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Lighweight Java Game Library
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.glu;
import java.nio.ByteBuffer;
import org.lwjgl.BufferUtils;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.util.glu.GLU.*;
/**
* MipMap.java
*
*
* Created 11-jan-2004
* @author Erik Duijs
*/
public class MipMap extends Util {
/**
* Method gluBuild2DMipmaps
*
* @param target
* @param components
* @param width
* @param height
* @param format
* @param type
* @param data
* @return int
*/
public static int gluBuild2DMipmaps(final int target,
final int components, final int width, final int height,
final int format, final int type, final ByteBuffer data) {
if ( width < 1 || height < 1 ) return GLU_INVALID_VALUE;
final int bpp = bytesPerPixel(format, type);
if ( bpp == 0 )
return GLU_INVALID_ENUM;
final int maxSize = glGetIntegerv(GL_MAX_TEXTURE_SIZE);
int w = nearestPower(width);
if ( w > maxSize )
w = maxSize;
int h = nearestPower(height);
if ( h > maxSize )
h = maxSize;
// Get current glPixelStore state
PixelStoreState pss = new PixelStoreState();
// set pixel packing
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
ByteBuffer image;
int retVal = 0;
boolean done = false;
if ( w != width || h != height ) {
// must rescale image to get "top" mipmap texture image
image = BufferUtils.createByteBuffer((w + 4) * h * bpp);
int error = gluScaleImage(format, width, height, type, data, w, h, type, image);
if ( error != 0 ) {
retVal = error;
done = true;
}
/* set pixel unpacking */
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
} else {
image = data;
}
ByteBuffer bufferA = null;
ByteBuffer bufferB = null;
int level = 0;
while ( !done ) {
if (image != data) {
/* set pixel unpacking */
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
}
glTexImage2D(target, level, components, w, h, 0, format, type, image);
if ( w == 1 && h == 1 )
break;
final int newW = (w < 2) ? 1 : w >> 1;
final int newH = (h < 2) ? 1 : h >> 1;
final ByteBuffer newImage;
if ( bufferA == null )
newImage = (bufferA = BufferUtils.createByteBuffer((newW + 4) * newH * bpp));
else if ( bufferB == null )
newImage = (bufferB = BufferUtils.createByteBuffer((newW + 4) * newH * bpp));
else
newImage = bufferB;
int error = gluScaleImage(format, w, h, type, image, newW, newH, type, newImage);
if ( error != 0 ) {
retVal = error;
done = true;
}
image = newImage;
if ( bufferB != null )
bufferB = bufferA;
w = newW;
h = newH;
level++;
}
// Restore original glPixelStore state
pss.save();
return retVal;
}
/**
* Method gluScaleImage.
* @param format
* @param widthIn
* @param heightIn
* @param typein
* @param dataIn
* @param widthOut
* @param heightOut
* @param typeOut
* @param dataOut
* @return int
*/
public static int gluScaleImage(int format,
int widthIn, int heightIn, int typein, ByteBuffer dataIn,
int widthOut, int heightOut, int typeOut, ByteBuffer dataOut) {
final int components = compPerPix(format);
if ( components == -1 )
return GLU_INVALID_ENUM;
int i, j, k;
float[] tempIn, tempOut;
float sx, sy;
int sizein, sizeout;
int rowstride, rowlen;
// temp image data
tempIn = new float[widthIn * heightIn * components];
tempOut = new float[widthOut * heightOut * components];
// Determine bytes per input type
switch ( typein ) {
case GL_UNSIGNED_BYTE:
sizein = 1;
break;
case GL_FLOAT:
sizein = 4;
break;
default:
return GL_INVALID_ENUM;
}
// Determine bytes per output type
switch ( typeOut ) {
case GL_UNSIGNED_BYTE:
sizeout = 1;
break;
case GL_FLOAT:
sizeout = 4;
break;
default:
return GL_INVALID_ENUM;
}
// Get glPixelStore state
PixelStoreState pss = new PixelStoreState();
//Unpack the pixel data and convert to floating point
if ( pss.unpackRowLength > 0 )
rowlen = pss.unpackRowLength;
else
rowlen = widthIn;
if ( sizein >= pss.unpackAlignment )
rowstride = components * rowlen;
else
rowstride = pss.unpackAlignment / sizein * ceil(components * rowlen * sizein, pss.unpackAlignment);
switch ( typein ) {
case GL_UNSIGNED_BYTE:
k = 0;
dataIn.rewind();
for ( i = 0; i < heightIn; i++ ) {
int ubptr = i * rowstride + pss.unpackSkipRows * rowstride + pss.unpackSkipPixels * components;
for ( j = 0; j < widthIn * components; j++ ) {
tempIn[k++] = dataIn.get(ubptr++) & 0xff;
}
}
break;
case GL_FLOAT:
k = 0;
dataIn.rewind();
for ( i = 0; i < heightIn; i++ )
{
int fptr = 4 * (i * rowstride + pss.unpackSkipRows * rowstride + pss.unpackSkipPixels * components);
for ( j = 0; j < widthIn * components; j++ )
{
tempIn[k++] = dataIn.getFloat(fptr);
fptr += 4;
}
}
break;
default:
return GLU_INVALID_ENUM;
}
// Do scaling
sx = (float)widthIn / (float)widthOut;
sy = (float)heightIn / (float)heightOut;
float[] c = new float[components];
int src, dst;
for ( int iy = 0; iy < heightOut; iy++ ) {
for ( int ix = 0; ix < widthOut; ix++ ) {
int x0 = (int)(ix * sx);
int x1 = (int)((ix + 1) * sx);
int y0 = (int)(iy * sy);
int y1 = (int)((iy + 1) * sy);
int readPix = 0;
// reset weighted pixel
for ( int ic = 0; ic < components; ic++ ) {
c[ic] = 0;
}
// create weighted pixel
for ( int ix0 = x0; ix0 < x1; ix0++ ) {
for ( int iy0 = y0; iy0 < y1; iy0++ ) {
src = (iy0 * widthIn + ix0) * components;
for ( int ic = 0; ic < components; ic++ ) {
c[ic] += tempIn[src + ic];
}
readPix++;
}
}
// store weighted pixel
dst = (iy * widthOut + ix) * components;
if ( readPix == 0 ) {
// Image is sized up, caused by non power of two texture as input
src = (y0 * widthIn + x0) * components;
for ( int ic = 0; ic < components; ic++ ) {
tempOut[dst++] = tempIn[src + ic];
}
} else {
// sized down
for ( k = 0; k < components; k++ ) {
tempOut[dst++] = c[k] / readPix;
}
}
}
}
// Convert temp output
if ( pss.packRowLength > 0 )
rowlen = pss.packRowLength;
else
rowlen = widthOut;
if ( sizeout >= pss.packAlignment )
rowstride = components * rowlen;
else
rowstride = pss.packAlignment / sizeout * ceil(components * rowlen * sizeout, pss.packAlignment);
switch ( typeOut ) {
case GL_UNSIGNED_BYTE:
k = 0;
for ( i = 0; i < heightOut; i++ ) {
int ubptr = i * rowstride + pss.packSkipRows * rowstride + pss.packSkipPixels * components;
for ( j = 0; j < widthOut * components; j++ ) {
dataOut.put(ubptr++, (byte)tempOut[k++]);
}
}
break;
case GL_FLOAT:
k = 0;
for ( i = 0; i < heightOut; i++ ) {
int fptr = 4 * (i * rowstride + pss.unpackSkipRows * rowstride + pss.unpackSkipPixels * components);
for ( j = 0; j < widthOut * components; j++ ) {
dataOut.putFloat(fptr, tempOut[k++]);
fptr += 4;
}
}
break;
default:
return GLU_INVALID_ENUM;
}
return 0;
}
}