All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.lwjgl.opengl.NVUniformBufferUnifiedMemory Maven / Gradle / Ivy

/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the NV_uniform_buffer_unified_memory extension.
 * 
 * 

This extension provides a mechanism to specify uniform buffers * using GPU addresses.

* *

Binding uniform buffers is one of the most frequent and expensive * operations in many GL applications, due to the cost of chasing * pointers and binding objects described in the overview of * NV_shader_buffer_load. The intent of this extension is to enable a * way for the application to specify uniform buffer state that alleviates * the overhead of object binds and driver memory management.

*/ public final class NVUniformBufferUnifiedMemory { /** Accepted by the {@code cap} parameter of DisableClientState, EnableClientState, IsEnabled. */ public static final int GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E; /** Accepted by the {@code pname} parameter of BufferAddressRangeNV and the {@code value} parameter of GetIntegerui64i_vNV. */ public static final int GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F; /** Accepted by the {@code target} parameter of GetIntegeri_vNV. */ public static final int GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370; private NVUniformBufferUnifiedMemory() {} }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy