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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

/**
 * Native bindings to the QCOM_motion_estimation extension.
 * 
 * 

Motion estimation, also referred to as optical flow, is the process of producing motion vectors that convey the 2D transformation from a reference * image to a target image. There are various uses of motion estimation, such as frame extrapolation, compression, object tracking, etc.

* *

This extension adds support for motion estimation in OpenGL ES by adding functions which take the reference and target images and populate an output * texture containing the corresponding motion vectors.

*/ public class QCOMMotionEstimation { static { GLES.initialize(); } /** Accepted by the {@code pname} parameter of GetIntegerv, GetInteger64v, and GetFloatv. */ public static final int GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM = 0x8C90, GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM = 0x8C91; protected QCOMMotionEstimation() { throw new UnsupportedOperationException(); } // --- [ glTexEstimateMotionQCOM ] --- public static native void glTexEstimateMotionQCOM(@NativeType("GLuint") int ref, @NativeType("GLuint") int target, @NativeType("GLuint") int output); // --- [ glTexEstimateMotionRegionsQCOM ] --- public static native void glTexEstimateMotionRegionsQCOM(@NativeType("GLuint") int ref, @NativeType("GLuint") int target, @NativeType("GLuint") int output, @NativeType("GLuint") int mask); }




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