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Lighweight Java Game Library
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Base class for matrices. When a matrix is constructed it will be the identity
* matrix unless otherwise stated.
*
* @author cix_foo
* @version $Revision: 3418 $
* $Id: Matrix.java 3418 2010-09-28 21:11:35Z spasi $
*/
public abstract class Matrix implements Serializable {
/**
* Constructor for Matrix.
*/
protected Matrix() {
super();
}
/**
* Set this matrix to be the identity matrix.
* @return this
*/
public abstract Matrix setIdentity();
/**
* Invert this matrix
* @return this
*/
public abstract Matrix invert();
/**
* Load from a float buffer. The buffer stores the matrix in column major
* (OpenGL) order.
*
* @param buf A float buffer to read from
* @return this
*/
public abstract Matrix load(FloatBuffer buf);
/**
* Load from a float buffer. The buffer stores the matrix in row major
* (mathematical) order.
*
* @param buf A float buffer to read from
* @return this
*/
public abstract Matrix loadTranspose(FloatBuffer buf);
/**
* Negate this matrix
* @return this
*/
public abstract Matrix negate();
/**
* Store this matrix in a float buffer. The matrix is stored in column
* major (openGL) order.
* @param buf The buffer to store this matrix in
* @return this
*/
public abstract Matrix store(FloatBuffer buf);
/**
* Store this matrix in a float buffer. The matrix is stored in row
* major (maths) order.
* @param buf The buffer to store this matrix in
* @return this
*/
public abstract Matrix storeTranspose(FloatBuffer buf);
/**
* Transpose this matrix
* @return this
*/
public abstract Matrix transpose();
/**
* Set this matrix to 0.
* @return this
*/
public abstract Matrix setZero();
/**
* @return the determinant of the matrix
*/
public abstract float determinant();
}