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Lighweight Java Game Library
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.glu;
import static org.lwjgl.opengl.GL11.*;
/**
* PixelStoreState.java
*
*
* Created 11-jan-2004
* @author Erik Duijs
*/
class PixelStoreState extends Util {
public int unpackRowLength;
public int unpackAlignment;
public int unpackSkipRows;
public int unpackSkipPixels;
public int packRowLength;
public int packAlignment;
public int packSkipRows;
public int packSkipPixels;
/**
* Constructor for PixelStoreState.
*/
PixelStoreState() {
super();
load();
}
public void load() {
unpackRowLength = glGetIntegerv(GL_UNPACK_ROW_LENGTH);
unpackAlignment = glGetIntegerv(GL_UNPACK_ALIGNMENT);
unpackSkipRows = glGetIntegerv(GL_UNPACK_SKIP_ROWS);
unpackSkipPixels = glGetIntegerv(GL_UNPACK_SKIP_PIXELS);
packRowLength = glGetIntegerv(GL_PACK_ROW_LENGTH);
packAlignment = glGetIntegerv(GL_PACK_ALIGNMENT);
packSkipRows = glGetIntegerv(GL_PACK_SKIP_ROWS);
packSkipPixels = glGetIntegerv(GL_PACK_SKIP_PIXELS);
}
public void save() {
glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength);
glPixelStorei(GL_UNPACK_ALIGNMENT, unpackAlignment);
glPixelStorei(GL_UNPACK_SKIP_ROWS, unpackSkipRows);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels);
glPixelStorei(GL_PACK_ROW_LENGTH, packRowLength);
glPixelStorei(GL_PACK_ALIGNMENT, packAlignment);
glPixelStorei(GL_PACK_SKIP_ROWS, packSkipRows);
glPixelStorei(GL_PACK_SKIP_PIXELS, packSkipPixels);
}
}