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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_fragment_shader extension.
 * 
 * 

This extension adds functionality to define fragment shader objects. A fragment shader object is a shader object (see the ARB_shader_objects extension) * that, when attached to a program object, can be compiled and linked to produce an executable that runs on the fragment processor in OpenGL. The fragment * processor is a programmable unit that replaces the OpenGL 1.4 fixed-function texturing, color sum and fog stages. This extension also defines how such * an executable interacts with the fixed functionality fragment processing of OpenGL 1.4. The language is defined in the OpenGL Shading Language * specification as the Fragment Shading Language.

* *

Promoted to core in {@link GL20 OpenGL 2.0}.

*/ public final class ARBFragmentShader { /** Accepted by the {@code shaderType} argument of CreateShaderObjectARB and returned by the {@code params} parameter of GetObjectParameter{fi}vARB. */ public static final int GL_FRAGMENT_SHADER_ARB = 0x8B30; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49; /** Accepted by the {@code target} parameter of Hint and the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B; private ARBFragmentShader() {} }




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