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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_texture_gather extension.
 * 
 * 

This extension provides a new set of texture functions (textureGather) to the shading language that determine 2x2 footprint that are used for linear * filtering in a texture lookup, and return a vector consisting of the first component from each of the four texels in the footprint.

* *

Promoted to core in {@link GL40 OpenGL 4.0}.

*/ public final class ARBTextureGather { /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F; private ARBTextureGather() {} }




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