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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the EXT_texture_compression_latc extension.
 * 
 * 

This extension introduces four new block-based texture compression formats suited for unsigned and signed luminance and luminance-alpha textures (hence * the name "latc" for Luminance-Alpha Texture Compression).

* *

These formats are designed to reduce the storage requirements and memory bandwidth required for luminance and luminance-alpha textures by a factor of * 2-to-1 over conventional uncompressed luminance and luminance-alpha textures with 8-bit components ({@link GL11#GL_LUMINANCE8 LUMINANCE8} and {@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}).

* *

The compressed signed luminance-alpha format is reasonably suited for storing compressed normal maps.

* *

Requires {@link GL13 OpenGL 1.3} or {@link ARBTextureCompression ARB_texture_compression}.

*/ public final class EXTTextureCompressionLATC { /** * Accepted by the {@code internalformat} parameter of TexImage2D, CopyTexImage2D, and CompressedTexImage2D and the {@code format} parameter of * CompressedTexSubImage2D. */ public static final int GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70, GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72, GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73; private EXTTextureCompressionLATC() {} }




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