org.lwjgl.opengl.ARBBindlessTexture Maven / Gradle / Ivy
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Lighweight Java Game Library
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/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBBindlessTexture {
/**
* Accepted by the <type> parameter of VertexAttribLPointer:
*/
public static final int GL_UNSIGNED_INT64_ARB = 0x140F;
private ARBBindlessTexture() {}
public static long glGetTextureHandleARB(int texture) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetTextureHandleARB;
BufferChecks.checkFunctionAddress(function_pointer);
long __result = nglGetTextureHandleARB(texture, function_pointer);
return __result;
}
static native long nglGetTextureHandleARB(int texture, long function_pointer);
public static long glGetTextureSamplerHandleARB(int texture, int sampler) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetTextureSamplerHandleARB;
BufferChecks.checkFunctionAddress(function_pointer);
long __result = nglGetTextureSamplerHandleARB(texture, sampler, function_pointer);
return __result;
}
static native long nglGetTextureSamplerHandleARB(int texture, int sampler, long function_pointer);
public static void glMakeTextureHandleResidentARB(long handle) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeTextureHandleResidentARB;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeTextureHandleResidentARB(handle, function_pointer);
}
static native void nglMakeTextureHandleResidentARB(long handle, long function_pointer);
public static void glMakeTextureHandleNonResidentARB(long handle) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeTextureHandleNonResidentARB;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeTextureHandleNonResidentARB(handle, function_pointer);
}
static native void nglMakeTextureHandleNonResidentARB(long handle, long function_pointer);
public static long glGetImageHandleARB(int texture, int level, boolean layered, int layer, int format) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetImageHandleARB;
BufferChecks.checkFunctionAddress(function_pointer);
long __result = nglGetImageHandleARB(texture, level, layered, layer, format, function_pointer);
return __result;
}
static native long nglGetImageHandleARB(int texture, int level, boolean layered, int layer, int format, long function_pointer);
public static void glMakeImageHandleResidentARB(long handle, int access) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeImageHandleResidentARB;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeImageHandleResidentARB(handle, access, function_pointer);
}
static native void nglMakeImageHandleResidentARB(long handle, int access, long function_pointer);
public static void glMakeImageHandleNonResidentARB(long handle) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMakeImageHandleNonResidentARB;
BufferChecks.checkFunctionAddress(function_pointer);
nglMakeImageHandleNonResidentARB(handle, function_pointer);
}
static native void nglMakeImageHandleNonResidentARB(long handle, long function_pointer);
public static void glUniformHandleui64ARB(int location, long value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformHandleui64ARB;
BufferChecks.checkFunctionAddress(function_pointer);
nglUniformHandleui64ARB(location, value, function_pointer);
}
static native void nglUniformHandleui64ARB(int location, long value, long function_pointer);
public static void glUniformHandleuARB(int location, LongBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformHandleui64vARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(value);
nglUniformHandleui64vARB(location, value.remaining(), MemoryUtil.getAddress(value), function_pointer);
}
static native void nglUniformHandleui64vARB(int location, int value_count, long value, long function_pointer);
public static void glProgramUniformHandleui64ARB(int program, int location, long value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformHandleui64ARB;
BufferChecks.checkFunctionAddress(function_pointer);
nglProgramUniformHandleui64ARB(program, location, value, function_pointer);
}
static native void nglProgramUniformHandleui64ARB(int program, int location, long value, long function_pointer);
public static void glProgramUniformHandleuARB(int program, int location, LongBuffer values) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glProgramUniformHandleui64vARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(values);
nglProgramUniformHandleui64vARB(program, location, values.remaining(), MemoryUtil.getAddress(values), function_pointer);
}
static native void nglProgramUniformHandleui64vARB(int program, int location, int values_count, long values, long function_pointer);
public static boolean glIsTextureHandleResidentARB(long handle) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsTextureHandleResidentARB;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsTextureHandleResidentARB(handle, function_pointer);
return __result;
}
static native boolean nglIsTextureHandleResidentARB(long handle, long function_pointer);
public static boolean glIsImageHandleResidentARB(long handle) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsImageHandleResidentARB;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsImageHandleResidentARB(handle, function_pointer);
return __result;
}
static native boolean nglIsImageHandleResidentARB(long handle, long function_pointer);
public static void glVertexAttribL1ui64ARB(int index, long x) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL1ui64ARB;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribL1ui64ARB(index, x, function_pointer);
}
static native void nglVertexAttribL1ui64ARB(int index, long x, long function_pointer);
public static void glVertexAttribL1uARB(int index, LongBuffer v) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL1ui64vARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(v, 1);
nglVertexAttribL1ui64vARB(index, MemoryUtil.getAddress(v), function_pointer);
}
static native void nglVertexAttribL1ui64vARB(int index, long v, long function_pointer);
public static void glGetVertexAttribLuARB(int index, int pname, LongBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetVertexAttribLui64vARB;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetVertexAttribLui64vARB(index, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetVertexAttribLui64vARB(int index, int pname, long params, long function_pointer);
}