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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

/**
 * Native bindings to the QCOM_frame_extrapolation extension.
 * 
 * 

Frame extrapolation is the process of producing a new, future frame based on the contents of two previously rendered frames. It may be used to produce * high frame rate display updates without incurring the full cost of traditional rendering at the higher framerate.

* *

This extension adds support for frame extrapolation in OpenGL ES by adding a function which takes three textures. The first two are used in sequence as * the source frames, from which the extrapolated frame is derived. The extrapolated frame is stored in the third texture.

*/ public class QCOMFrameExtrapolation { static { GLES.initialize(); } protected QCOMFrameExtrapolation() { throw new UnsupportedOperationException(); } // --- [ glExtrapolateTex2DQCOM ] --- public static native void glExtrapolateTex2DQCOM(@NativeType("GLuint") int src1, @NativeType("GLuint") int src2, @NativeType("GLuint") int output, @NativeType("GLfloat") float scaleFactor); }




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