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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_explicit_uniform_location extension.
 * 
 * 

This extension provides a method to pre-assign uniform locations to uniform variables in the default uniform block, including subroutine uniforms. This * allows an application to modify the uniform values without requiring a GL query like {@link GL20#glGetUniformLocation GetUniformLocation}, {@link GL40#glGetSubroutineUniformLocation GetSubroutineUniformLocation} and * {@link GL40#glGetSubroutineIndex GetSubroutineIndex}.

* *

Requires {@link GL33 OpenGL 3.3} or ARB_explicit_attrib_location. Promoted to core in {@link GL43 OpenGL 4.3}.

*/ public final class ARBExplicitUniformLocation { /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev, and GetInteger64v. */ public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E; private ARBExplicitUniformLocation() {} }




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