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Lighweight Java Game Library
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util;
import java.io.Serializable;
/**
* A 2D integer point class, which looks remarkably like an AWT one.
* @author $Author$
* @version $Revision$
* $Id$
*/
public final class Point implements ReadablePoint, WritablePoint, Serializable {
static final long serialVersionUID = 1L;
/** The location */
private int x, y;
/**
* Constructor for Point.
*/
public Point() {
super();
}
/**
* Constructor for Point.
*/
public Point(int x, int y) {
setLocation(x, y);
}
/**
* Constructor for Point.
*/
public Point(ReadablePoint p) {
setLocation(p);
}
public void setLocation(int x, int y) {
this.x = x;
this.y = y;
}
public void setLocation(ReadablePoint p) {
this.x = p.getX();
this.y = p.getY();
}
public void setX(int x) {
this.x = x;
}
public void setY(int y) {
this.y = y;
}
/**
* Translate a point.
* @param dx The translation to apply
* @param dy The translation to apply
*/
public void translate(int dx, int dy) {
this.x += dx;
this.y += dy;
}
/**
* Translate a point.
* @param p The translation to apply
*/
public void translate(ReadablePoint p) {
this.x += p.getX();
this.y += p.getY();
}
/**
* Un-translate a point.
* @param p The translation to apply
*/
public void untranslate(ReadablePoint p) {
this.x -= p.getX();
this.y -= p.getY();
}
/**
* Determines whether an instance of Point2D
is equal
* to this point. Two instances of Point2D
are equal if
* the values of their x
and y
member
* fields, representing their position in the coordinate space, are
* the same.
* @param obj an object to be compared with this point
* @return true
if the object to be compared is
* an instance of Point
and has
* the same values; false
otherwise
*/
public boolean equals(Object obj) {
if (obj instanceof Point) {
Point pt = (Point) obj;
return (x == pt.x) && (y == pt.y);
}
return super.equals(obj);
}
/**
* Returns a string representation of this point and its location
* in the (x, y) coordinate space. This method is
* intended to be used only for debugging purposes, and the content
* and format of the returned string may vary between implementations.
* The returned string may be empty but may not be null
.
*
* @return a string representation of this point
*/
public String toString() {
return getClass().getName() + "[x=" + x + ",y=" + y + "]";
}
/**
* Returns the hash code for this Point
.
*
* @return a hash code for this Point
*/
public int hashCode() {
int sum = x + y;
return sum * (sum + 1) / 2 + x;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public void getLocation(WritablePoint dest) {
dest.setLocation(x, y);
}
}