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org.lwjgl.opengl.GL33 Maven / Gradle / Ivy

/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * The core OpenGL 3.3 functionality. OpenGL 3.3 implementations support revision 3.30 of the OpenGL Shading Language.
 * 
 * 

Extensions promoted to core in this release:

* * */ public class GL33 { /** * Accepted by the {@code src} and {@code dst} parameters of BlendFunc and BlendFunci, and by the {@code srcRGB}, {@code dstRGB}, {@code srcAlpha} and * {@code dstAlpha} parameters of BlendFuncSeparate and BlendFuncSeparatei. */ public static final int GL_SRC1_COLOR = 0x88F9, GL_ONE_MINUS_SRC1_COLOR = 0x88FA, GL_ONE_MINUS_SRC1_ALPHA = 0x88FB; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv and GetDoublev. */ public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC; /** Accepted by the {@code target} parameter of BeginQuery, EndQuery, and GetQueryiv. */ public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F; /** Accepted by the {@code value} parameter of the GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev functions. */ public static final int GL_SAMPLER_BINDING = 0x8919; /** * Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, RenderbufferStorage and * RenderbufferStorageMultisample. */ public static final int GL_RGB10_A2UI = 0x906F; /** Accepted by the {@code pname} parameters of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv. */ public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42, GL_TEXTURE_SWIZZLE_G = 0x8E43, GL_TEXTURE_SWIZZLE_B = 0x8E44, GL_TEXTURE_SWIZZLE_A = 0x8E45; /** Accepted by the {@code pname} parameters of TexParameteriv, TexParameterfv, GetTexParameterfv, and GetTexParameteriv. */ public static final int GL_TEXTURE_SWIZZLE_RGBA = 0x8E46; /** Accepted by the {@code target} parameter of BeginQuery, EndQuery, and GetQueryiv. */ public static final int GL_TIME_ELAPSED = 0x88BF; /** * Accepted by the {@code target} parameter of GetQueryiv and QueryCounter. Accepted by the {@code value} parameter of GetBooleanv, GetIntegerv, * GetInteger64v, GetFloatv, and GetDoublev. */ public static final int GL_TIMESTAMP = 0x8E28; /** Accepted by the {@code pname} parameters of GetVertexAttribdv, GetVertexAttribfv, and GetVertexAttribiv. */ public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; /** * Accepted by the {@code type} parameter of VertexAttribPointer, VertexPointer, NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer, * VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui, ColorP*, SecondaryColorP* and VertexAttribP*. */ public static final int GL_INT_2_10_10_10_REV = 0x8D9F; static { GL.initialize(); } protected GL33() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLCapabilities caps, boolean fc) { return (fc || checkFunctions( caps.glVertexP2ui, caps.glVertexP3ui, caps.glVertexP4ui, caps.glVertexP2uiv, caps.glVertexP3uiv, caps.glVertexP4uiv, caps.glTexCoordP1ui, caps.glTexCoordP2ui, caps.glTexCoordP3ui, caps.glTexCoordP4ui, caps.glTexCoordP1uiv, caps.glTexCoordP2uiv, caps.glTexCoordP3uiv, caps.glTexCoordP4uiv, caps.glMultiTexCoordP1ui, caps.glMultiTexCoordP2ui, caps.glMultiTexCoordP3ui, caps.glMultiTexCoordP4ui, caps.glMultiTexCoordP1uiv, caps.glMultiTexCoordP2uiv, caps.glMultiTexCoordP3uiv, caps.glMultiTexCoordP4uiv, caps.glNormalP3ui, caps.glNormalP3uiv, caps.glColorP3ui, caps.glColorP4ui, caps.glColorP3uiv, caps.glColorP4uiv, caps.glSecondaryColorP3ui, caps.glSecondaryColorP3uiv )) && checkFunctions( caps.glBindFragDataLocationIndexed, caps.glGetFragDataIndex, caps.glGenSamplers, caps.glDeleteSamplers, caps.glIsSampler, caps.glBindSampler, caps.glSamplerParameteri, caps.glSamplerParameterf, caps.glSamplerParameteriv, caps.glSamplerParameterfv, caps.glSamplerParameterIiv, caps.glSamplerParameterIuiv, caps.glGetSamplerParameteriv, caps.glGetSamplerParameterfv, caps.glGetSamplerParameterIiv, caps.glGetSamplerParameterIuiv, caps.glQueryCounter, caps.glGetQueryObjecti64v, caps.glGetQueryObjectui64v, caps.glVertexAttribDivisor, caps.glVertexAttribP1ui, caps.glVertexAttribP2ui, caps.glVertexAttribP3ui, caps.glVertexAttribP4ui, caps.glVertexAttribP1uiv, caps.glVertexAttribP2uiv, caps.glVertexAttribP3uiv, caps.glVertexAttribP4uiv ); } // --- [ glBindFragDataLocationIndexed ] --- /** Unsafe version of: {@link #glBindFragDataLocationIndexed BindFragDataLocationIndexed} */ public static native void nglBindFragDataLocationIndexed(int program, int colorNumber, int index, long name); /** *

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* * Binds a user-defined varying out variable to a fragment shader color number and index. * * @param program the name of the program containing varying out variable whose binding to modify * @param colorNumber the color number to bind the user-defined varying out variable to * @param index the index of the color input to bind the user-defined varying out variable to * @param name the name of the user-defined varying out variable whose binding to modify */ public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, ByteBuffer name) { if (CHECKS) { checkNT1(name); } nglBindFragDataLocationIndexed(program, colorNumber, index, memAddress(name)); } /** *

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* * Binds a user-defined varying out variable to a fragment shader color number and index. * * @param program the name of the program containing varying out variable whose binding to modify * @param colorNumber the color number to bind the user-defined varying out variable to * @param index the index of the color input to bind the user-defined varying out variable to * @param name the name of the user-defined varying out variable whose binding to modify */ public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharSequence name) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer nameEncoded = stack.ASCII(name); nglBindFragDataLocationIndexed(program, colorNumber, index, memAddress(nameEncoded)); } finally { stack.setPointer(stackPointer); } } // --- [ glGetFragDataIndex ] --- /** Unsafe version of: {@link #glGetFragDataIndex GetFragDataIndex} */ public static native int nglGetFragDataIndex(int program, long name); /** *

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* * Queries the bindings of color indices to user-defined varying out variables. * * @param program the name of the program containing varying out variable whose binding to query * @param name the name of the user-defined varying out variable whose index to query */ public static int glGetFragDataIndex(int program, ByteBuffer name) { if (CHECKS) { checkNT1(name); } return nglGetFragDataIndex(program, memAddress(name)); } /** *

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* * Queries the bindings of color indices to user-defined varying out variables. * * @param program the name of the program containing varying out variable whose binding to query * @param name the name of the user-defined varying out variable whose index to query */ public static int glGetFragDataIndex(int program, CharSequence name) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer nameEncoded = stack.ASCII(name); return nglGetFragDataIndex(program, memAddress(nameEncoded)); } finally { stack.setPointer(stackPointer); } } // --- [ glGenSamplers ] --- /** * Unsafe version of: {@link #glGenSamplers GenSamplers} * * @param count the number of sampler object names to generate */ public static native void nglGenSamplers(int count, long samplers); /** *

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* * Generates sampler object names. * * @param samplers a buffer in which the generated sampler object names are stored */ public static void glGenSamplers(IntBuffer samplers) { nglGenSamplers(samplers.remaining(), memAddress(samplers)); } /** *

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* * Generates sampler object names. */ public static int glGenSamplers() { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer samplers = stack.callocInt(1); nglGenSamplers(1, memAddress(samplers)); return samplers.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glDeleteSamplers ] --- /** * Unsafe version of: {@link #glDeleteSamplers DeleteSamplers} * * @param count the number of sampler objects to be deleted */ public static native void nglDeleteSamplers(int count, long samplers); /** *

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* * Deletes named sampler objects. * * @param samplers an array of sampler objects to be deleted */ public static void glDeleteSamplers(IntBuffer samplers) { nglDeleteSamplers(samplers.remaining(), memAddress(samplers)); } /** *

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* * Deletes named sampler objects. */ public static void glDeleteSamplers(int sampler) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer samplers = stack.ints(sampler); nglDeleteSamplers(1, memAddress(samplers)); } finally { stack.setPointer(stackPointer); } } // --- [ glIsSampler ] --- /** *

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* * Determines if a name corresponds to a sampler object. * * @param sampler a value that may be the name of a sampler object */ public static native boolean glIsSampler(int sampler); // --- [ glBindSampler ] --- /** *

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* * Binds a named sampler to a texturing target. * * @param unit the index of the texture unit to which the sampler is bound * @param sampler the name of a sampler */ public static native void glBindSampler(int unit, int sampler); // --- [ glSamplerParameteri ] --- /** *

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* * Set the integer value of a sampler parameter. * * @param sampler the sampler object whose parameter to modify * @param pname the symbolic name of a single-valued sampler parameter. One of:
{@link GL11#GL_TEXTURE_WRAP_S TEXTURE_WRAP_S}{@link GL11#GL_TEXTURE_WRAP_T TEXTURE_WRAP_T}{@link GL12#GL_TEXTURE_WRAP_R TEXTURE_WRAP_R}{@link GL11#GL_TEXTURE_MIN_FILTER TEXTURE_MIN_FILTER}{@link GL11#GL_TEXTURE_MAG_FILTER TEXTURE_MAG_FILTER}
{@link GL12#GL_TEXTURE_MIN_LOD TEXTURE_MIN_LOD}{@link GL12#GL_TEXTURE_MAX_LOD TEXTURE_MAX_LOD}{@link GL14#GL_TEXTURE_LOD_BIAS TEXTURE_LOD_BIAS}{@link GL14#GL_TEXTURE_COMPARE_MODE TEXTURE_COMPARE_MODE}{@link GL14#GL_TEXTURE_COMPARE_FUNC TEXTURE_COMPARE_FUNC}
* @param param the value of {@code pname} */ public static native void glSamplerParameteri(int sampler, int pname, int param); // --- [ glSamplerParameterf ] --- /** *

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* * Float version of {@link #glSamplerParameteri SamplerParameteri}. * * @param sampler the sampler object whose parameter to modify * @param pname the symbolic name of a single-valued sampler parameter * @param param the value of {@code pname} */ public static native void glSamplerParameterf(int sampler, int pname, float param); // --- [ glSamplerParameteriv ] --- /** Unsafe version of: {@link #glSamplerParameteriv SamplerParameteriv} */ public static native void nglSamplerParameteriv(int sampler, int pname, long params); /** *

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* * Pointer version of {@link #glSamplerParameteri SamplerParameteri}. * * @param sampler the sampler object whose parameter to modify * @param pname the symbolic name of a sampler parameter. One of:
{@link GL11#GL_TEXTURE_BORDER_COLOR TEXTURE_BORDER_COLOR}{@link GL11#GL_TEXTURE_WRAP_S TEXTURE_WRAP_S}{@link GL11#GL_TEXTURE_WRAP_T TEXTURE_WRAP_T}{@link GL12#GL_TEXTURE_WRAP_R TEXTURE_WRAP_R}
{@link GL11#GL_TEXTURE_MIN_FILTER TEXTURE_MIN_FILTER}{@link GL11#GL_TEXTURE_MAG_FILTER TEXTURE_MAG_FILTER}{@link GL12#GL_TEXTURE_MIN_LOD TEXTURE_MIN_LOD}{@link GL12#GL_TEXTURE_MAX_LOD TEXTURE_MAX_LOD}
{@link GL14#GL_TEXTURE_LOD_BIAS TEXTURE_LOD_BIAS}{@link GL14#GL_TEXTURE_COMPARE_MODE TEXTURE_COMPARE_MODE}{@link GL14#GL_TEXTURE_COMPARE_FUNC TEXTURE_COMPARE_FUNC}
* @param params an array where the value or values of {@code pname} are stored */ public static void glSamplerParameteriv(int sampler, int pname, IntBuffer params) { if (CHECKS) { check(params, 1); } nglSamplerParameteriv(sampler, pname, memAddress(params)); } // --- [ glSamplerParameterfv ] --- /** Unsafe version of: {@link #glSamplerParameterfv SamplerParameterfv} */ public static native void nglSamplerParameterfv(int sampler, int pname, long params); /** *

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* * Float version of {@link #glSamplerParameteriv SamplerParameteriv}. * * @param sampler the sampler object whose parameter to modify * @param pname the symbolic name of a sampler parameter * @param params an array where the value or values of {@code pname} are stored */ public static void glSamplerParameterfv(int sampler, int pname, FloatBuffer params) { if (CHECKS) { check(params, 1); } nglSamplerParameterfv(sampler, pname, memAddress(params)); } // --- [ glSamplerParameterIiv ] --- /** Unsafe version of: {@link #glSamplerParameterIiv SamplerParameterIiv} */ public static native void nglSamplerParameterIiv(int sampler, int pname, long params); /** *

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* * Pure integer version of {@link #glSamplerParameteriv SamplerParameteriv}. * * @param sampler the sampler object whose parameter to modify * @param pname the symbolic name of a sampler parameter * @param params an array where the value or values of {@code pname} are stored */ public static void glSamplerParameterIiv(int sampler, int pname, IntBuffer params) { if (CHECKS) { check(params, 1); } nglSamplerParameterIiv(sampler, pname, memAddress(params)); } // --- [ glSamplerParameterIuiv ] --- /** Unsafe version of: {@link #glSamplerParameterIuiv SamplerParameterIuiv} */ public static native void nglSamplerParameterIuiv(int sampler, int pname, long params); /** *

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* * Unsigned pure integer version of {@link #glSamplerParameteriv SamplerParameteriv}. * * @param sampler the sampler object whose parameter to modify * @param pname the symbolic name of a sampler parameter * @param params an array where the value or values of {@code pname} are stored */ public static void glSamplerParameterIuiv(int sampler, int pname, IntBuffer params) { if (CHECKS) { check(params, 1); } nglSamplerParameterIuiv(sampler, pname, memAddress(params)); } // --- [ glGetSamplerParameteriv ] --- /** Unsafe version of: {@link #glGetSamplerParameteriv GetSamplerParameteriv} */ public static native void nglGetSamplerParameteriv(int sampler, int pname, long params); /** *

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* * Return the integer value(s) of a sampler parameter. * * @param sampler the name of the sampler object from which to retrieve parameters * @param pname the symbolic name of a sampler parameter. One of:
{@link GL11#GL_TEXTURE_WRAP_S TEXTURE_WRAP_S}{@link GL11#GL_TEXTURE_WRAP_T TEXTURE_WRAP_T}{@link GL12#GL_TEXTURE_WRAP_R TEXTURE_WRAP_R}{@link GL11#GL_TEXTURE_MIN_FILTER TEXTURE_MIN_FILTER}{@link GL11#GL_TEXTURE_MAG_FILTER TEXTURE_MAG_FILTER}
{@link GL12#GL_TEXTURE_MIN_LOD TEXTURE_MIN_LOD}{@link GL12#GL_TEXTURE_MAX_LOD TEXTURE_MAX_LOD}{@link GL14#GL_TEXTURE_LOD_BIAS TEXTURE_LOD_BIAS}{@link GL14#GL_TEXTURE_COMPARE_MODE TEXTURE_COMPARE_MODE}{@link GL14#GL_TEXTURE_COMPARE_FUNC TEXTURE_COMPARE_FUNC}
,{@link GL11#GL_TEXTURE_BORDER_COLOR TEXTURE_BORDER_COLOR}
* @param params the sampler parameters */ public static void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetSamplerParameteriv(sampler, pname, memAddress(params)); } /** *

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* * Return the integer value(s) of a sampler parameter. * * @param sampler the name of the sampler object from which to retrieve parameters * @param pname the symbolic name of a sampler parameter. One of:
{@link GL11#GL_TEXTURE_WRAP_S TEXTURE_WRAP_S}{@link GL11#GL_TEXTURE_WRAP_T TEXTURE_WRAP_T}{@link GL12#GL_TEXTURE_WRAP_R TEXTURE_WRAP_R}{@link GL11#GL_TEXTURE_MIN_FILTER TEXTURE_MIN_FILTER}{@link GL11#GL_TEXTURE_MAG_FILTER TEXTURE_MAG_FILTER}
{@link GL12#GL_TEXTURE_MIN_LOD TEXTURE_MIN_LOD}{@link GL12#GL_TEXTURE_MAX_LOD TEXTURE_MAX_LOD}{@link GL14#GL_TEXTURE_LOD_BIAS TEXTURE_LOD_BIAS}{@link GL14#GL_TEXTURE_COMPARE_MODE TEXTURE_COMPARE_MODE}{@link GL14#GL_TEXTURE_COMPARE_FUNC TEXTURE_COMPARE_FUNC}
,{@link GL11#GL_TEXTURE_BORDER_COLOR TEXTURE_BORDER_COLOR}
*/ public static int glGetSamplerParameteri(int sampler, int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetSamplerParameteriv(sampler, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetSamplerParameterfv ] --- /** Unsafe version of: {@link #glGetSamplerParameterfv GetSamplerParameterfv} */ public static native void nglGetSamplerParameterfv(int sampler, int pname, long params); /** *

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* * Float version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}. * * @param sampler the name of the sampler object from which to retrieve parameters * @param pname the symbolic name of a sampler parameter * @param params the sampler parameters */ public static void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) { if (CHECKS) { check(params, 1); } nglGetSamplerParameterfv(sampler, pname, memAddress(params)); } /** *

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* * Float version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}. * * @param sampler the name of the sampler object from which to retrieve parameters * @param pname the symbolic name of a sampler parameter */ public static float glGetSamplerParameterf(int sampler, int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { FloatBuffer params = stack.callocFloat(1); nglGetSamplerParameterfv(sampler, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetSamplerParameterIiv ] --- /** Unsafe version of: {@link #glGetSamplerParameterIiv GetSamplerParameterIiv} */ public static native void nglGetSamplerParameterIiv(int sampler, int pname, long params); /** *

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* * Pure integer version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}. * * @param sampler the name of the sampler object from which to retrieve parameters * @param pname the symbolic name of a sampler parameter * @param params the sampler parameters */ public static void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetSamplerParameterIiv(sampler, pname, memAddress(params)); } /** *

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* * Pure integer version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}. * * @param sampler the name of the sampler object from which to retrieve parameters * @param pname the symbolic name of a sampler parameter */ public static int glGetSamplerParameterIi(int sampler, int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetSamplerParameterIiv(sampler, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetSamplerParameterIuiv ] --- /** Unsafe version of: {@link #glGetSamplerParameterIuiv GetSamplerParameterIuiv} */ public static native void nglGetSamplerParameterIuiv(int sampler, int pname, long params); /** *

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* * Unsigned pure integer version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}. * * @param sampler the name of the sampler object from which to retrieve parameters * @param pname the symbolic name of a sampler parameter * @param params the sampler parameters */ public static void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetSamplerParameterIuiv(sampler, pname, memAddress(params)); } /** *

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* * Unsigned pure integer version of {@link #glGetSamplerParameteriv GetSamplerParameteriv}. * * @param sampler the name of the sampler object from which to retrieve parameters * @param pname the symbolic name of a sampler parameter */ public static int glGetSamplerParameterIui(int sampler, int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetSamplerParameterIuiv(sampler, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glQueryCounter ] --- /** *

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* * Records the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. * * @param id the name of a query object into which to record the GL time * @param target the counter to query. Must be:
{@link #GL_TIMESTAMP TIMESTAMP}
*/ public static native void glQueryCounter(int id, int target); // --- [ glGetQueryObjecti64v ] --- /** Unsafe version of: {@link #glGetQueryObjecti64v GetQueryObjecti64v} */ public static native void nglGetQueryObjecti64v(int id, int pname, long params); /** *

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* * Returns the 64bit integer value of query object parameter. * * @param id the name of a query object * @param pname the symbolic name of a query object parameter. One of:
{@link GL15#GL_QUERY_RESULT QUERY_RESULT}{@link GL15#GL_QUERY_RESULT_AVAILABLE QUERY_RESULT_AVAILABLE}
* @param params the requested data */ public static void glGetQueryObjecti64v(int id, int pname, LongBuffer params) { if (CHECKS) { check(params, 1); } nglGetQueryObjecti64v(id, pname, memAddress(params)); } /** *

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* * Returns the 64bit integer value of query object parameter. * * @param id the name of a query object * @param pname the symbolic name of a query object parameter. One of:
{@link GL15#GL_QUERY_RESULT QUERY_RESULT}{@link GL15#GL_QUERY_RESULT_AVAILABLE QUERY_RESULT_AVAILABLE}
*/ public static long glGetQueryObjecti64(int id, int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { LongBuffer params = stack.callocLong(1); nglGetQueryObjecti64v(id, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetQueryObjectui64v ] --- /** Unsafe version of: {@link #glGetQueryObjectui64v GetQueryObjectui64v} */ public static native void nglGetQueryObjectui64v(int id, int pname, long params); /** *

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* * Unsigned version of {@link #glGetQueryObjecti64v GetQueryObjecti64v}. * * @param id the name of a query object * @param pname the symbolic name of a query object parameter * @param params the requested data */ public static void glGetQueryObjectui64v(int id, int pname, LongBuffer params) { if (CHECKS) { check(params, 1); } nglGetQueryObjectui64v(id, pname, memAddress(params)); } /** *

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* * Unsigned version of {@link #glGetQueryObjecti64v GetQueryObjecti64v}. * * @param id the name of a query object * @param pname the symbolic name of a query object parameter */ public static long glGetQueryObjectui64(int id, int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { LongBuffer params = stack.callocLong(1); nglGetQueryObjectui64v(id, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glVertexAttribDivisor ] --- /** *

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* * Modifies the rate at which generic vertex attributes advance during instanced rendering. * * @param index the index of the generic vertex attribute * @param divisor the number of instances that will pass between updates of the generic attribute at slot {@code index} */ public static native void glVertexAttribDivisor(int index, int divisor); // --- [ glVertexP2ui ] --- /** *

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* * Packed component version of {@link GL11#glVertex2f Vertex2f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param value the packed value */ public static native void glVertexP2ui(int type, int value); // --- [ glVertexP3ui ] --- /** *

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* * Packed component version of {@link GL11#glVertex3f Vertex3f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param value the packed value */ public static native void glVertexP3ui(int type, int value); // --- [ glVertexP4ui ] --- /** *

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* * Packed component version of {@link GL11#glVertex4f Vertex4f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param value the packed value */ public static native void glVertexP4ui(int type, int value); // --- [ glVertexP2uiv ] --- /** Unsafe version of: {@link #glVertexP2uiv VertexP2uiv} */ public static native void nglVertexP2uiv(int type, long value); /** *

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* * Pointer version of {@link #glVertexP2ui VertexP2ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param value the packed value */ public static void glVertexP2uiv(int type, IntBuffer value) { if (CHECKS) { check(value, 1); } nglVertexP2uiv(type, memAddress(value)); } // --- [ glVertexP3uiv ] --- /** Unsafe version of: {@link #glVertexP3uiv VertexP3uiv} */ public static native void nglVertexP3uiv(int type, long value); /** *

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* * Pointer version of {@link #glVertexP3ui VertexP3ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param value the packed value */ public static void glVertexP3uiv(int type, IntBuffer value) { if (CHECKS) { check(value, 1); } nglVertexP3uiv(type, memAddress(value)); } // --- [ glVertexP4uiv ] --- /** Unsafe version of: {@link #glVertexP4uiv VertexP4uiv} */ public static native void nglVertexP4uiv(int type, long value); /** *

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* * Pointer version of {@link #glVertexP4ui VertexP4ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param value the packed value */ public static void glVertexP4uiv(int type, IntBuffer value) { if (CHECKS) { check(value, 1); } nglVertexP4uiv(type, memAddress(value)); } // --- [ glTexCoordP1ui ] --- /** *

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* * Packed component version of {@link GL11#glTexCoord1f TexCoord1f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static native void glTexCoordP1ui(int type, int coords); // --- [ glTexCoordP2ui ] --- /** *

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* * Packed component version of {@link GL11#glTexCoord2f TexCoord2f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static native void glTexCoordP2ui(int type, int coords); // --- [ glTexCoordP3ui ] --- /** *

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* * Packed component version of {@link GL11#glTexCoord3f TexCoord3f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static native void glTexCoordP3ui(int type, int coords); // --- [ glTexCoordP4ui ] --- /** *

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* * Packed component version of {@link GL11#glTexCoord4f TexCoord4f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static native void glTexCoordP4ui(int type, int coords); // --- [ glTexCoordP1uiv ] --- /** Unsafe version of: {@link #glTexCoordP1uiv TexCoordP1uiv} */ public static native void nglTexCoordP1uiv(int type, long coords); /** *

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* * Pointer version of {@link #glTexCoordP1ui TexCoordP1ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static void glTexCoordP1uiv(int type, IntBuffer coords) { if (CHECKS) { check(coords, 1); } nglTexCoordP1uiv(type, memAddress(coords)); } // --- [ glTexCoordP2uiv ] --- /** Unsafe version of: {@link #glTexCoordP2uiv TexCoordP2uiv} */ public static native void nglTexCoordP2uiv(int type, long coords); /** *

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* * Pointer version of {@link #glTexCoordP2ui TexCoordP2ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static void glTexCoordP2uiv(int type, IntBuffer coords) { if (CHECKS) { check(coords, 1); } nglTexCoordP2uiv(type, memAddress(coords)); } // --- [ glTexCoordP3uiv ] --- /** Unsafe version of: {@link #glTexCoordP3uiv TexCoordP3uiv} */ public static native void nglTexCoordP3uiv(int type, long coords); /** *

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* * Pointer version of {@link #glTexCoordP3ui TexCoordP3ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static void glTexCoordP3uiv(int type, IntBuffer coords) { if (CHECKS) { check(coords, 1); } nglTexCoordP3uiv(type, memAddress(coords)); } // --- [ glTexCoordP4uiv ] --- /** Unsafe version of: {@link #glTexCoordP4uiv TexCoordP4uiv} */ public static native void nglTexCoordP4uiv(int type, long coords); /** *

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* * Pointer version of {@link #glTexCoordP4ui TexCoordP4ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static void glTexCoordP4uiv(int type, IntBuffer coords) { if (CHECKS) { check(coords, 1); } nglTexCoordP4uiv(type, memAddress(coords)); } // --- [ glMultiTexCoordP1ui ] --- /** *

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* * Packed component version of {@link GL13#glMultiTexCoord1f MultiTexCoord1f}. * * @param texture the coordinate set to be modified * @param type type of packing used on the data. One of:
typeofpackingusedonthedata
* @param coords the packed value */ public static native void glMultiTexCoordP1ui(int texture, int type, int coords); // --- [ glMultiTexCoordP2ui ] --- /** *

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* * Packed component version of {@link GL13#glMultiTexCoord2f MultiTexCoord2f}. * * @param texture the coordinate set to be modified * @param type type of packing used on the data. One of:
typeofpackingusedonthedata
* @param coords the packed value */ public static native void glMultiTexCoordP2ui(int texture, int type, int coords); // --- [ glMultiTexCoordP3ui ] --- /** *

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* * Packed component version of {@link GL13#glMultiTexCoord3f MultiTexCoord3f}. * * @param texture the coordinate set to be modified * @param type type of packing used on the data. One of:
typeofpackingusedonthedata
* @param coords the packed value */ public static native void glMultiTexCoordP3ui(int texture, int type, int coords); // --- [ glMultiTexCoordP4ui ] --- /** *

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* * Packed component version of {@link GL13#glMultiTexCoord4f MultiTexCoord4f}. * * @param texture the coordinate set to be modified * @param type type of packing used on the data. One of:
typeofpackingusedonthedata
* @param coords the packed value */ public static native void glMultiTexCoordP4ui(int texture, int type, int coords); // --- [ glMultiTexCoordP1uiv ] --- /** Unsafe version of: {@link #glMultiTexCoordP1uiv MultiTexCoordP1uiv} */ public static native void nglMultiTexCoordP1uiv(int texture, int type, long coords); /** *

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* * Pointer version of {@link #glMultiTexCoordP1ui MultiTexCoordP1ui}. * * @param texture the coordinate set to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords) { if (CHECKS) { check(coords, 1); } nglMultiTexCoordP1uiv(texture, type, memAddress(coords)); } // --- [ glMultiTexCoordP2uiv ] --- /** Unsafe version of: {@link #glMultiTexCoordP2uiv MultiTexCoordP2uiv} */ public static native void nglMultiTexCoordP2uiv(int texture, int type, long coords); /** *

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* * Pointer version of {@link #glMultiTexCoordP2ui MultiTexCoordP2ui}. * * @param texture the coordinate set to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords) { if (CHECKS) { check(coords, 1); } nglMultiTexCoordP2uiv(texture, type, memAddress(coords)); } // --- [ glMultiTexCoordP3uiv ] --- /** Unsafe version of: {@link #glMultiTexCoordP3uiv MultiTexCoordP3uiv} */ public static native void nglMultiTexCoordP3uiv(int texture, int type, long coords); /** *

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* * Pointer version of {@link #glMultiTexCoordP3ui MultiTexCoordP3ui}. * * @param texture the coordinate set to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords) { if (CHECKS) { check(coords, 1); } nglMultiTexCoordP3uiv(texture, type, memAddress(coords)); } // --- [ glMultiTexCoordP4uiv ] --- /** Unsafe version of: {@link #glMultiTexCoordP4uiv MultiTexCoordP4uiv} */ public static native void nglMultiTexCoordP4uiv(int texture, int type, long coords); /** *

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* * Pointer version of {@link #glMultiTexCoordP4ui MultiTexCoordP4ui}. * * @param texture the coordinate set to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords) { if (CHECKS) { check(coords, 1); } nglMultiTexCoordP4uiv(texture, type, memAddress(coords)); } // --- [ glNormalP3ui ] --- /** *

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* * Packed component version of {@link GL11#glNormal3f Normal3f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static native void glNormalP3ui(int type, int coords); // --- [ glNormalP3uiv ] --- /** Unsafe version of: {@link #glNormalP3uiv NormalP3uiv} */ public static native void nglNormalP3uiv(int type, long coords); /** *

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* * Pointer version {@link #glNormalP3ui NormalP3ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param coords the packed value */ public static void glNormalP3uiv(int type, IntBuffer coords) { if (CHECKS) { check(coords, 1); } nglNormalP3uiv(type, memAddress(coords)); } // --- [ glColorP3ui ] --- /** *

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* * Packed component version of {@link GL11#glColor3f Color3f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param color the packed value */ public static native void glColorP3ui(int type, int color); // --- [ glColorP4ui ] --- /** *

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* * Packed component version of {@link GL11#glColor4f Color4f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param color the packed value */ public static native void glColorP4ui(int type, int color); // --- [ glColorP3uiv ] --- /** Unsafe version of: {@link #glColorP3uiv ColorP3uiv} */ public static native void nglColorP3uiv(int type, long color); /** *

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* * Pointer version of {@link #glColorP3ui ColorP3ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param color the packed value */ public static void glColorP3uiv(int type, IntBuffer color) { if (CHECKS) { check(color, 1); } nglColorP3uiv(type, memAddress(color)); } // --- [ glColorP4uiv ] --- /** Unsafe version of: {@link #glColorP4uiv ColorP4uiv} */ public static native void nglColorP4uiv(int type, long color); /** *

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* * Pointer version of {@link #glColorP4ui ColorP4ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param color the packed value */ public static void glColorP4uiv(int type, IntBuffer color) { if (CHECKS) { check(color, 1); } nglColorP4uiv(type, memAddress(color)); } // --- [ glSecondaryColorP3ui ] --- /** *

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* * Packed component version of {@link GL14#glSecondaryColor3f SecondaryColor3f}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param color the packed value */ public static native void glSecondaryColorP3ui(int type, int color); // --- [ glSecondaryColorP3uiv ] --- /** Unsafe version of: {@link #glSecondaryColorP3uiv SecondaryColorP3uiv} */ public static native void nglSecondaryColorP3uiv(int type, long color); /** *

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* * Pointer version of {@link #glSecondaryColorP3ui SecondaryColorP3ui}. * * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param color the packed value */ public static void glSecondaryColorP3uiv(int type, IntBuffer color) { if (CHECKS) { check(color, 1); } nglSecondaryColorP3uiv(type, memAddress(color)); } // --- [ glVertexAttribP1ui ] --- /** *

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* * Packed component version of {@link GL20#glVertexAttrib1f VertexAttrib1f}. * * @param index the index of the generic vertex attribute to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param normalized whether values should be normalized or cast directly to floating-point * @param value the packed value */ public static native void glVertexAttribP1ui(int index, int type, boolean normalized, int value); // --- [ glVertexAttribP2ui ] --- /** *

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* * Packed component version of {@link GL20#glVertexAttrib2f VertexAttrib2f}. * * @param index the index of the generic vertex attribute to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param normalized whether values should be normalized or cast directly to floating-point * @param value the packed value */ public static native void glVertexAttribP2ui(int index, int type, boolean normalized, int value); // --- [ glVertexAttribP3ui ] --- /** *

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* * Packed component version of {@link GL20#glVertexAttrib3f VertexAttrib3f}. * * @param index the index of the generic vertex attribute to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param normalized whether values should be normalized or cast directly to floating-point * @param value the packed value */ public static native void glVertexAttribP3ui(int index, int type, boolean normalized, int value); // --- [ glVertexAttribP4ui ] --- /** *

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* * Packed component version of {@link GL20#glVertexAttrib4f VertexAttrib4f}. * * @param index the index of the generic vertex attribute to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param normalized whether values should be normalized or cast directly to floating-point * @param value the packed value */ public static native void glVertexAttribP4ui(int index, int type, boolean normalized, int value); // --- [ glVertexAttribP1uiv ] --- /** Unsafe version of: {@link #glVertexAttribP1uiv VertexAttribP1uiv} */ public static native void nglVertexAttribP1uiv(int index, int type, boolean normalized, long value); /** *

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* * Pointer version of {@link #glVertexAttribP1ui VertexAttribP1ui}. * * @param index the index of the generic vertex attribute to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param normalized whether values should be normalized or cast directly to floating-point * @param value the packed value */ public static void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) { if (CHECKS) { check(value, 1); } nglVertexAttribP1uiv(index, type, normalized, memAddress(value)); } // --- [ glVertexAttribP2uiv ] --- /** Unsafe version of: {@link #glVertexAttribP2uiv VertexAttribP2uiv} */ public static native void nglVertexAttribP2uiv(int index, int type, boolean normalized, long value); /** *

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* * Pointer version of {@link #glVertexAttribP2ui VertexAttribP2ui}. * * @param index the index of the generic vertex attribute to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param normalized whether values should be normalized or cast directly to floating-point * @param value the packed value */ public static void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) { if (CHECKS) { check(value, 1); } nglVertexAttribP2uiv(index, type, normalized, memAddress(value)); } // --- [ glVertexAttribP3uiv ] --- /** Unsafe version of: {@link #glVertexAttribP3uiv VertexAttribP3uiv} */ public static native void nglVertexAttribP3uiv(int index, int type, boolean normalized, long value); /** *

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* * Pointer version of {@link #glVertexAttribP3ui VertexAttribP3ui}. * * @param index the index of the generic vertex attribute to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param normalized whether values should be normalized or cast directly to floating-point * @param value the packed value */ public static void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) { if (CHECKS) { check(value, 1); } nglVertexAttribP3uiv(index, type, normalized, memAddress(value)); } // --- [ glVertexAttribP4uiv ] --- /** Unsafe version of: {@link #glVertexAttribP4uiv VertexAttribP4uiv} */ public static native void nglVertexAttribP4uiv(int index, int type, boolean normalized, long value); /** *

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* * Pointer version of {@link #glVertexAttribP4ui VertexAttribP4ui}. * * @param index the index of the generic vertex attribute to be modified * @param type type of packing used on the data. One of:
{@link #GL_INT_2_10_10_10_REV INT_2_10_10_10_REV}{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}
* @param normalized whether values should be normalized or cast directly to floating-point * @param value the packed value */ public static void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) { if (CHECKS) { check(value, 1); } nglVertexAttribP4uiv(index, type, normalized, memAddress(value)); } /** *

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* * Array version of: {@link #glGenSamplers GenSamplers} */ public static void glGenSamplers(int[] samplers) { long __functionAddress = GL.getICD().glGenSamplers; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, samplers.length, samplers); } /** *

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* * Array version of: {@link #glDeleteSamplers DeleteSamplers} */ public static void glDeleteSamplers(int[] samplers) { long __functionAddress = GL.getICD().glDeleteSamplers; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, samplers.length, samplers); } /** *

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* * Array version of: {@link #glSamplerParameteriv SamplerParameteriv} */ public static void glSamplerParameteriv(int sampler, int pname, int[] params) { long __functionAddress = GL.getICD().glSamplerParameteriv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, sampler, pname, params); } /** *

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* * Array version of: {@link #glSamplerParameterfv SamplerParameterfv} */ public static void glSamplerParameterfv(int sampler, int pname, float[] params) { long __functionAddress = GL.getICD().glSamplerParameterfv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, sampler, pname, params); } /** *

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* * Array version of: {@link #glSamplerParameterIiv SamplerParameterIiv} */ public static void glSamplerParameterIiv(int sampler, int pname, int[] params) { long __functionAddress = GL.getICD().glSamplerParameterIiv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, sampler, pname, params); } /** *

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* * Array version of: {@link #glSamplerParameterIuiv SamplerParameterIuiv} */ public static void glSamplerParameterIuiv(int sampler, int pname, int[] params) { long __functionAddress = GL.getICD().glSamplerParameterIuiv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, sampler, pname, params); } /** *

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* * Array version of: {@link #glGetSamplerParameteriv GetSamplerParameteriv} */ public static void glGetSamplerParameteriv(int sampler, int pname, int[] params) { long __functionAddress = GL.getICD().glGetSamplerParameteriv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, sampler, pname, params); } /** *

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* * Array version of: {@link #glGetSamplerParameterfv GetSamplerParameterfv} */ public static void glGetSamplerParameterfv(int sampler, int pname, float[] params) { long __functionAddress = GL.getICD().glGetSamplerParameterfv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, sampler, pname, params); } /** *

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* * Array version of: {@link #glGetSamplerParameterIiv GetSamplerParameterIiv} */ public static void glGetSamplerParameterIiv(int sampler, int pname, int[] params) { long __functionAddress = GL.getICD().glGetSamplerParameterIiv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, sampler, pname, params); } /** *

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* * Array version of: {@link #glGetSamplerParameterIuiv GetSamplerParameterIuiv} */ public static void glGetSamplerParameterIuiv(int sampler, int pname, int[] params) { long __functionAddress = GL.getICD().glGetSamplerParameterIuiv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, sampler, pname, params); } /** *

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* * Array version of: {@link #glGetQueryObjecti64v GetQueryObjecti64v} */ public static void glGetQueryObjecti64v(int id, int pname, long[] params) { long __functionAddress = GL.getICD().glGetQueryObjecti64v; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, id, pname, params); } /** *

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* * Array version of: {@link #glGetQueryObjectui64v GetQueryObjectui64v} */ public static void glGetQueryObjectui64v(int id, int pname, long[] params) { long __functionAddress = GL.getICD().glGetQueryObjectui64v; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(__functionAddress, id, pname, params); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glVertexP2uiv VertexP2uiv} */ public static void glVertexP2uiv(int type, int[] value) { long __functionAddress = GL.getICD().glVertexP2uiv; if (CHECKS) { check(__functionAddress); check(value, 1); } callPV(__functionAddress, type, value); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glVertexP3uiv VertexP3uiv} */ public static void glVertexP3uiv(int type, int[] value) { long __functionAddress = GL.getICD().glVertexP3uiv; if (CHECKS) { check(__functionAddress); check(value, 1); } callPV(__functionAddress, type, value); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glVertexP4uiv VertexP4uiv} */ public static void glVertexP4uiv(int type, int[] value) { long __functionAddress = GL.getICD().glVertexP4uiv; if (CHECKS) { check(__functionAddress); check(value, 1); } callPV(__functionAddress, type, value); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glTexCoordP1uiv TexCoordP1uiv} */ public static void glTexCoordP1uiv(int type, int[] coords) { long __functionAddress = GL.getICD().glTexCoordP1uiv; if (CHECKS) { check(__functionAddress); check(coords, 1); } callPV(__functionAddress, type, coords); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glTexCoordP2uiv TexCoordP2uiv} */ public static void glTexCoordP2uiv(int type, int[] coords) { long __functionAddress = GL.getICD().glTexCoordP2uiv; if (CHECKS) { check(__functionAddress); check(coords, 1); } callPV(__functionAddress, type, coords); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glTexCoordP3uiv TexCoordP3uiv} */ public static void glTexCoordP3uiv(int type, int[] coords) { long __functionAddress = GL.getICD().glTexCoordP3uiv; if (CHECKS) { check(__functionAddress); check(coords, 1); } callPV(__functionAddress, type, coords); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glTexCoordP4uiv TexCoordP4uiv} */ public static void glTexCoordP4uiv(int type, int[] coords) { long __functionAddress = GL.getICD().glTexCoordP4uiv; if (CHECKS) { check(__functionAddress); check(coords, 1); } callPV(__functionAddress, type, coords); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glMultiTexCoordP1uiv MultiTexCoordP1uiv} */ public static void glMultiTexCoordP1uiv(int texture, int type, int[] coords) { long __functionAddress = GL.getICD().glMultiTexCoordP1uiv; if (CHECKS) { check(__functionAddress); check(coords, 1); } callPV(__functionAddress, texture, type, coords); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glMultiTexCoordP2uiv MultiTexCoordP2uiv} */ public static void glMultiTexCoordP2uiv(int texture, int type, int[] coords) { long __functionAddress = GL.getICD().glMultiTexCoordP2uiv; if (CHECKS) { check(__functionAddress); check(coords, 1); } callPV(__functionAddress, texture, type, coords); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glMultiTexCoordP3uiv MultiTexCoordP3uiv} */ public static void glMultiTexCoordP3uiv(int texture, int type, int[] coords) { long __functionAddress = GL.getICD().glMultiTexCoordP3uiv; if (CHECKS) { check(__functionAddress); check(coords, 1); } callPV(__functionAddress, texture, type, coords); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glMultiTexCoordP4uiv MultiTexCoordP4uiv} */ public static void glMultiTexCoordP4uiv(int texture, int type, int[] coords) { long __functionAddress = GL.getICD().glMultiTexCoordP4uiv; if (CHECKS) { check(__functionAddress); check(coords, 1); } callPV(__functionAddress, texture, type, coords); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glNormalP3uiv NormalP3uiv} */ public static void glNormalP3uiv(int type, int[] coords) { long __functionAddress = GL.getICD().glNormalP3uiv; if (CHECKS) { check(__functionAddress); check(coords, 1); } callPV(__functionAddress, type, coords); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glColorP3uiv ColorP3uiv} */ public static void glColorP3uiv(int type, int[] color) { long __functionAddress = GL.getICD().glColorP3uiv; if (CHECKS) { check(__functionAddress); check(color, 1); } callPV(__functionAddress, type, color); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glColorP4uiv ColorP4uiv} */ public static void glColorP4uiv(int type, int[] color) { long __functionAddress = GL.getICD().glColorP4uiv; if (CHECKS) { check(__functionAddress); check(color, 1); } callPV(__functionAddress, type, color); } /** *

Reference Page - This function is deprecated and unavailable in the Core profile

* * Array version of: {@link #glSecondaryColorP3uiv SecondaryColorP3uiv} */ public static void glSecondaryColorP3uiv(int type, int[] color) { long __functionAddress = GL.getICD().glSecondaryColorP3uiv; if (CHECKS) { check(__functionAddress); check(color, 1); } callPV(__functionAddress, type, color); } /** *

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* * Array version of: {@link #glVertexAttribP1uiv VertexAttribP1uiv} */ public static void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value) { long __functionAddress = GL.getICD().glVertexAttribP1uiv; if (CHECKS) { check(__functionAddress); check(value, 1); } callPV(__functionAddress, index, type, normalized, value); } /** *

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* * Array version of: {@link #glVertexAttribP2uiv VertexAttribP2uiv} */ public static void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value) { long __functionAddress = GL.getICD().glVertexAttribP2uiv; if (CHECKS) { check(__functionAddress); check(value, 1); } callPV(__functionAddress, index, type, normalized, value); } /** *

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* * Array version of: {@link #glVertexAttribP3uiv VertexAttribP3uiv} */ public static void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value) { long __functionAddress = GL.getICD().glVertexAttribP3uiv; if (CHECKS) { check(__functionAddress); check(value, 1); } callPV(__functionAddress, index, type, normalized, value); } /** *

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* * Array version of: {@link #glVertexAttribP4uiv VertexAttribP4uiv} */ public static void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value) { long __functionAddress = GL.getICD().glVertexAttribP4uiv; if (CHECKS) { check(__functionAddress); check(value, 1); } callPV(__functionAddress, index, type, normalized, value); } }




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