org.lwjgl.opengl.NVTextureShader3 Maven / Gradle / Ivy
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Lighweight Java Game Library
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/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class NVTextureShader3 {
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850,
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851,
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852,
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853,
GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854,
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855,
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856,
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857,
GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858,
GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859,
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A,
GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B,
GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C,
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D,
GL_HILO8_NV = 0x885E,
GL_SIGNED_HILO8_NV = 0x885F,
GL_FORCE_BLUE_TO_ONE_NV = 0x8860;
private NVTextureShader3() {}
}