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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the EXT_timer_query extension.
 * 
 * 

Applications can benefit from accurate timing information in a number of different ways. During application development, timing information can help * identify application or driver bottlenecks. At run time, applications can use timing information to dynamically adjust the amount of detail in a scene * to achieve constant frame rates. OpenGL implementations have historically provided little to no useful timing information. Applications can get some * idea of timing by reading timers on the CPU, but these timers are not synchronized with the graphics rendering pipeline. Reading a CPU timer does not * guarantee the completion of a potentially large amount of graphics work accumulated before the timer is read, and will thus produce wildly inaccurate * results. glFinish() can be used to determine when previous rendering commands have been completed, but will idle the graphics pipeline and adversely * affect application performance.

* *

This extension provides a query mechanism that can be used to determine the amount of time it takes to fully complete a set of GL commands, and without * stalling the rendering pipeline. It uses the query object mechanisms first introduced in the occlusion query extension, which allow time intervals to * be polled asynchronously by the application.

* *

Requires {@link GL15 OpenGL 1.5}.

*/ public class EXTTimerQuery { /** Accepted by the {@code target} parameter of BeginQuery, EndQuery, and GetQueryiv. */ public static final int GL_TIME_ELAPSED_EXT = 0x88BF; static { GL.initialize(); } protected EXTTimerQuery() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLCapabilities caps) { return checkFunctions( caps.glGetQueryObjecti64vEXT, caps.glGetQueryObjectui64vEXT ); } // --- [ glGetQueryObjecti64vEXT ] --- public static native void nglGetQueryObjecti64vEXT(int id, int pname, long params); public static void glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params) { if (CHECKS) { check(params, 1); } nglGetQueryObjecti64vEXT(id, pname, memAddress(params)); } public static long glGetQueryObjecti64EXT(int id, int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { LongBuffer params = stack.callocLong(1); nglGetQueryObjecti64vEXT(id, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetQueryObjectui64vEXT ] --- public static native void nglGetQueryObjectui64vEXT(int id, int pname, long params); public static void glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params) { if (CHECKS) { check(params, 1); } nglGetQueryObjectui64vEXT(id, pname, memAddress(params)); } public static long glGetQueryObjectui64EXT(int id, int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { LongBuffer params = stack.callocLong(1); nglGetQueryObjectui64vEXT(id, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } /** Array version of: {@link #glGetQueryObjecti64vEXT GetQueryObjecti64vEXT} */ public static void glGetQueryObjecti64vEXT(int id, int pname, long[] params) { long __functionAddress = GL.getICD().glGetQueryObjecti64vEXT; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, id, pname, params); } /** Array version of: {@link #glGetQueryObjectui64vEXT GetQueryObjectui64vEXT} */ public static void glGetQueryObjectui64vEXT(int id, int pname, long[] params) { long __functionAddress = GL.getICD().glGetQueryObjectui64vEXT; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, id, pname, params); } }




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