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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_enhanced_layouts extension.
 * 
 * 

This extension adds the following functionality to layout qualifiers, including broadening the API where this functionality is reflected. The following * are added:

* *
    *
  1. Use compile-time constant expressions.
  2. *
  3. Specify explicit byte offsets within a uniform or shader storage block.
  4. *
  5. Force alignment within a uniform or shader storage block.
  6. *
  7. Specify component numbers to more fully utilize the vec4-slot interfaces between shader outputs and shader inputs.
  8. *
  9. Specify transform/feedback buffers, locations, and widths.
  10. *
  11. Allow locations on input and output blocks for SSO interface matching.
  12. *
* *

Requires {@link GL31 OpenGL 3.1} and GLSL 1.40. Promoted to core in {@link GL44 OpenGL 4.4}.

*/ public final class ARBEnhancedLayouts { /** Accepted in the {@code props} array of {@link GL43#glGetProgramResourceiv GetProgramResourceiv}. */ public static final int GL_LOCATION_COMPONENT = 0x934A, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C; private ARBEnhancedLayouts() {} }




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