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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the EXT_separate_shader_objects extension.
 * 
 * 

This extension is a subset of ARB_separate_shader_objects appropriate for OpenGL ES, and also tacks on ARB_explicit_attrib_location functionality.

* *

Conventional GLSL requires multiple shader stages (vertex and fragment) to be linked into a single monolithic program object to specify a GLSL shader * for each stage.

* *

While GLSL's monolithic approach has some advantages for optimizing shaders as a unit that span multiple stages, GPU hardware supports a more flexible * mix-and-match approach to specifying shaders independently for these different shader stages. Many developers build their shader content around the * mix-and-match approach where they can use a single vertex shader with multiple fragment shaders (or vice versa).

* *

This extension adopts a "mix-and-match" shader stage model for GLSL allowing multiple different GLSL program objects to be bound at once each to an * individual rendering pipeline stage independently of other stage bindings. This allows program objects to contain only the shader stages that best suit * the application's needs.

* *

This extension introduces the program pipeline object that serves as a container for the program bound to any particular rendering stage. It can be * bound, unbound, and rebound to simply save and restore the complete shader stage to program object bindings. Like framebuffer and vertex array objects, * program pipeline objects are "container" objects that are not shared between contexts.

* *

To bind a program object to a specific shader stage or set of stages, UseProgramStagesEXT is used. The VERTEX_SHADER_BIT_EXT and * FRAGMENT_SHADER_BIT_EXT tokens refer to the conventional vertex and fragment stages, respectively. ActiveShaderProgramEXT specifies the program that * Uniform* commands will update.

* *

While ActiveShaderProgramEXT provides a selector for setting and querying uniform values of a program object with the conventional Uniform* commands, * the ProgramUniform* commands provide a selector-free way to modify uniforms of a GLSL program object without an explicit bind. This selector-free model * reduces API overhead and provides a cleaner interface for applications.

* *

Separate linking creates the possibility that certain output varyings of a shader may go unread by the subsequent shader input varyings. In this case, * the output varyings are simply ignored. It is also possible input varyings from a shader may not be written as output varyings of a preceding shader. * In this case, the unwritten input varying values are undefined.

* *

This extension also introduces a layout location qualifier to GLSL to pre- assign attribute and varying locations to shader variables. This allows * applications to globally assign a particular semantic meaning, such as diffuse color or vertex normal, to a particular attribute and/or varying * location without knowing how that variable will be named in any particular shader.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public class EXTSeparateShaderObjects { static { GLES.initialize(); } /** Accepted by {@code stages} parameter to UseProgramStagesEXT. */ public static final int GL_VERTEX_SHADER_BIT_EXT = 0x1, GL_FRAGMENT_SHADER_BIT_EXT = 0x2, GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF; /** Accepted by the {@code pname} parameter of ProgramParameteriEXT and GetProgramiv. */ public static final int GL_PROGRAM_SEPARABLE_EXT = 0x8258; /** Accepted by {@code type} parameter to GetProgramPipelineivEXT. */ public static final int GL_ACTIVE_PROGRAM_EXT = 0x8259; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, and GetFloatv. */ public static final int GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A; protected EXTSeparateShaderObjects() { throw new UnsupportedOperationException(); } // --- [ glActiveShaderProgramEXT ] --- public static native void glActiveShaderProgramEXT(@NativeType("GLuint") int pipeline, @NativeType("GLuint") int program); // --- [ glBindProgramPipelineEXT ] --- public static native void glBindProgramPipelineEXT(@NativeType("GLuint") int pipeline); // --- [ glCreateShaderProgramvEXT ] --- public static native int nglCreateShaderProgramvEXT(int type, int count, long strings); @NativeType("GLuint") public static int glCreateShaderProgramvEXT(@NativeType("GLenum") int type, @NativeType("GLchar const **") PointerBuffer strings) { return nglCreateShaderProgramvEXT(type, strings.remaining(), memAddress(strings)); } @NativeType("GLuint") public static int glCreateShaderProgramvEXT(@NativeType("GLenum") int type, @NativeType("GLchar const **") CharSequence... strings) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { long stringsAddress = org.lwjgl.system.APIUtil.apiArray(stack, MemoryUtil::memUTF8, strings); int __result = nglCreateShaderProgramvEXT(type, strings.length, stringsAddress); org.lwjgl.system.APIUtil.apiArrayFree(stringsAddress, strings.length); return __result; } finally { stack.setPointer(stackPointer); } } @NativeType("GLuint") public static int glCreateShaderProgramvEXT(@NativeType("GLenum") int type, @NativeType("GLchar const **") CharSequence string) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { long stringsAddress = org.lwjgl.system.APIUtil.apiArray(stack, MemoryUtil::memUTF8, string); int __result = nglCreateShaderProgramvEXT(type, 1, stringsAddress); org.lwjgl.system.APIUtil.apiArrayFree(stringsAddress, 1); return __result; } finally { stack.setPointer(stackPointer); } } // --- [ glDeleteProgramPipelinesEXT ] --- public static native void nglDeleteProgramPipelinesEXT(int n, long pipelines); public static void glDeleteProgramPipelinesEXT(@NativeType("GLuint const *") IntBuffer pipelines) { nglDeleteProgramPipelinesEXT(pipelines.remaining(), memAddress(pipelines)); } public static void glDeleteProgramPipelinesEXT(@NativeType("GLuint const *") int pipeline) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer pipelines = stack.ints(pipeline); nglDeleteProgramPipelinesEXT(1, memAddress(pipelines)); } finally { stack.setPointer(stackPointer); } } // --- [ glGenProgramPipelinesEXT ] --- public static native void nglGenProgramPipelinesEXT(int n, long pipelines); public static void glGenProgramPipelinesEXT(@NativeType("GLuint *") IntBuffer pipelines) { nglGenProgramPipelinesEXT(pipelines.remaining(), memAddress(pipelines)); } @NativeType("void") public static int glGenProgramPipelinesEXT() { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer pipelines = stack.callocInt(1); nglGenProgramPipelinesEXT(1, memAddress(pipelines)); return pipelines.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetProgramPipelineInfoLogEXT ] --- public static native void nglGetProgramPipelineInfoLogEXT(int pipeline, int bufSize, long length, long infoLog); public static void glGetProgramPipelineInfoLogEXT(@NativeType("GLuint") int pipeline, @Nullable @NativeType("GLsizei *") IntBuffer length, @NativeType("GLchar *") ByteBuffer infoLog) { if (CHECKS) { checkSafe(length, 1); } nglGetProgramPipelineInfoLogEXT(pipeline, infoLog.remaining(), memAddressSafe(length), memAddress(infoLog)); } @NativeType("void") public static String glGetProgramPipelineInfoLogEXT(@NativeType("GLuint") int pipeline, @NativeType("GLsizei") int bufSize) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); ByteBuffer infoLog = memAlloc(bufSize); try { IntBuffer length = stack.ints(0); nglGetProgramPipelineInfoLogEXT(pipeline, bufSize, memAddress(length), memAddress(infoLog)); return memUTF8(infoLog, length.get(0)); } finally { memFree(infoLog); stack.setPointer(stackPointer); } } @NativeType("void") public static String glGetProgramPipelineInfoLogEXT(@NativeType("GLuint") int pipeline) { return glGetProgramPipelineInfoLogEXT(pipeline, glGetProgramPipelineiEXT(pipeline, GLES20.GL_INFO_LOG_LENGTH)); } // --- [ glGetProgramPipelineivEXT ] --- public static native void nglGetProgramPipelineivEXT(int pipeline, int pname, long params); public static void glGetProgramPipelineivEXT(@NativeType("GLuint") int pipeline, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetProgramPipelineivEXT(pipeline, pname, memAddress(params)); } @NativeType("void") public static int glGetProgramPipelineiEXT(@NativeType("GLuint") int pipeline, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetProgramPipelineivEXT(pipeline, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glIsProgramPipelineEXT ] --- @NativeType("GLboolean") public static native boolean glIsProgramPipelineEXT(@NativeType("GLuint") int pipeline); // --- [ glProgramParameteriEXT ] --- public static native void glProgramParameteriEXT(@NativeType("GLuint") int program, @NativeType("GLenum") int pname, @NativeType("GLint") int value); // --- [ glProgramUniform1fEXT ] --- public static native void glProgramUniform1fEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat") float v0); // --- [ glProgramUniform1fvEXT ] --- public static native void nglProgramUniform1fvEXT(int program, int location, int count, long value); public static void glProgramUniform1fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniform1fvEXT(program, location, value.remaining(), memAddress(value)); } // --- [ glProgramUniform1iEXT ] --- public static native void glProgramUniform1iEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint") int v0); // --- [ glProgramUniform1ivEXT ] --- public static native void nglProgramUniform1ivEXT(int program, int location, int count, long value); public static void glProgramUniform1ivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) { nglProgramUniform1ivEXT(program, location, value.remaining(), memAddress(value)); } // --- [ glProgramUniform2fEXT ] --- public static native void glProgramUniform2fEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1); // --- [ glProgramUniform2fvEXT ] --- public static native void nglProgramUniform2fvEXT(int program, int location, int count, long value); public static void glProgramUniform2fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniform2fvEXT(program, location, value.remaining() >> 1, memAddress(value)); } // --- [ glProgramUniform2iEXT ] --- public static native void glProgramUniform2iEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1); // --- [ glProgramUniform2ivEXT ] --- public static native void nglProgramUniform2ivEXT(int program, int location, int count, long value); public static void glProgramUniform2ivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) { nglProgramUniform2ivEXT(program, location, value.remaining() >> 1, memAddress(value)); } // --- [ glProgramUniform3fEXT ] --- public static native void glProgramUniform3fEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2); // --- [ glProgramUniform3fvEXT ] --- public static native void nglProgramUniform3fvEXT(int program, int location, int count, long value); public static void glProgramUniform3fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniform3fvEXT(program, location, value.remaining() / 3, memAddress(value)); } // --- [ glProgramUniform3iEXT ] --- public static native void glProgramUniform3iEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1, @NativeType("GLint") int v2); // --- [ glProgramUniform3ivEXT ] --- public static native void nglProgramUniform3ivEXT(int program, int location, int count, long value); public static void glProgramUniform3ivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) { nglProgramUniform3ivEXT(program, location, value.remaining() / 3, memAddress(value)); } // --- [ glProgramUniform4fEXT ] --- public static native void glProgramUniform4fEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2, @NativeType("GLfloat") float v3); // --- [ glProgramUniform4fvEXT ] --- public static native void nglProgramUniform4fvEXT(int program, int location, int count, long value); public static void glProgramUniform4fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniform4fvEXT(program, location, value.remaining() >> 2, memAddress(value)); } // --- [ glProgramUniform4iEXT ] --- public static native void glProgramUniform4iEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1, @NativeType("GLint") int v2, @NativeType("GLint") int v3); // --- [ glProgramUniform4ivEXT ] --- public static native void nglProgramUniform4ivEXT(int program, int location, int count, long value); public static void glProgramUniform4ivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) { nglProgramUniform4ivEXT(program, location, value.remaining() >> 2, memAddress(value)); } // --- [ glProgramUniformMatrix2fvEXT ] --- public static native void nglProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, long value); public static void glProgramUniformMatrix2fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniformMatrix2fvEXT(program, location, value.remaining() >> 2, transpose, memAddress(value)); } // --- [ glProgramUniformMatrix3fvEXT ] --- public static native void nglProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, long value); public static void glProgramUniformMatrix3fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniformMatrix3fvEXT(program, location, value.remaining() / 9, transpose, memAddress(value)); } // --- [ glProgramUniformMatrix4fvEXT ] --- public static native void nglProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, long value); public static void glProgramUniformMatrix4fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniformMatrix4fvEXT(program, location, value.remaining() >> 4, transpose, memAddress(value)); } // --- [ glUseProgramStagesEXT ] --- public static native void glUseProgramStagesEXT(@NativeType("GLuint") int pipeline, @NativeType("GLbitfield") int stages, @NativeType("GLuint") int program); // --- [ glValidateProgramPipelineEXT ] --- public static native void glValidateProgramPipelineEXT(@NativeType("GLuint") int pipeline); // --- [ glProgramUniform1uiEXT ] --- public static native void glProgramUniform1uiEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint") int v0); // --- [ glProgramUniform2uiEXT ] --- public static native void glProgramUniform2uiEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1); // --- [ glProgramUniform3uiEXT ] --- public static native void glProgramUniform3uiEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1, @NativeType("GLuint") int v2); // --- [ glProgramUniform4uiEXT ] --- public static native void glProgramUniform4uiEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1, @NativeType("GLuint") int v2, @NativeType("GLuint") int v3); // --- [ glProgramUniform1uivEXT ] --- public static native void nglProgramUniform1uivEXT(int program, int location, int count, long value); public static void glProgramUniform1uivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) { nglProgramUniform1uivEXT(program, location, value.remaining(), memAddress(value)); } // --- [ glProgramUniform2uivEXT ] --- public static native void nglProgramUniform2uivEXT(int program, int location, int count, long value); public static void glProgramUniform2uivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) { nglProgramUniform2uivEXT(program, location, value.remaining() >> 1, memAddress(value)); } // --- [ glProgramUniform3uivEXT ] --- public static native void nglProgramUniform3uivEXT(int program, int location, int count, long value); public static void glProgramUniform3uivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) { nglProgramUniform3uivEXT(program, location, value.remaining() / 3, memAddress(value)); } // --- [ glProgramUniform4uivEXT ] --- public static native void nglProgramUniform4uivEXT(int program, int location, int count, long value); public static void glProgramUniform4uivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) { nglProgramUniform4uivEXT(program, location, value.remaining() >> 2, memAddress(value)); } // --- [ glProgramUniformMatrix2x3fvEXT ] --- public static native void nglProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, long value); public static void glProgramUniformMatrix2x3fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniformMatrix2x3fvEXT(program, location, value.remaining() / 6, transpose, memAddress(value)); } // --- [ glProgramUniformMatrix3x2fvEXT ] --- public static native void nglProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, long value); public static void glProgramUniformMatrix3x2fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniformMatrix3x2fvEXT(program, location, value.remaining() / 6, transpose, memAddress(value)); } // --- [ glProgramUniformMatrix2x4fvEXT ] --- public static native void nglProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, long value); public static void glProgramUniformMatrix2x4fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniformMatrix2x4fvEXT(program, location, value.remaining() >> 3, transpose, memAddress(value)); } // --- [ glProgramUniformMatrix4x2fvEXT ] --- public static native void nglProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, long value); public static void glProgramUniformMatrix4x2fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniformMatrix4x2fvEXT(program, location, value.remaining() >> 3, transpose, memAddress(value)); } // --- [ glProgramUniformMatrix3x4fvEXT ] --- public static native void nglProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, long value); public static void glProgramUniformMatrix3x4fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniformMatrix3x4fvEXT(program, location, value.remaining() / 12, transpose, memAddress(value)); } // --- [ glProgramUniformMatrix4x3fvEXT ] --- public static native void nglProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, long value); public static void glProgramUniformMatrix4x3fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) { nglProgramUniformMatrix4x3fvEXT(program, location, value.remaining() / 12, transpose, memAddress(value)); } /** Array version of: {@link #glDeleteProgramPipelinesEXT DeleteProgramPipelinesEXT} */ public static void glDeleteProgramPipelinesEXT(@NativeType("GLuint const *") int[] pipelines) { long __functionAddress = GLES.getICD().glDeleteProgramPipelinesEXT; if (CHECKS) { check(__functionAddress); } callPV(pipelines.length, pipelines, __functionAddress); } /** Array version of: {@link #glGenProgramPipelinesEXT GenProgramPipelinesEXT} */ public static void glGenProgramPipelinesEXT(@NativeType("GLuint *") int[] pipelines) { long __functionAddress = GLES.getICD().glGenProgramPipelinesEXT; if (CHECKS) { check(__functionAddress); } callPV(pipelines.length, pipelines, __functionAddress); } /** Array version of: {@link #glGetProgramPipelineInfoLogEXT GetProgramPipelineInfoLogEXT} */ public static void glGetProgramPipelineInfoLogEXT(@NativeType("GLuint") int pipeline, @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLchar *") ByteBuffer infoLog) { long __functionAddress = GLES.getICD().glGetProgramPipelineInfoLogEXT; if (CHECKS) { check(__functionAddress); checkSafe(length, 1); } callPPV(pipeline, infoLog.remaining(), length, memAddress(infoLog), __functionAddress); } /** Array version of: {@link #glGetProgramPipelineivEXT GetProgramPipelineivEXT} */ public static void glGetProgramPipelineivEXT(@NativeType("GLuint") int pipeline, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GLES.getICD().glGetProgramPipelineivEXT; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(pipeline, pname, params, __functionAddress); } /** Array version of: {@link #glProgramUniform1fvEXT ProgramUniform1fvEXT} */ public static void glProgramUniform1fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniform1fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length, value, __functionAddress); } /** Array version of: {@link #glProgramUniform1ivEXT ProgramUniform1ivEXT} */ public static void glProgramUniform1ivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") int[] value) { long __functionAddress = GLES.getICD().glProgramUniform1ivEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length, value, __functionAddress); } /** Array version of: {@link #glProgramUniform2fvEXT ProgramUniform2fvEXT} */ public static void glProgramUniform2fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniform2fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length >> 1, value, __functionAddress); } /** Array version of: {@link #glProgramUniform2ivEXT ProgramUniform2ivEXT} */ public static void glProgramUniform2ivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") int[] value) { long __functionAddress = GLES.getICD().glProgramUniform2ivEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length >> 1, value, __functionAddress); } /** Array version of: {@link #glProgramUniform3fvEXT ProgramUniform3fvEXT} */ public static void glProgramUniform3fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniform3fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length / 3, value, __functionAddress); } /** Array version of: {@link #glProgramUniform3ivEXT ProgramUniform3ivEXT} */ public static void glProgramUniform3ivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") int[] value) { long __functionAddress = GLES.getICD().glProgramUniform3ivEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length / 3, value, __functionAddress); } /** Array version of: {@link #glProgramUniform4fvEXT ProgramUniform4fvEXT} */ public static void glProgramUniform4fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniform4fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length >> 2, value, __functionAddress); } /** Array version of: {@link #glProgramUniform4ivEXT ProgramUniform4ivEXT} */ public static void glProgramUniform4ivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") int[] value) { long __functionAddress = GLES.getICD().glProgramUniform4ivEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length >> 2, value, __functionAddress); } /** Array version of: {@link #glProgramUniformMatrix2fvEXT ProgramUniformMatrix2fvEXT} */ public static void glProgramUniformMatrix2fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniformMatrix2fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length >> 2, transpose, value, __functionAddress); } /** Array version of: {@link #glProgramUniformMatrix3fvEXT ProgramUniformMatrix3fvEXT} */ public static void glProgramUniformMatrix3fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniformMatrix3fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length / 9, transpose, value, __functionAddress); } /** Array version of: {@link #glProgramUniformMatrix4fvEXT ProgramUniformMatrix4fvEXT} */ public static void glProgramUniformMatrix4fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniformMatrix4fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length >> 4, transpose, value, __functionAddress); } /** Array version of: {@link #glProgramUniform1uivEXT ProgramUniform1uivEXT} */ public static void glProgramUniform1uivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) { long __functionAddress = GLES.getICD().glProgramUniform1uivEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length, value, __functionAddress); } /** Array version of: {@link #glProgramUniform2uivEXT ProgramUniform2uivEXT} */ public static void glProgramUniform2uivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) { long __functionAddress = GLES.getICD().glProgramUniform2uivEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length >> 1, value, __functionAddress); } /** Array version of: {@link #glProgramUniform3uivEXT ProgramUniform3uivEXT} */ public static void glProgramUniform3uivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) { long __functionAddress = GLES.getICD().glProgramUniform3uivEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length / 3, value, __functionAddress); } /** Array version of: {@link #glProgramUniform4uivEXT ProgramUniform4uivEXT} */ public static void glProgramUniform4uivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) { long __functionAddress = GLES.getICD().glProgramUniform4uivEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length >> 2, value, __functionAddress); } /** Array version of: {@link #glProgramUniformMatrix2x3fvEXT ProgramUniformMatrix2x3fvEXT} */ public static void glProgramUniformMatrix2x3fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniformMatrix2x3fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length / 6, transpose, value, __functionAddress); } /** Array version of: {@link #glProgramUniformMatrix3x2fvEXT ProgramUniformMatrix3x2fvEXT} */ public static void glProgramUniformMatrix3x2fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniformMatrix3x2fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length / 6, transpose, value, __functionAddress); } /** Array version of: {@link #glProgramUniformMatrix2x4fvEXT ProgramUniformMatrix2x4fvEXT} */ public static void glProgramUniformMatrix2x4fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniformMatrix2x4fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length >> 3, transpose, value, __functionAddress); } /** Array version of: {@link #glProgramUniformMatrix4x2fvEXT ProgramUniformMatrix4x2fvEXT} */ public static void glProgramUniformMatrix4x2fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniformMatrix4x2fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length >> 3, transpose, value, __functionAddress); } /** Array version of: {@link #glProgramUniformMatrix3x4fvEXT ProgramUniformMatrix3x4fvEXT} */ public static void glProgramUniformMatrix3x4fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniformMatrix3x4fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length / 12, transpose, value, __functionAddress); } /** Array version of: {@link #glProgramUniformMatrix4x3fvEXT ProgramUniformMatrix4x3fvEXT} */ public static void glProgramUniformMatrix4x3fvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GLES.getICD().glProgramUniformMatrix4x3fvEXT; if (CHECKS) { check(__functionAddress); } callPV(program, location, value.length / 12, transpose, value, __functionAddress); } }




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