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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_half_float_pixel extension.
 * 
 * 

This extension introduces a new data type for half-precision (16-bit) floating-point quantities. The floating-point format is very similar to the IEEE * single-precision floating-point standard, except that it has only 5 exponent bits and 10 mantissa bits. Half-precision floats are smaller than full * precision floats and provide a larger dynamic range than similarly sized normalized scalar data types.

* *

This extension allows applications to use half-precision floating-point data when specifying pixel data. It extends the existing image specification * commands to accept the new data type.

* *

Floating-point data is clamped to [0, 1] at various places in the GL unless clamping is disabled with the ARB_color_buffer_float extension.

* *

Requires {@link GL15 OpenGL 1.5}. Promoted to core in {@link GL30 OpenGL 3.0}.

*/ public final class ARBHalfFloatPixel { /** * Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D, TexSubImage2D, * TexSubImage3D, GetHistogram, GetMinmax, ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter, * ColorTable, ColorSubTable, and GetColorTable. */ public static final int GL_HALF_FLOAT_ARB = 0x140B; private ARBHalfFloatPixel() {} }




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