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Lighweight Java Game Library
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/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBSampleShading {
/**
* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
* and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
* and GetDoublev:
*/
public static final int GL_SAMPLE_SHADING_ARB = 0x8C36;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev,
* GetIntegerv, and GetFloatv:
*/
public static final int GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37;
private ARBSampleShading() {}
public static void glMinSampleShadingARB(float value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMinSampleShadingARB;
BufferChecks.checkFunctionAddress(function_pointer);
nglMinSampleShadingARB(value, function_pointer);
}
static native void nglMinSampleShadingARB(float value, long function_pointer);
}