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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_texture_border_clamp extension.
 * 
 * 

The base OpenGL provides clamping such that the texture coordinates are limited to exactly the range [0,1]. When a texture coordinate is clamped using * this algorithm, the texture sampling filter straddles the edge of the texture image, taking 1/2 its sample values from within the texture image, and the * other 1/2 from the texture border. It is sometimes desirable for a texture to be clamped to the border color, rather than to an average of the border * and edge colors.

* *

This extension defines an additional texture clamping algorithm. {@link #GL_CLAMP_TO_BORDER_ARB CLAMP_TO_BORDER_ARB} clamps texture coordinates at all mipmap levels such that * {@link GL11#GL_NEAREST NEAREST} and {@link GL11#GL_LINEAR LINEAR} filters return only the color of the border texels.

* *

Promoted to core in {@link GL13 OpenGL 1.3}.

*/ public final class ARBTextureBorderClamp { /** * Accepted by the {@code param} parameter of {@link GL11#glTexParameteri TexParameteri} and {@link GL11#glTexParameterf TexParameterf}, and by the {@code params} parameter of {@link GL11#glTexParameteriv TexParameteriv} * and {@link GL11#glTexParameterfv TexParameterfv}, when their {@code pname} parameter is {@link GL11#GL_TEXTURE_WRAP_S TEXTURE_WRAP_S}, {@link GL11#GL_TEXTURE_WRAP_T TEXTURE_WRAP_T}, or {@link GL12#GL_TEXTURE_WRAP_R TEXTURE_WRAP_R}. */ public static final int GL_CLAMP_TO_BORDER_ARB = 0x812D; private ARBTextureBorderClamp() {} }




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