org.lwjgl.opengl.APPLEElementArray Maven / Gradle / Ivy
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Lighweight Java Game Library
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/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class APPLEElementArray {
/**
* Accepted by the <array> parameter of EnableClientState and
* DisableClientState and the <value> parameter of IsEnabled:
*/
public static final int GL_ELEMENT_ARRAY_APPLE = 0x8768;
/**
* Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
public static final int GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8769;
/**
* Accepted by the <pname> parameter of GetPointerv:
*/
public static final int GL_ELEMENT_ARRAY_POINTER_APPLE = 0x876A;
private APPLEElementArray() {}
public static void glElementPointerAPPLE(ByteBuffer pointer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glElementPointerAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pointer);
nglElementPointerAPPLE(GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(pointer), function_pointer);
}
public static void glElementPointerAPPLE(IntBuffer pointer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glElementPointerAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pointer);
nglElementPointerAPPLE(GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(pointer), function_pointer);
}
public static void glElementPointerAPPLE(ShortBuffer pointer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glElementPointerAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pointer);
nglElementPointerAPPLE(GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(pointer), function_pointer);
}
static native void nglElementPointerAPPLE(int type, long pointer, long function_pointer);
public static void glDrawElementArrayAPPLE(int mode, int first, int count) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawElementArrayAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
nglDrawElementArrayAPPLE(mode, first, count, function_pointer);
}
static native void nglDrawElementArrayAPPLE(int mode, int first, int count, long function_pointer);
public static void glDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDrawRangeElementArrayAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
nglDrawRangeElementArrayAPPLE(mode, start, end, first, count, function_pointer);
}
static native void nglDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count, long function_pointer);
public static void glMultiDrawElementArrayAPPLE(int mode, IntBuffer first, IntBuffer count) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiDrawElementArrayAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(first);
BufferChecks.checkBuffer(count, first.remaining());
nglMultiDrawElementArrayAPPLE(mode, MemoryUtil.getAddress(first), MemoryUtil.getAddress(count), first.remaining(), function_pointer);
}
static native void nglMultiDrawElementArrayAPPLE(int mode, long first, long count, int first_primcount, long function_pointer);
public static void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, IntBuffer first, IntBuffer count) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiDrawRangeElementArrayAPPLE;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(first);
BufferChecks.checkBuffer(count, first.remaining());
nglMultiDrawRangeElementArrayAPPLE(mode, start, end, MemoryUtil.getAddress(first), MemoryUtil.getAddress(count), first.remaining(), function_pointer);
}
static native void nglMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, long first, long count, int first_primcount, long function_pointer);
}