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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import java.nio.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the ARB_sample_locations extension.
 * 
 * 

This extension allows an application to modify the locations of samples within a pixel used in multisample rasterization. Additionally, it allows * applications to specify different sample locations for each pixel in a group of adjacent pixels, which may increase antialiasing quality (particularly * if a custom resolve shader is used that takes advantage of these different locations).

* *

It is common for implementations to optimize the storage of depth values by storing values that can be used to reconstruct depth at each sample * location, rather than storing separate depth values for each sample. For example, the depth values from a single triangle can be represented using * plane equations. When the depth value for a sample is needed, it is automatically evaluated at the sample location. Modifying the sample locations * causes the reconstruction to no longer evaluate the same depth values as when the samples were originally generated. This extension provides a command * to "evaluate" and store per-sample depth values using the currently programmed sample locations, which allows the application to manage this issue * if/when necessary.

* *

The programmable sample locations are used during rasterization and for evaluation of depth functions during normal geometric rendering. The * programmable locations are associated with a framebuffer object rather than an individual depth buffer, so if the depth buffer is used as a texture the * texture sampling may be done at the standard sample locations. Additionally, commands that do not render geometric primitives (e.g. ReadPixels, * BlitFramebuffer, CopyTexSubImage2D, etc.) may use the standard sample locations to evaluate depth functions rather than the programmable locations. If * a single depth buffer is used at different times with different sample locations, the depth functions may be interpreted using the current sample * locations.

*/ public class ARBSampleLocations { /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev. */ public static final int GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D, GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E, GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F, GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340; /** * // Alias of SAMPLE_POSITION. Before NV_expms, the spec used "location". SAMPLE_LOCATION_ARB 0x8E50 PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 Accepted by * the {@code pname} parameter of FramebufferParameteri, GetFramebufferParameteriv. */ public static final int GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342, GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343; static { GL.initialize(); } protected ARBSampleLocations() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLCapabilities caps) { return checkFunctions( caps.glFramebufferSampleLocationsfvARB, caps.glNamedFramebufferSampleLocationsfvARB, caps.glEvaluateDepthValuesARB ); } // --- [ glFramebufferSampleLocationsfvARB ] --- /** * Unsafe version of: {@link #glFramebufferSampleLocationsfvARB FramebufferSampleLocationsfvARB} * * @param count the number of sample locations to update */ public static native void nglFramebufferSampleLocationsfvARB(int target, int start, int count, long v); /** * Controls the programmable sample locations for the framebuffer bound to the specified {@code target}. * *

There are {@code N} pairs of programmable sample locations values in a framebuffer, where {@code N} is the value of * {@link #GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB}. Each programmable sample location is specified as a pair of floating point values in the range * {@code [0,1]}, corresponding to the x and y locations respectively in GL pixel space. {@code (0.5, 0.5)} thus corresponds to the pixel center. Sample * locations outside of {@code [0,1]} result in undefined behavior.

* * @param target the framebuffer target. One of:
{@link GL30#GL_FRAMEBUFFER FRAMEBUFFER}{@link GL30#GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER}{@link GL30#GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}
* @param start the first sample location to update * @param v a pair of values for each sample location to update */ public static void glFramebufferSampleLocationsfvARB(int target, int start, FloatBuffer v) { nglFramebufferSampleLocationsfvARB(target, start, v.remaining() >> 1, memAddress(v)); } // --- [ glNamedFramebufferSampleLocationsfvARB ] --- /** * Unsafe version of: {@link #glNamedFramebufferSampleLocationsfvARB NamedFramebufferSampleLocationsfvARB} * * @param count the number of sample locations to update */ public static native void nglNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, long v); /** * DSA version of {@link #glFramebufferSampleLocationsfvARB FramebufferSampleLocationsfvARB}. * * @param framebuffer the framebuffer object to update * @param start the first sample location to update * @param v a pair of values for each sample location to update */ public static void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, FloatBuffer v) { nglNamedFramebufferSampleLocationsfvARB(framebuffer, start, v.remaining() >> 1, memAddress(v)); } // --- [ glEvaluateDepthValuesARB ] --- /** * Evaluates depth values for all samples in the current depth buffer (subject to the pixel ownership and scissor tests) and stores each value in the * depth buffer. This can be used to ensure that later accesses will use depth values consistent with the sample locations used when the samples were * generated. If the current framebuffer has no depth buffer, EvaluateDepthValuesARB will have no effect. */ public static native void glEvaluateDepthValuesARB(); /** Array version of: {@link #glFramebufferSampleLocationsfvARB FramebufferSampleLocationsfvARB} */ public static void glFramebufferSampleLocationsfvARB(int target, int start, float[] v) { long __functionAddress = GL.getICD().glFramebufferSampleLocationsfvARB; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, target, start, v.length >> 1, v); } /** Array version of: {@link #glNamedFramebufferSampleLocationsfvARB NamedFramebufferSampleLocationsfvARB} */ public static void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, float[] v) { long __functionAddress = GL.getICD().glNamedFramebufferSampleLocationsfvARB; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, framebuffer, start, v.length >> 1, v); } }




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