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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the NV_deep_texture3D extension.
 * 
 * 

Some applications require 3D textures that have a significant number of slices, but less resolution in width and height. In the current spec, the * maximum value for the size of all three dimensions is specified by a single value. This extension adds a second set of limits against which 3D textures * can be checked if an application needs deeper textures than would be allowed by the symmetric texture limits.

*/ public final class NVDeepTexture3D { /** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv. */ public static final int GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0, GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1; private NVDeepTexture3D() {} }




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