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Lighweight Java Game Library
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/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBTransformFeedback3 {
/**
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
* and GetFloatv:
*/
public static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70,
GL_MAX_VERTEX_STREAMS = 0x8E71;
private ARBTransformFeedback3() {}
public static void glDrawTransformFeedbackStream(int mode, int id, int stream) {
GL40.glDrawTransformFeedbackStream(mode, id, stream);
}
public static void glBeginQueryIndexed(int target, int index, int id) {
GL40.glBeginQueryIndexed(target, index, id);
}
public static void glEndQueryIndexed(int target, int index) {
GL40.glEndQueryIndexed(target, index);
}
public static void glGetQueryIndexed(int target, int index, int pname, IntBuffer params) {
GL40.glGetQueryIndexed(target, index, pname, params);
}
/** Overloads glGetQueryIndexediv. */
public static int glGetQueryIndexedi(int target, int index, int pname) {
return GL40.glGetQueryIndexedi(target, index, pname);
}
}