices);
nglDrawRangeElementsBaseVertex(mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(indices), basevertex, function_pointer);
}
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, IntBuffer indices, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawRangeElementsBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOdisabled(caps);
BufferChecks.checkDirect(indices);
nglDrawRangeElementsBaseVertex(mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(indices), basevertex, function_pointer);
}
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ShortBuffer indices, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawRangeElementsBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOdisabled(caps);
BufferChecks.checkDirect(indices);
nglDrawRangeElementsBaseVertex(mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(indices), basevertex, function_pointer);
}
static native void nglDrawRangeElementsBaseVertex(int mode, int start, int end, int indices_count, int type, long indices, int basevertex, long function_pointer);
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawRangeElementsBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOenabled(caps);
nglDrawRangeElementsBaseVertexBO(mode, start, end, indices_count, type, indices_buffer_offset, basevertex, function_pointer);
}
static native void nglDrawRangeElementsBaseVertexBO(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset, int basevertex, long function_pointer);
public static void glDrawElementsInstancedBaseVertex(int mode, ByteBuffer indices, int primcount, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawElementsInstancedBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOdisabled(caps);
BufferChecks.checkDirect(indices);
nglDrawElementsInstancedBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(indices), primcount, basevertex, function_pointer);
}
public static void glDrawElementsInstancedBaseVertex(int mode, IntBuffer indices, int primcount, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawElementsInstancedBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOdisabled(caps);
BufferChecks.checkDirect(indices);
nglDrawElementsInstancedBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(indices), primcount, basevertex, function_pointer);
}
public static void glDrawElementsInstancedBaseVertex(int mode, ShortBuffer indices, int primcount, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawElementsInstancedBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOdisabled(caps);
BufferChecks.checkDirect(indices);
nglDrawElementsInstancedBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(indices), primcount, basevertex, function_pointer);
}
static native void nglDrawElementsInstancedBaseVertex(int mode, int indices_count, int type, long indices, int primcount, int basevertex, long function_pointer);
public static void glDrawElementsInstancedBaseVertex(int mode, int indices_count, int type, long indices_buffer_offset, int primcount, int basevertex) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawElementsInstancedBaseVertex;
BufferChecks.checkFunctionAddress(function_pointer);
GLChecks.ensureElementVBOenabled(caps);
nglDrawElementsInstancedBaseVertexBO(mode, indices_count, type, indices_buffer_offset, primcount, basevertex, function_pointer);
}
static native void nglDrawElementsInstancedBaseVertexBO(int mode, int indices_count, int type, long indices_buffer_offset, int primcount, int basevertex, long function_pointer);
public static void glProvokingVertex(int mode) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProvokingVertex;
BufferChecks.checkFunctionAddress(function_pointer);
nglProvokingVertex(mode, function_pointer);
}
static native void nglProvokingVertex(int mode, long function_pointer);
public static void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTexImage2DMultisample;
BufferChecks.checkFunctionAddress(function_pointer);
nglTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations, function_pointer);
}
static native void nglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations, long function_pointer);
public static void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTexImage3DMultisample;
BufferChecks.checkFunctionAddress(function_pointer);
nglTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations, function_pointer);
}
static native void nglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations, long function_pointer);
public static void glGetMultisample(int pname, int index, FloatBuffer val) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetMultisamplefv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(val, 2);
nglGetMultisamplefv(pname, index, MemoryUtil.getAddress(val), function_pointer);
}
static native void nglGetMultisamplefv(int pname, int index, long val, long function_pointer);
public static void glSampleMaski(int index, int mask) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSampleMaski;
BufferChecks.checkFunctionAddress(function_pointer);
nglSampleMaski(index, mask, function_pointer);
}
static native void nglSampleMaski(int index, int mask, long function_pointer);
public static void glFramebufferTexture(int target, int attachment, int texture, int level) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glFramebufferTexture;
BufferChecks.checkFunctionAddress(function_pointer);
nglFramebufferTexture(target, attachment, texture, level, function_pointer);
}
static native void nglFramebufferTexture(int target, int attachment, int texture, int level, long function_pointer);
public static GLSync glFenceSync(int condition, int flags) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glFenceSync;
BufferChecks.checkFunctionAddress(function_pointer);
GLSync __result = new GLSync(nglFenceSync(condition, flags, function_pointer));
return __result;
}
static native long nglFenceSync(int condition, int flags, long function_pointer);
public static boolean glIsSync(GLSync sync) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsSync;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsSync(sync.getPointer(), function_pointer);
return __result;
}
static native boolean nglIsSync(long sync, long function_pointer);
public static void glDeleteSync(GLSync sync) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDeleteSync;
BufferChecks.checkFunctionAddress(function_pointer);
nglDeleteSync(sync.getPointer(), function_pointer);
}
static native void nglDeleteSync(long sync, long function_pointer);
public static int glClientWaitSync(GLSync sync, int flags, long timeout) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glClientWaitSync;
BufferChecks.checkFunctionAddress(function_pointer);
int __result = nglClientWaitSync(sync.getPointer(), flags, timeout, function_pointer);
return __result;
}
static native int nglClientWaitSync(long sync, int flags, long timeout, long function_pointer);
public static void glWaitSync(GLSync sync, int flags, long timeout) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glWaitSync;
BufferChecks.checkFunctionAddress(function_pointer);
nglWaitSync(sync.getPointer(), flags, timeout, function_pointer);
}
static native void nglWaitSync(long sync, int flags, long timeout, long function_pointer);
public static void glGetInteger64(int pname, LongBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetInteger64v;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(data, 1);
nglGetInteger64v(pname, MemoryUtil.getAddress(data), function_pointer);
}
static native void nglGetInteger64v(int pname, long data, long function_pointer);
/** Overloads glGetInteger64v. */
public static long glGetInteger64(int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetInteger64v;
BufferChecks.checkFunctionAddress(function_pointer);
LongBuffer data = APIUtil.getBufferLong(caps);
nglGetInteger64v(pname, MemoryUtil.getAddress(data), function_pointer);
return data.get(0);
}
public static void glGetInteger64(int value, int index, LongBuffer data) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetInteger64i_v;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(data, 4);
nglGetInteger64i_v(value, index, MemoryUtil.getAddress(data), function_pointer);
}
static native void nglGetInteger64i_v(int value, int index, long data, long function_pointer);
/** Overloads glGetInteger64i_v. */
public static long glGetInteger64(int value, int index) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetInteger64i_v;
BufferChecks.checkFunctionAddress(function_pointer);
LongBuffer data = APIUtil.getBufferLong(caps);
nglGetInteger64i_v(value, index, MemoryUtil.getAddress(data), function_pointer);
return data.get(0);
}
public static void glGetSync(GLSync sync, int pname, IntBuffer length, IntBuffer values) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetSynciv;
BufferChecks.checkFunctionAddress(function_pointer);
if (length != null)
BufferChecks.checkBuffer(length, 1);
BufferChecks.checkDirect(values);
nglGetSynciv(sync.getPointer(), pname, values.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(values), function_pointer);
}
static native void nglGetSynciv(long sync, int pname, int values_bufSize, long length, long values, long function_pointer);
/**
* Overloads glGetSynciv.
*
* @deprecated Will be removed in 3.0. Use {@link #glGetSynci} instead.
*/
@Deprecated
public static int glGetSync(GLSync sync, int pname) {
return GL32.glGetSynci(sync, pname);
}
/** Overloads glGetSynciv. */
public static int glGetSynci(GLSync sync, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetSynciv;
BufferChecks.checkFunctionAddress(function_pointer);
IntBuffer values = APIUtil.getBufferInt(caps);
nglGetSynciv(sync.getPointer(), pname, 1, 0L, MemoryUtil.getAddress(values), function_pointer);
return values.get(0);
}
}