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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_half_float_vertex extension.
 * 
 * 

This extension extends the usage of the half-precision (16-bit) floating-point quantities introduced in {@link ARBHalfFloatPixel ARB_half_float_pixel} for usage in * specifying vertex array data.

* *

This extension allows applications to use half-precision floating point data when specifying vertices. This can allow applications to reduce their * memory footprint, as well as the memory bandwidth required for vertex data.

* *

This extension extends the existing vertex array commands to accept the new data type.

* *

Promoted to core in {@link GL30 OpenGL 3.0}.

*/ public final class ARBHalfFloatVertex { /** * Accepted by the {@code type} argument of VertexPointer, NormalPointer, ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer, and * VertexAttribPointer. */ public static final int GL_HALF_FLOAT = 0x140B; private ARBHalfFloatVertex() {} }




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