org.lwjgl.opengl.NVVertexAttribInteger64bit Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of lwjgl Show documentation
Show all versions of lwjgl Show documentation
Lighweight Java Game Library
The newest version!
/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class NVVertexAttribInteger64bit {
/**
* Accepted by the <type> parameter of VertexAttribLPointerEXT,
* VertexArrayVertexAttribLOffsetEXT, and VertexAttribLFormatNV:
*/
public static final int GL_INT64_NV = 0x140E,
GL_UNSIGNED_INT64_NV = 0x140F;
private NVVertexAttribInteger64bit() {}
public static void glVertexAttribL1i64NV(int index, long x) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL1i64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribL1i64NV(index, x, function_pointer);
}
static native void nglVertexAttribL1i64NV(int index, long x, long function_pointer);
public static void glVertexAttribL2i64NV(int index, long x, long y) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL2i64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribL2i64NV(index, x, y, function_pointer);
}
static native void nglVertexAttribL2i64NV(int index, long x, long y, long function_pointer);
public static void glVertexAttribL3i64NV(int index, long x, long y, long z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL3i64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribL3i64NV(index, x, y, z, function_pointer);
}
static native void nglVertexAttribL3i64NV(int index, long x, long y, long z, long function_pointer);
public static void glVertexAttribL4i64NV(int index, long x, long y, long z, long w) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL4i64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribL4i64NV(index, x, y, z, w, function_pointer);
}
static native void nglVertexAttribL4i64NV(int index, long x, long y, long z, long w, long function_pointer);
public static void glVertexAttribL1NV(int index, LongBuffer v) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL1i64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(v, 1);
nglVertexAttribL1i64vNV(index, MemoryUtil.getAddress(v), function_pointer);
}
static native void nglVertexAttribL1i64vNV(int index, long v, long function_pointer);
public static void glVertexAttribL2NV(int index, LongBuffer v) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL2i64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(v, 2);
nglVertexAttribL2i64vNV(index, MemoryUtil.getAddress(v), function_pointer);
}
static native void nglVertexAttribL2i64vNV(int index, long v, long function_pointer);
public static void glVertexAttribL3NV(int index, LongBuffer v) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL3i64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(v, 3);
nglVertexAttribL3i64vNV(index, MemoryUtil.getAddress(v), function_pointer);
}
static native void nglVertexAttribL3i64vNV(int index, long v, long function_pointer);
public static void glVertexAttribL4NV(int index, LongBuffer v) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL4i64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(v, 4);
nglVertexAttribL4i64vNV(index, MemoryUtil.getAddress(v), function_pointer);
}
static native void nglVertexAttribL4i64vNV(int index, long v, long function_pointer);
public static void glVertexAttribL1ui64NV(int index, long x) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL1ui64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribL1ui64NV(index, x, function_pointer);
}
static native void nglVertexAttribL1ui64NV(int index, long x, long function_pointer);
public static void glVertexAttribL2ui64NV(int index, long x, long y) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL2ui64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribL2ui64NV(index, x, y, function_pointer);
}
static native void nglVertexAttribL2ui64NV(int index, long x, long y, long function_pointer);
public static void glVertexAttribL3ui64NV(int index, long x, long y, long z) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL3ui64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribL3ui64NV(index, x, y, z, function_pointer);
}
static native void nglVertexAttribL3ui64NV(int index, long x, long y, long z, long function_pointer);
public static void glVertexAttribL4ui64NV(int index, long x, long y, long z, long w) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL4ui64NV;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribL4ui64NV(index, x, y, z, w, function_pointer);
}
static native void nglVertexAttribL4ui64NV(int index, long x, long y, long z, long w, long function_pointer);
public static void glVertexAttribL1uNV(int index, LongBuffer v) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL1ui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(v, 1);
nglVertexAttribL1ui64vNV(index, MemoryUtil.getAddress(v), function_pointer);
}
static native void nglVertexAttribL1ui64vNV(int index, long v, long function_pointer);
public static void glVertexAttribL2uNV(int index, LongBuffer v) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL2ui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(v, 2);
nglVertexAttribL2ui64vNV(index, MemoryUtil.getAddress(v), function_pointer);
}
static native void nglVertexAttribL2ui64vNV(int index, long v, long function_pointer);
public static void glVertexAttribL3uNV(int index, LongBuffer v) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL3ui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(v, 3);
nglVertexAttribL3ui64vNV(index, MemoryUtil.getAddress(v), function_pointer);
}
static native void nglVertexAttribL3ui64vNV(int index, long v, long function_pointer);
public static void glVertexAttribL4uNV(int index, LongBuffer v) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribL4ui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(v, 4);
nglVertexAttribL4ui64vNV(index, MemoryUtil.getAddress(v), function_pointer);
}
static native void nglVertexAttribL4ui64vNV(int index, long v, long function_pointer);
public static void glGetVertexAttribLNV(int index, int pname, LongBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetVertexAttribLi64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetVertexAttribLi64vNV(index, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetVertexAttribLi64vNV(int index, int pname, long params, long function_pointer);
public static void glGetVertexAttribLuNV(int index, int pname, LongBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetVertexAttribLui64vNV;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetVertexAttribLui64vNV(index, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetVertexAttribLui64vNV(int index, int pname, long params, long function_pointer);
public static void glVertexAttribLFormatNV(int index, int size, int type, int stride) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribLFormatNV;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribLFormatNV(index, size, type, stride, function_pointer);
}
static native void nglVertexAttribLFormatNV(int index, int size, int type, int stride, long function_pointer);
}