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LWJGL OSGi bundle (OpenGL ES bindings)
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import org.lwjgl.system.*;
/**
* Native bindings to the QCOM_frame_extrapolation extension.
*
* Frame extrapolation is the process of producing a new, future frame based on the contents of two previously rendered frames. It may be used to produce
* high frame rate display updates without incurring the full cost of traditional rendering at the higher framerate.
*
* This extension adds support for frame extrapolation in OpenGL ES by adding a function which takes three textures. The first two are used in sequence as
* the source frames, from which the extrapolated frame is derived. The extrapolated frame is stored in the third texture.
*/
public class QCOMFrameExtrapolation {
static { GLES.initialize(); }
protected QCOMFrameExtrapolation() {
throw new UnsupportedOperationException();
}
// --- [ glExtrapolateTex2DQCOM ] ---
public static native void glExtrapolateTex2DQCOM(@NativeType("GLuint") int src1, @NativeType("GLuint") int src2, @NativeType("GLuint") int output, @NativeType("GLfloat") float scaleFactor);
}
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