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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the ARM_texture_unnormalized_coordinates extension.
*
* This extension provides the option to switch to unnormalized coordinates for texture lookups using a sampler parameter.
*
* Texture lookup in OpenGL ES is done using normalized coordinates. For certain applications it is convenient to work with non-normalized coordinates
* instead. It also beneficial to keep support for bilinear filtering.
*
* Additional restrictions apply to textures with non-normalized coordinates that affect texture completeness and the available texture lookup functions.
*
* Requires {@link GLES30 GLES 3.0}.
*/
public final class ARMTextureUnnormalizedCoordinates {
/**
* Accepted by the {@code pname} parameter of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, SamplerParameteri, SamplerParameterf,
* SamplerParameteriv, SamplerParameterfv, TexParameterIivEXT, TexParameterIuivEXT, SamplerParameterIivEXT, SamplerParameterIuivEXT, GetTexParameteriv,
* GetTexParameterfv, GetTexParameterIivEXT, GetTexParameterIuivEXT, GetSamplerParameteriv, GetSamplerParameterfv, GetSamplerParameterIivEXT, and
* GetSamplerParameterIuivEXT.
*/
public static final int GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM = 0x8F6A;
private ARMTextureUnnormalizedCoordinates() {}
}
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