org.lwjgl.opengl.NVDrawTexture Maven / Gradle / Ivy
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the NV_draw_texture extension.
*
* This extension provides a new function, DrawTextureNV(), allowing
* applications to draw an screen-aligned rectangle displaying some or all of
* the contents of a two-dimensional or rectangle texture. Callers specify a
* texture object, an optional sampler object, window coordinates of the
* rectangle to draw, and texture coordinates corresponding to the corners of
* the rectangle. For each fragment produced by the rectangle, DrawTextureNV
* interpolates the texture coordinates, performs a texture lookup, and uses
* the texture result as the fragment color.
*/
public class NVDrawTexture {
static { GL.initialize(); }
protected NVDrawTexture() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLCapabilities caps) {
return checkFunctions(
caps.glDrawTextureNV
);
}
// --- [ glDrawTextureNV ] ---
public static native void glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1);
}