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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_fragment_program extension.
 * 
 * 

Unextended OpenGL mandates a certain set of configurable per- fragment computations defining texture application, texture environment, color sum, and * fog operations. Several extensions have added further per-fragment computations to OpenGL. For example, extensions have defined new texture environment * capabilities (ARB_texture_env_add, {@link ARBTextureEnvCombine ARB_texture_env_combine}, {@link ARBTextureEnvDot3 ARB_texture_env_dot3}, ARB_texture_env_crossbar), per-fragment depth * comparisons ({@link ARBDepthTexture ARB_depth_texture}, {@link ARBShadow ARB_shadow}, {@link ARBShadowAmbient ARB_shadow_ambient}, EXT_shadow_funcs), per-fragment lighting * (EXT_fragment_lighting, EXT_light_texture), and environment mapped bump mapping * (ATI_envmap_bumpmap).

* *

Each such extension adds a small set of relatively inflexible per-fragment computations.

* *

This inflexibility is in contrast to the typical flexibility provided by the underlying programmable floating point engines (whether micro-coded * fragment engines, DSPs, or CPUs) that are traditionally used to implement OpenGL's texturing computations. The purpose of this extension is to expose to * the OpenGL application writer a significant degree of per-fragment programmability for computing fragment parameters.

* *

For the purposes of discussing this extension, a fragment program is a sequence of floating-point 4-component vector operations that determines how a * set of program parameters (not specific to an individual fragment) and an input set of per-fragment parameters are transformed to a set of per-fragment * result parameters.

* *

The per-fragment computations for standard OpenGL given a particular set of texture and fog application modes (along with any state for extensions * defining per-fragment computations) is, in essence, a fragment program. However, the sequence of operations is defined implicitly by the current OpenGL * state settings rather than defined explicitly as a sequence of instructions.

* *

This extension provides an explicit mechanism for defining fragment program instruction sequences for application-defined fragment programs. In order to * define such fragment programs, this extension defines a fragment programming model including a floating-point 4-component vector instruction set and a * relatively large set of floating-point 4-component registers.

* *

The extension's fragment programming model is designed for efficient hardware implementation and to support a wide variety of fragment programs. By * design, the entire set of existing fragment programs defined by existing OpenGL per-fragment computation extensions can be implemented using the * extension's fragment programming model.

* *

LWJGL: This extension defines many functions and tokens that are also defined in {@link ARBVertexProgram ARB_vertex_program}. Since these two extensions are often * used together, the common functionality has only been exposed by {@link ARBVertexProgram ARB_vertex_program}, to avoid static import conflicts.

*/ public final class ARBFragmentProgram { /** * Accepted by the {@code cap} parameter of Disable, Enable, and IsEnabled, by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev, and by the {@code target} parameter of ProgramStringARB, BindProgramARB, ProgramEnvParameter4[df][v]ARB, ProgramLocalParameter4[df][v]ARB, * GetProgramEnvParameter[df]vARB, GetProgramLocalParameter[df]vARB, GetProgramivARB and GetProgramStringARB. */ public static final int GL_FRAGMENT_PROGRAM_ARB = 0x8804; /** Accepted by the {@code pname} parameter of GetProgramivARB. */ public static final int GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805, GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806, GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807, GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808, GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809, GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A, GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B, GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E, GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F, GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_MAX_TEXTURE_COORDS_ARB = 0x8871, GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872; private ARBFragmentProgram() {} }




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