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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the ARB_texture_mirror_clamp_to_edge extension.
 * 
 * 

ARB_texture_mirror_clamp_to_edge extends the set of texture wrap modes to include an additional mode ({@link #GL_MIRROR_CLAMP_TO_EDGE MIRROR_CLAMP_TO_EDGE}) that effectively uses a * texture map twice as large as the original image in which the additional half of the new image is a mirror image of the original image.

* *

This new mode relaxes the need to generate images whose opposite edges match by using the original image to generate a matching "mirror image". This * mode allows the texture to be mirrored only once in the negative s, t, and r directions.

* *

Requires {@link GL14 OpenGL 1.4}. Promoted to core in {@link GL44 OpenGL 4.4}.

*/ public final class ARBTextureMirrorClampToEdge { /** * Accepted by the {@code param} parameter of TexParameter{if}, SamplerParameter{if} and SamplerParameter{if}v, and by the {@code params} parameter of * TexParameter{if}v, TexParameterI{i ui}v and SamplerParameterI{i ui}v when their {@code pname} parameter is {@link GL11#GL_TEXTURE_WRAP_S TEXTURE_WRAP_S}, {@link GL11#GL_TEXTURE_WRAP_T TEXTURE_WRAP_T}, or * {@link GL12#GL_TEXTURE_WRAP_R TEXTURE_WRAP_R}. */ public static final int GL_MIRROR_CLAMP_TO_EDGE = 0x8743; private ARBTextureMirrorClampToEdge() {} }




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