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/* MACHINE GENERATED FILE, DO NOT EDIT */

package org.lwjgl.opengl;

import org.lwjgl.*;
import java.nio.*;

public final class GL41 {

	/**
	 *  Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
	 *  GetInteger64v, GetFloatv, and GetDoublev:
	 */
	public static final int GL_SHADER_COMPILER = 0x8DFA,
		GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9,
		GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
		GL_MAX_VARYING_VECTORS = 0x8DFC,
		GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
		GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A,
		GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;

	/**
	 * Accepted by the <type> parameter of VertexAttribPointer: 
	 */
	public static final int GL_FIXED = 0x140C;

	/**
	 *  Accepted by the <precisiontype> parameter of
	 *  GetShaderPrecisionFormat:
	 */
	public static final int GL_LOW_FLOAT = 0x8DF0,
		GL_MEDIUM_FLOAT = 0x8DF1,
		GL_HIGH_FLOAT = 0x8DF2,
		GL_LOW_INT = 0x8DF3,
		GL_MEDIUM_INT = 0x8DF4,
		GL_HIGH_INT = 0x8DF5;

	/**
	 * Accepted by the <format> parameter of most commands taking sized internal formats: 
	 */
	public static final int GL_RGB565 = 0x8D62;

	/**
	 *  Accepted by the <pname> parameter of ProgramParameteri and
	 *  GetProgramiv:
	 */
	public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257;

	/**
	 * Accepted by the <pname> parameter of GetProgramiv: 
	 */
	public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741;

	/**
	 *  Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
	 *  GetInteger64v, GetFloatv and GetDoublev:
	 */
	public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE,
		GL_PROGRAM_BINARY_FORMATS = 0x87FF;

	/**
	 * Accepted by <stages> parameter to UseProgramStages: 
	 */
	public static final int GL_VERTEX_SHADER_BIT = 0x1,
		GL_FRAGMENT_SHADER_BIT = 0x2,
		GL_GEOMETRY_SHADER_BIT = 0x4,
		GL_TESS_CONTROL_SHADER_BIT = 0x8,
		GL_TESS_EVALUATION_SHADER_BIT = 0x10,
		GL_ALL_SHADER_BITS = 0xFFFFFFFF;

	/**
	 *  Accepted by the <pname> parameter of ProgramParameteri and
	 *  GetProgramiv:
	 */
	public static final int GL_PROGRAM_SEPARABLE = 0x8258;

	/**
	 * Accepted by <type> parameter to GetProgramPipelineiv: 
	 */
	public static final int GL_ACTIVE_PROGRAM = 0x8259;

	/**
	 *  Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
	 *  GetInteger64v, GetFloatv, and GetDoublev:
	 */
	public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A;

	/**
	 *  Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
	 *  GetDoublev and GetInteger64v:
	 */
	public static final int GL_MAX_VIEWPORTS = 0x825B,
		GL_VIEWPORT_SUBPIXEL_BITS = 0x825C,
		GL_VIEWPORT_BOUNDS_RANGE = 0x825D,
		GL_LAYER_PROVOKING_VERTEX = 0x825E,
		GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F;

	/**
	 *  Returned in the <data> parameter from a Get query with a <pname> of
	 *  LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:
	 */
	public static final int GL_UNDEFINED_VERTEX = 0x8260;

	private GL41() {}

	public static void glReleaseShaderCompiler() {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glReleaseShaderCompiler;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglReleaseShaderCompiler(function_pointer);
	}
	static native void nglReleaseShaderCompiler(long function_pointer);

	public static void glShaderBinary(IntBuffer shaders, int binaryformat, ByteBuffer binary) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glShaderBinary;
		BufferChecks.checkFunctionAddress(function_pointer);
		BufferChecks.checkDirect(shaders);
		BufferChecks.checkDirect(binary);
		nglShaderBinary(shaders.remaining(), MemoryUtil.getAddress(shaders), binaryformat, MemoryUtil.getAddress(binary), binary.remaining(), function_pointer);
	}
	static native void nglShaderBinary(int shaders_count, long shaders, int binaryformat, long binary, int binary_length, long function_pointer);

	public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glGetShaderPrecisionFormat;
		BufferChecks.checkFunctionAddress(function_pointer);
		BufferChecks.checkBuffer(range, 2);
		BufferChecks.checkBuffer(precision, 1);
		nglGetShaderPrecisionFormat(shadertype, precisiontype, MemoryUtil.getAddress(range), MemoryUtil.getAddress(precision), function_pointer);
	}
	static native void nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision, long function_pointer);

	public static void glDepthRangef(float n, float f) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glDepthRangef;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglDepthRangef(n, f, function_pointer);
	}
	static native void nglDepthRangef(float n, float f, long function_pointer);

	public static void glClearDepthf(float d) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glClearDepthf;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglClearDepthf(d, function_pointer);
	}
	static native void nglClearDepthf(float d, long function_pointer);

	public static void glGetProgramBinary(int program, IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glGetProgramBinary;
		BufferChecks.checkFunctionAddress(function_pointer);
		if (length != null)
			BufferChecks.checkBuffer(length, 1);
		BufferChecks.checkBuffer(binaryFormat, 1);
		BufferChecks.checkDirect(binary);
		nglGetProgramBinary(program, binary.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(binaryFormat), MemoryUtil.getAddress(binary), function_pointer);
	}
	static native void nglGetProgramBinary(int program, int binary_bufSize, long length, long binaryFormat, long binary, long function_pointer);

	public static void glProgramBinary(int program, int binaryFormat, ByteBuffer binary) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glProgramBinary;
		BufferChecks.checkFunctionAddress(function_pointer);
		BufferChecks.checkDirect(binary);
		nglProgramBinary(program, binaryFormat, MemoryUtil.getAddress(binary), binary.remaining(), function_pointer);
	}
	static native void nglProgramBinary(int program, int binaryFormat, long binary, int binary_length, long function_pointer);

	public static void glProgramParameteri(int program, int pname, int value) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glProgramParameteri;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglProgramParameteri(program, pname, value, function_pointer);
	}
	static native void nglProgramParameteri(int program, int pname, int value, long function_pointer);

	public static void glUseProgramStages(int pipeline, int stages, int program) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glUseProgramStages;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglUseProgramStages(pipeline, stages, program, function_pointer);
	}
	static native void nglUseProgramStages(int pipeline, int stages, int program, long function_pointer);

	public static void glActiveShaderProgram(int pipeline, int program) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glActiveShaderProgram;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglActiveShaderProgram(pipeline, program, function_pointer);
	}
	static native void nglActiveShaderProgram(int pipeline, int program, long function_pointer);

	/**
	 * Single null-terminated source code string. 
	 */
	public static int glCreateShaderProgram(int type, ByteBuffer string) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCreateShaderProgramv;
		BufferChecks.checkFunctionAddress(function_pointer);
		BufferChecks.checkDirect(string);
		BufferChecks.checkNullTerminated(string);
		int __result = nglCreateShaderProgramv(type, 1, MemoryUtil.getAddress(string), function_pointer);
		return __result;
	}
	static native int nglCreateShaderProgramv(int type, int count, long string, long function_pointer);

	/**
	 * Overloads glCreateShaderProgramv.
	 * 

* Multiple null-terminated source code strings, one after the other. */ public static int glCreateShaderProgram(int type, int count, ByteBuffer strings) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCreateShaderProgramv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(strings); BufferChecks.checkNullTerminated(strings, count); int __result = nglCreateShaderProgramv2(type, count, MemoryUtil.getAddress(strings), function_pointer); return __result; } static native int nglCreateShaderProgramv2(int type, int count, long strings, long function_pointer); /** Overloads glCreateShaderProgramv. */ public static int glCreateShaderProgram(int type, ByteBuffer[] strings) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCreateShaderProgramv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkArray(strings, 1); int __result = nglCreateShaderProgramv3(type, strings.length, strings, function_pointer); return __result; } static native int nglCreateShaderProgramv3(int type, int count, ByteBuffer[] strings, long function_pointer); /** Overloads glCreateShaderProgramv. */ public static int glCreateShaderProgram(int type, CharSequence string) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCreateShaderProgramv; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglCreateShaderProgramv(type, 1, APIUtil.getBufferNT(caps, string), function_pointer); return __result; } /** Overloads glCreateShaderProgramv. */ public static int glCreateShaderProgram(int type, CharSequence[] strings) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCreateShaderProgramv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkArray(strings); int __result = nglCreateShaderProgramv2(type, strings.length, APIUtil.getBufferNT(caps, strings), function_pointer); return __result; } public static void glBindProgramPipeline(int pipeline) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindProgramPipeline; BufferChecks.checkFunctionAddress(function_pointer); nglBindProgramPipeline(pipeline, function_pointer); } static native void nglBindProgramPipeline(int pipeline, long function_pointer); public static void glDeleteProgramPipelines(IntBuffer pipelines) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteProgramPipelines; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pipelines); nglDeleteProgramPipelines(pipelines.remaining(), MemoryUtil.getAddress(pipelines), function_pointer); } static native void nglDeleteProgramPipelines(int pipelines_n, long pipelines, long function_pointer); /** Overloads glDeleteProgramPipelines. */ public static void glDeleteProgramPipelines(int pipeline) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteProgramPipelines; BufferChecks.checkFunctionAddress(function_pointer); nglDeleteProgramPipelines(1, APIUtil.getInt(caps, pipeline), function_pointer); } public static void glGenProgramPipelines(IntBuffer pipelines) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenProgramPipelines; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pipelines); nglGenProgramPipelines(pipelines.remaining(), MemoryUtil.getAddress(pipelines), function_pointer); } static native void nglGenProgramPipelines(int pipelines_n, long pipelines, long function_pointer); /** Overloads glGenProgramPipelines. */ public static int glGenProgramPipelines() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenProgramPipelines; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer pipelines = APIUtil.getBufferInt(caps); nglGenProgramPipelines(1, MemoryUtil.getAddress(pipelines), function_pointer); return pipelines.get(0); } public static boolean glIsProgramPipeline(int pipeline) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glIsProgramPipeline; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsProgramPipeline(pipeline, function_pointer); return __result; } static native boolean nglIsProgramPipeline(int pipeline, long function_pointer); public static void glGetProgramPipeline(int pipeline, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetProgramPipelineiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 1); nglGetProgramPipelineiv(pipeline, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetProgramPipelineiv(int pipeline, int pname, long params, long function_pointer); /** Overloads glGetProgramPipelineiv. */ public static int glGetProgramPipelinei(int pipeline, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetProgramPipelineiv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetProgramPipelineiv(pipeline, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glProgramUniform1i(int program, int location, int v0) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform1i; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform1i(program, location, v0, function_pointer); } static native void nglProgramUniform1i(int program, int location, int v0, long function_pointer); public static void glProgramUniform2i(int program, int location, int v0, int v1) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform2i; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform2i(program, location, v0, v1, function_pointer); } static native void nglProgramUniform2i(int program, int location, int v0, int v1, long function_pointer); public static void glProgramUniform3i(int program, int location, int v0, int v1, int v2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform3i; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform3i(program, location, v0, v1, v2, function_pointer); } static native void nglProgramUniform3i(int program, int location, int v0, int v1, int v2, long function_pointer); public static void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform4i; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform4i(program, location, v0, v1, v2, v3, function_pointer); } static native void nglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3, long function_pointer); public static void glProgramUniform1f(int program, int location, float v0) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform1f; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform1f(program, location, v0, function_pointer); } static native void nglProgramUniform1f(int program, int location, float v0, long function_pointer); public static void glProgramUniform2f(int program, int location, float v0, float v1) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform2f; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform2f(program, location, v0, v1, function_pointer); } static native void nglProgramUniform2f(int program, int location, float v0, float v1, long function_pointer); public static void glProgramUniform3f(int program, int location, float v0, float v1, float v2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform3f; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform3f(program, location, v0, v1, v2, function_pointer); } static native void nglProgramUniform3f(int program, int location, float v0, float v1, float v2, long function_pointer); public static void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform4f; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform4f(program, location, v0, v1, v2, v3, function_pointer); } static native void nglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3, long function_pointer); public static void glProgramUniform1d(int program, int location, double v0) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform1d; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform1d(program, location, v0, function_pointer); } static native void nglProgramUniform1d(int program, int location, double v0, long function_pointer); public static void glProgramUniform2d(int program, int location, double v0, double v1) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform2d; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform2d(program, location, v0, v1, function_pointer); } static native void nglProgramUniform2d(int program, int location, double v0, double v1, long function_pointer); public static void glProgramUniform3d(int program, int location, double v0, double v1, double v2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform3d; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform3d(program, location, v0, v1, v2, function_pointer); } static native void nglProgramUniform3d(int program, int location, double v0, double v1, double v2, long function_pointer); public static void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform4d; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform4d(program, location, v0, v1, v2, v3, function_pointer); } static native void nglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3, long function_pointer); public static void glProgramUniform1(int program, int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform1iv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform1iv(program, location, value.remaining(), MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform1iv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform2(int program, int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform2iv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform2iv(program, location, value.remaining() >> 1, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform2iv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform3(int program, int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform3iv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform3iv(program, location, value.remaining() / 3, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform3iv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform4(int program, int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform4iv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform4iv(program, location, value.remaining() >> 2, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform4iv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform1(int program, int location, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform1fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform1fv(program, location, value.remaining(), MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform1fv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform2(int program, int location, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform2fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform2fv(program, location, value.remaining() >> 1, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform2fv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform3(int program, int location, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform3fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform3fv(program, location, value.remaining() / 3, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform3fv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform4(int program, int location, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform4fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform4fv(program, location, value.remaining() >> 2, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform4fv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform1(int program, int location, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform1dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform1dv(program, location, value.remaining(), MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform1dv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform2(int program, int location, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform2dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform2dv(program, location, value.remaining() >> 1, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform2dv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform3(int program, int location, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform3dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform3dv(program, location, value.remaining() / 3, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform3dv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform4(int program, int location, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform4dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform4dv(program, location, value.remaining() >> 2, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform4dv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform1ui(int program, int location, int v0) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform1ui; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform1ui(program, location, v0, function_pointer); } static native void nglProgramUniform1ui(int program, int location, int v0, long function_pointer); public static void glProgramUniform2ui(int program, int location, int v0, int v1) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform2ui; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform2ui(program, location, v0, v1, function_pointer); } static native void nglProgramUniform2ui(int program, int location, int v0, int v1, long function_pointer); public static void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform3ui; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform3ui(program, location, v0, v1, v2, function_pointer); } static native void nglProgramUniform3ui(int program, int location, int v0, int v1, int v2, long function_pointer); public static void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform4ui; BufferChecks.checkFunctionAddress(function_pointer); nglProgramUniform4ui(program, location, v0, v1, v2, v3, function_pointer); } static native void nglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3, long function_pointer); public static void glProgramUniform1u(int program, int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform1uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform1uiv(program, location, value.remaining(), MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform1uiv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform2u(int program, int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform2uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform2uiv(program, location, value.remaining() >> 1, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform2uiv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform3u(int program, int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform3uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform3uiv(program, location, value.remaining() / 3, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform3uiv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniform4u(int program, int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniform4uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniform4uiv(program, location, value.remaining() >> 2, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniform4uiv(int program, int location, int value_count, long value, long function_pointer); public static void glProgramUniformMatrix2(int program, int location, boolean transpose, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix2fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix2fv(program, location, value.remaining() >> 2, transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix2fv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix3(int program, int location, boolean transpose, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix3fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix3fv(program, location, value.remaining() / (3 * 3), transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix3fv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix4(int program, int location, boolean transpose, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix4fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix4fv(program, location, value.remaining() >> 4, transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix4fv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix2(int program, int location, boolean transpose, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix2dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix2dv(program, location, value.remaining() >> 2, transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix2dv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix3(int program, int location, boolean transpose, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix3dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix3dv(program, location, value.remaining() / (3 * 3), transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix3dv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix4(int program, int location, boolean transpose, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix4dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix4dv(program, location, value.remaining() >> 4, transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix4dv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix2x3fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix2x3fv(program, location, value.remaining() / (2 * 3), transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix2x3fv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix3x2fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix3x2fv(program, location, value.remaining() / (3 * 2), transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix3x2fv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix2x4fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix2x4fv(program, location, value.remaining() >> 3, transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix2x4fv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix4x2fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix4x2fv(program, location, value.remaining() >> 3, transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix4x2fv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix3x4fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix3x4fv(program, location, value.remaining() / (3 * 4), transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix3x4fv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix4x3fv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix4x3fv(program, location, value.remaining() / (4 * 3), transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix4x3fv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix2x3dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix2x3dv(program, location, value.remaining() / (2 * 3), transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix2x3dv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix3x2dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix3x2dv(program, location, value.remaining() / (3 * 2), transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix3x2dv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix2x4dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix2x4dv(program, location, value.remaining() >> 3, transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix2x4dv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix4x2dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix4x2dv(program, location, value.remaining() >> 3, transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix4x2dv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix3x4dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix3x4dv(program, location, value.remaining() / (3 * 4), transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix3x4dv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, DoubleBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProgramUniformMatrix4x3dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglProgramUniformMatrix4x3dv(program, location, value.remaining() / (4 * 3), transpose, MemoryUtil.getAddress(value), function_pointer); } static native void nglProgramUniformMatrix4x3dv(int program, int location, int value_count, boolean transpose, long value, long function_pointer); public static void glValidateProgramPipeline(int pipeline) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glValidateProgramPipeline; BufferChecks.checkFunctionAddress(function_pointer); nglValidateProgramPipeline(pipeline, function_pointer); } static native void nglValidateProgramPipeline(int pipeline, long function_pointer); public static void glGetProgramPipelineInfoLog(int pipeline, IntBuffer length, ByteBuffer infoLog) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetProgramPipelineInfoLog; BufferChecks.checkFunctionAddress(function_pointer); if (length != null) BufferChecks.checkBuffer(length, 1); BufferChecks.checkDirect(infoLog); nglGetProgramPipelineInfoLog(pipeline, infoLog.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(infoLog), function_pointer); } static native void nglGetProgramPipelineInfoLog(int pipeline, int infoLog_bufSize, long length, long infoLog, long function_pointer); /** Overloads glGetProgramPipelineInfoLog. */ public static String glGetProgramPipelineInfoLog(int pipeline, int bufSize) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetProgramPipelineInfoLog; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer infoLog_length = APIUtil.getLengths(caps); ByteBuffer infoLog = APIUtil.getBufferByte(caps, bufSize); nglGetProgramPipelineInfoLog(pipeline, bufSize, MemoryUtil.getAddress0(infoLog_length), MemoryUtil.getAddress(infoLog), function_pointer); infoLog.limit(infoLog_length.get(0)); return APIUtil.getString(caps, infoLog); } public static void glVertexAttribL1d(int index, double x) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribL1d; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribL1d(index, x, function_pointer); } static native void nglVertexAttribL1d(int index, double x, long function_pointer); public static void glVertexAttribL2d(int index, double x, double y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribL2d; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribL2d(index, x, y, function_pointer); } static native void nglVertexAttribL2d(int index, double x, double y, long function_pointer); public static void glVertexAttribL3d(int index, double x, double y, double z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribL3d; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribL3d(index, x, y, z, function_pointer); } static native void nglVertexAttribL3d(int index, double x, double y, double z, long function_pointer); public static void glVertexAttribL4d(int index, double x, double y, double z, double w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribL4d; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribL4d(index, x, y, z, w, function_pointer); } static native void nglVertexAttribL4d(int index, double x, double y, double z, double w, long function_pointer); public static void glVertexAttribL1(int index, DoubleBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribL1dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 1); nglVertexAttribL1dv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribL1dv(int index, long v, long function_pointer); public static void glVertexAttribL2(int index, DoubleBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribL2dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 2); nglVertexAttribL2dv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribL2dv(int index, long v, long function_pointer); public static void glVertexAttribL3(int index, DoubleBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribL3dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 3); nglVertexAttribL3dv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribL3dv(int index, long v, long function_pointer); public static void glVertexAttribL4(int index, DoubleBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribL4dv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribL4dv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribL4dv(int index, long v, long function_pointer); public static void glVertexAttribLPointer(int index, int size, int stride, DoubleBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribLPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glVertexAttribPointer_buffer[index] = pointer; nglVertexAttribLPointer(index, size, GL11.GL_DOUBLE, stride, MemoryUtil.getAddress(pointer), function_pointer); } static native void nglVertexAttribLPointer(int index, int size, int type, int stride, long pointer, long function_pointer); public static void glVertexAttribLPointer(int index, int size, int stride, long pointer_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribLPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(caps); nglVertexAttribLPointerBO(index, size, GL11.GL_DOUBLE, stride, pointer_buffer_offset, function_pointer); } static native void nglVertexAttribLPointerBO(int index, int size, int type, int stride, long pointer_buffer_offset, long function_pointer); public static void glGetVertexAttribL(int index, int pname, DoubleBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetVertexAttribLdv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetVertexAttribLdv(index, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetVertexAttribLdv(int index, int pname, long params, long function_pointer); public static void glViewportArray(int first, FloatBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glViewportArrayv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(v); nglViewportArrayv(first, v.remaining() >> 2, MemoryUtil.getAddress(v), function_pointer); } static native void nglViewportArrayv(int first, int v_count, long v, long function_pointer); public static void glViewportIndexedf(int index, float x, float y, float w, float h) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glViewportIndexedf; BufferChecks.checkFunctionAddress(function_pointer); nglViewportIndexedf(index, x, y, w, h, function_pointer); } static native void nglViewportIndexedf(int index, float x, float y, float w, float h, long function_pointer); public static void glViewportIndexed(int index, FloatBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glViewportIndexedfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglViewportIndexedfv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglViewportIndexedfv(int index, long v, long function_pointer); public static void glScissorArray(int first, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glScissorArrayv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(v); nglScissorArrayv(first, v.remaining() >> 2, MemoryUtil.getAddress(v), function_pointer); } static native void nglScissorArrayv(int first, int v_count, long v, long function_pointer); public static void glScissorIndexed(int index, int left, int bottom, int width, int height) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glScissorIndexed; BufferChecks.checkFunctionAddress(function_pointer); nglScissorIndexed(index, left, bottom, width, height, function_pointer); } static native void nglScissorIndexed(int index, int left, int bottom, int width, int height, long function_pointer); public static void glScissorIndexed(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glScissorIndexedv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglScissorIndexedv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglScissorIndexedv(int index, long v, long function_pointer); public static void glDepthRangeArray(int first, DoubleBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDepthRangeArrayv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(v); nglDepthRangeArrayv(first, v.remaining() >> 1, MemoryUtil.getAddress(v), function_pointer); } static native void nglDepthRangeArrayv(int first, int v_count, long v, long function_pointer); public static void glDepthRangeIndexed(int index, double n, double f) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDepthRangeIndexed; BufferChecks.checkFunctionAddress(function_pointer); nglDepthRangeIndexed(index, n, f, function_pointer); } static native void nglDepthRangeIndexed(int index, double n, double f, long function_pointer); public static void glGetFloat(int target, int index, FloatBuffer data) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetFloati_v; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(data); nglGetFloati_v(target, index, MemoryUtil.getAddress(data), function_pointer); } static native void nglGetFloati_v(int target, int index, long data, long function_pointer); /** Overloads glGetFloati_v. */ public static float glGetFloat(int target, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetFloati_v; BufferChecks.checkFunctionAddress(function_pointer); FloatBuffer data = APIUtil.getBufferFloat(caps); nglGetFloati_v(target, index, MemoryUtil.getAddress(data), function_pointer); return data.get(0); } public static void glGetDouble(int target, int index, DoubleBuffer data) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetDoublei_v; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(data); nglGetDoublei_v(target, index, MemoryUtil.getAddress(data), function_pointer); } static native void nglGetDoublei_v(int target, int index, long data, long function_pointer); /** Overloads glGetDoublei_v. */ public static double glGetDouble(int target, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetDoublei_v; BufferChecks.checkFunctionAddress(function_pointer); DoubleBuffer data = APIUtil.getBufferDouble(caps); nglGetDoublei_v(target, index, MemoryUtil.getAddress(data), function_pointer); return data.get(0); } }





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