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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

import org.lwjgl.system.windows.*;

/**
 * Receives information about the display device specified by the {@code deviceIndex} parameter of the {@link WGLNVGPUAffinity#wglEnumGpuDevicesNV EnumGpuDevicesNV} function.
 * 
 * 

Member documentation

* *
    *
  • {@code cb} – * the size of the {@code GPU_DEVICE} structure. Before calling {@link WGLNVGPUAffinity#wglEnumGpuDevicesNV EnumGpuDevicesNV}, set {@code cb} to the size, in bytes, of {@code GPU_DEVICE}.
  • *
  • {@code DeviceName} – * a string identifying the display device name. This will be the same string as stored in the {@code DeviceName} field of the {@code DISPLAY_DEVICE} * structure, which is filled in by {@code EnumDisplayDevices}.
  • *
  • {@code DeviceString} – * a string describing the GPU for this display device. It is the same string as stored in the {@code DeviceString} field in the {@code DISPLAY_DEVICE} * structure that is filled in by {@code EnumDisplayDevices} when it describes a display adapter (and not a monitor).
  • *
  • {@code Flags} – indicates the state of the display device
  • *
  • {@code rcVirtualScreen} – * specifies the display device rectangle, in virtual screen coordinates. The value of {@code rcVirtualScreen} is undefined if the device is not part of * the desktop, i.e. {@code DISPLAY_DEVICE_ATTACHED_TO_DESKTOP} is not set in the {@code Flags} field.
  • *
* *

Layout

* *
 * struct GPU_DEVICE {
 *     DWORD cb;
 *     CHAR DeviceName[32];
 *     CHAR DeviceString[128];
 *     DWORD Flags;
 *     {@link RECT RECT} rcVirtualScreen;
 * }
*/ public class GPU_DEVICE extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; public static final int ALIGNOF; /** The struct member offsets. */ public static final int CB, DEVICENAME, DEVICESTRING, FLAGS, RCVIRTUALSCREEN; static { Layout layout = __struct( __member(4), __array(1, 32), __array(1, 128), __member(4), __member(RECT.SIZEOF, RECT.ALIGNOF) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); CB = layout.offsetof(0); DEVICENAME = layout.offsetof(1); DEVICESTRING = layout.offsetof(2); FLAGS = layout.offsetof(3); RCVIRTUALSCREEN = layout.offsetof(4); } GPU_DEVICE(long address, ByteBuffer container) { super(address, container); } /** * Creates a {@link GPU_DEVICE} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public GPU_DEVICE(ByteBuffer container) { this(memAddress(container), checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** Returns the value of the {@code cb} field. */ public int cb() { return ncb(address()); } /** Returns a {@link ByteBuffer} view of the {@code DeviceName} field. */ public ByteBuffer DeviceName() { return nDeviceName(address()); } /** Decodes the null-terminated string stored in the {@code DeviceName} field. */ public String DeviceNameString() { return nDeviceNameString(address()); } /** Returns a {@link ByteBuffer} view of the {@code DeviceString} field. */ public ByteBuffer DeviceString() { return nDeviceString(address()); } /** Decodes the null-terminated string stored in the {@code DeviceString} field. */ public String DeviceStringString() { return nDeviceStringString(address()); } /** Returns the value of the {@code Flags} field. */ public int Flags() { return nFlags(address()); } /** Returns a {@link RECT} view of the {@code rcVirtualScreen} field. */ public RECT rcVirtualScreen() { return nrcVirtualScreen(address()); } // ----------------------------------- /** Returns a new {@link GPU_DEVICE} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static GPU_DEVICE malloc() { return create(nmemAlloc(SIZEOF)); } /** Returns a new {@link GPU_DEVICE} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static GPU_DEVICE calloc() { return create(nmemCalloc(1, SIZEOF)); } /** Returns a new {@link GPU_DEVICE} instance allocated with {@link BufferUtils}. */ public static GPU_DEVICE create() { return new GPU_DEVICE(BufferUtils.createByteBuffer(SIZEOF)); } /** Returns a new {@link GPU_DEVICE} instance for the specified memory address or {@code null} if the address is {@code NULL}. */ public static GPU_DEVICE create(long address) { return address == NULL ? null : new GPU_DEVICE(address, null); } /** * Returns a new {@link GPU_DEVICE.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static Buffer malloc(int capacity) { return create(nmemAlloc(capacity * SIZEOF), capacity); } /** * Returns a new {@link GPU_DEVICE.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static Buffer calloc(int capacity) { return create(nmemCalloc(capacity, SIZEOF), capacity); } /** * Returns a new {@link GPU_DEVICE.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static Buffer create(int capacity) { return new Buffer(BufferUtils.createByteBuffer(capacity * SIZEOF)); } /** * Create a {@link GPU_DEVICE.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static Buffer create(long address, int capacity) { return address == NULL ? null : new Buffer(address, null, -1, 0, capacity, capacity); } // ----------------------------------- /** Returns a new {@link GPU_DEVICE} instance allocated on the thread-local {@link MemoryStack}. */ public static GPU_DEVICE mallocStack() { return mallocStack(stackGet()); } /** Returns a new {@link GPU_DEVICE} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. */ public static GPU_DEVICE callocStack() { return callocStack(stackGet()); } /** * Returns a new {@link GPU_DEVICE} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static GPU_DEVICE mallocStack(MemoryStack stack) { return create(stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@link GPU_DEVICE} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static GPU_DEVICE callocStack(MemoryStack stack) { return create(stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link GPU_DEVICE.Buffer} instance allocated on the thread-local {@link MemoryStack}. * * @param capacity the buffer capacity */ public static Buffer mallocStack(int capacity) { return mallocStack(capacity, stackGet()); } /** * Returns a new {@link GPU_DEVICE.Buffer} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. * * @param capacity the buffer capacity */ public static Buffer callocStack(int capacity) { return callocStack(capacity, stackGet()); } /** * Returns a new {@link GPU_DEVICE.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static Buffer mallocStack(int capacity, MemoryStack stack) { return create(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link GPU_DEVICE.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static Buffer callocStack(int capacity, MemoryStack stack) { return create(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #cb}. */ public static int ncb(long struct) { return memGetInt(struct + GPU_DEVICE.CB); } /** Unsafe version of {@link #DeviceName}. */ public static ByteBuffer nDeviceName(long struct) { return memByteBuffer(struct + GPU_DEVICE.DEVICENAME, 32); } /** Unsafe version of {@link #DeviceNameString}. */ public static String nDeviceNameString(long struct) { return memASCII(struct + GPU_DEVICE.DEVICENAME); } /** Unsafe version of {@link #DeviceString}. */ public static ByteBuffer nDeviceString(long struct) { return memByteBuffer(struct + GPU_DEVICE.DEVICESTRING, 128); } /** Unsafe version of {@link #DeviceStringString}. */ public static String nDeviceStringString(long struct) { return memASCII(struct + GPU_DEVICE.DEVICESTRING); } /** Unsafe version of {@link #Flags}. */ public static int nFlags(long struct) { return memGetInt(struct + GPU_DEVICE.FLAGS); } /** Unsafe version of {@link #rcVirtualScreen}. */ public static RECT nrcVirtualScreen(long struct) { return RECT.create(struct + GPU_DEVICE.RCVIRTUALSCREEN); } // ----------------------------------- /** An array of {@link GPU_DEVICE} structs. */ public static class Buffer extends StructBuffer implements NativeResource { /** * Creates a new {@link GPU_DEVICE.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link GPU_DEVICE#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } Buffer(long address, ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer newBufferInstance(long address, ByteBuffer container, int mark, int pos, int lim, int cap) { return new Buffer(address, container, mark, pos, lim, cap); } @Override protected GPU_DEVICE newInstance(long address) { return new GPU_DEVICE(address, container); } @Override protected int sizeof() { return SIZEOF; } /** Returns the value of the {@code cb} field. */ public int cb() { return GPU_DEVICE.ncb(address()); } /** Returns a {@link ByteBuffer} view of the {@code DeviceName} field. */ public ByteBuffer DeviceName() { return GPU_DEVICE.nDeviceName(address()); } /** Decodes the null-terminated string stored in the {@code DeviceName} field. */ public String DeviceNameString() { return GPU_DEVICE.nDeviceNameString(address()); } /** Returns a {@link ByteBuffer} view of the {@code DeviceString} field. */ public ByteBuffer DeviceString() { return GPU_DEVICE.nDeviceString(address()); } /** Decodes the null-terminated string stored in the {@code DeviceString} field. */ public String DeviceStringString() { return GPU_DEVICE.nDeviceStringString(address()); } /** Returns the value of the {@code Flags} field. */ public int Flags() { return GPU_DEVICE.nFlags(address()); } /** Returns a {@link RECT} view of the {@code rcVirtualScreen} field. */ public RECT rcVirtualScreen() { return GPU_DEVICE.nrcVirtualScreen(address()); } } }




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