All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.lwjgl.assimp.AINodeAnim Maven / Gradle / Ivy

Go to download

A portable Open Source library to import various well-known 3D model formats in a uniform manner.

There is a newer version: 3.2.1
Show newest version
/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.assimp;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Describes the animation of a single node. The name specifies the bone/node which is affected by this animation channel. The keyframes are given in
 * three separate series of values, one each for position, rotation and scaling. The transformation matrix computed from these values replaces the node's
 * original transformation matrix at a specific time.
 * 
 * 

This means all keys are absolute and not relative to the bone default pose. The order in which the transformations are applied is - as usual - scaling, * rotation, translation.

* *
Note:
* *

All keys are returned in their correct, chronological order. Duplicate keys don't pass the validation step. Most likely there will be no negative time * values, but they are not forbidden also ( so implementations need to cope with them! )

* *

Member documentation

* *
    *
  • {@code mNodeName} – The name of the node affected by this animation. The node must exist and it must be unique.
  • *
  • {@code mNumPositionKeys} – The number of position keys
  • *
  • {@code mPositionKeys} – * The position keys of this animation channel. Positions are specified as 3D vector. The array is {@code mNumPositionKeys} in size. If there are position * keys, there will also be at least one scaling and one rotation key.
  • *
  • {@code mNumRotationKeys} – The number of rotation keys
  • *
  • {@code mRotationKeys} – * The rotation keys of this animation channel. Rotations are given as quaternions, which are 4D vectors. The array is {@code mNumRotationKeys} in size. * If there are rotation keys, there will also be at least one scaling and one position key.
  • *
  • {@code mNumScalingKeys} – The number of scaling keys
  • *
  • {@code mScalingKeys} – * The scaling keys of this animation channel. Scalings are specified as 3D vector. The array is {@code mNumScalingKeys} in size. If there are scaling * keys, there will also be at least one position and one rotation key.
  • *
  • {@code mPreState} – * Defines how the animation behaves before the first key is encountered. The default value is aiAnimBehaviour_DEFAULT (the original transformation matrix * of the affected node is used).
  • *
  • {@code mPostState} – * Defines how the animation behaves after the last key was processed. The default value is aiAnimBehaviour_DEFAULT (the original transformation matrix of * the affected node is taken).
  • *
* *

Layout

* *

 * struct aiNodeAnim {
 *     {@link AIString struct aiString} mNodeName;
 *     unsigned int mNumPositionKeys;
 *     {@link AIVectorKey struct aiVectorKey} * mPositionKeys;
 *     unsigned int mNumRotationKeys;
 *     {@link AIQuatKey struct aiQuatKey} * mRotationKeys;
 *     unsigned int mNumScalingKeys;
 *     {@link AIVectorKey struct aiVectorKey} * mScalingKeys;
 *     aiAnimBehaviour mPreState;
 *     aiAnimBehaviour mPostState;
 * }
*/ @NativeType("struct aiNodeAnim") public class AINodeAnim extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int MNODENAME, MNUMPOSITIONKEYS, MPOSITIONKEYS, MNUMROTATIONKEYS, MROTATIONKEYS, MNUMSCALINGKEYS, MSCALINGKEYS, MPRESTATE, MPOSTSTATE; static { Layout layout = __struct( __member(AIString.SIZEOF, AIString.ALIGNOF), __member(4), __member(POINTER_SIZE), __member(4), __member(POINTER_SIZE), __member(4), __member(POINTER_SIZE), __member(4), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); MNODENAME = layout.offsetof(0); MNUMPOSITIONKEYS = layout.offsetof(1); MPOSITIONKEYS = layout.offsetof(2); MNUMROTATIONKEYS = layout.offsetof(3); MROTATIONKEYS = layout.offsetof(4); MNUMSCALINGKEYS = layout.offsetof(5); MSCALINGKEYS = layout.offsetof(6); MPRESTATE = layout.offsetof(7); MPOSTSTATE = layout.offsetof(8); } AINodeAnim(long address, @Nullable ByteBuffer container) { super(address, container); } /** * Creates a {@link AINodeAnim} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public AINodeAnim(ByteBuffer container) { this(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** Returns a {@link AIString} view of the {@code mNodeName} field. */ @NativeType("struct aiString") public AIString mNodeName() { return nmNodeName(address()); } /** Passes the {@code mNodeName} field to the specified {@link java.util.function.Consumer Consumer}. */ public AINodeAnim mNodeName(java.util.function.Consumer consumer) { consumer.accept(mNodeName()); return this; } /** Returns the value of the {@code mNumPositionKeys} field. */ @NativeType("unsigned int") public int mNumPositionKeys() { return nmNumPositionKeys(address()); } /** Returns a {@link AIVectorKey.Buffer} view of the struct array pointed to by the {@code mPositionKeys} field. */ @Nullable @NativeType("struct aiVectorKey *") public AIVectorKey.Buffer mPositionKeys() { return nmPositionKeys(address()); } /** Returns the value of the {@code mNumRotationKeys} field. */ @NativeType("unsigned int") public int mNumRotationKeys() { return nmNumRotationKeys(address()); } /** Returns a {@link AIQuatKey.Buffer} view of the struct array pointed to by the {@code mRotationKeys} field. */ @Nullable @NativeType("struct aiQuatKey *") public AIQuatKey.Buffer mRotationKeys() { return nmRotationKeys(address()); } /** Returns the value of the {@code mNumScalingKeys} field. */ @NativeType("unsigned int") public int mNumScalingKeys() { return nmNumScalingKeys(address()); } /** Returns a {@link AIVectorKey.Buffer} view of the struct array pointed to by the {@code mScalingKeys} field. */ @Nullable @NativeType("struct aiVectorKey *") public AIVectorKey.Buffer mScalingKeys() { return nmScalingKeys(address()); } /** Returns the value of the {@code mPreState} field. */ @NativeType("aiAnimBehaviour") public int mPreState() { return nmPreState(address()); } /** Returns the value of the {@code mPostState} field. */ @NativeType("aiAnimBehaviour") public int mPostState() { return nmPostState(address()); } /** Copies the specified {@link AIString} to the {@code mNodeName} field. */ public AINodeAnim mNodeName(@NativeType("struct aiString") AIString value) { nmNodeName(address(), value); return this; } /** Sets the address of the specified {@link AIVectorKey.Buffer} to the {@code mPositionKeys} field. */ public AINodeAnim mPositionKeys(@Nullable @NativeType("struct aiVectorKey *") AIVectorKey.Buffer value) { nmPositionKeys(address(), value); return this; } /** Sets the address of the specified {@link AIQuatKey.Buffer} to the {@code mRotationKeys} field. */ public AINodeAnim mRotationKeys(@Nullable @NativeType("struct aiQuatKey *") AIQuatKey.Buffer value) { nmRotationKeys(address(), value); return this; } /** Sets the address of the specified {@link AIVectorKey.Buffer} to the {@code mScalingKeys} field. */ public AINodeAnim mScalingKeys(@Nullable @NativeType("struct aiVectorKey *") AIVectorKey.Buffer value) { nmScalingKeys(address(), value); return this; } /** Sets the specified value to the {@code mPreState} field. */ public AINodeAnim mPreState(@NativeType("aiAnimBehaviour") int value) { nmPreState(address(), value); return this; } /** Sets the specified value to the {@code mPostState} field. */ public AINodeAnim mPostState(@NativeType("aiAnimBehaviour") int value) { nmPostState(address(), value); return this; } /** Initializes this struct with the specified values. */ public AINodeAnim set( AIString mNodeName, @Nullable AIVectorKey.Buffer mPositionKeys, @Nullable AIQuatKey.Buffer mRotationKeys, @Nullable AIVectorKey.Buffer mScalingKeys, int mPreState, int mPostState ) { mNodeName(mNodeName); mPositionKeys(mPositionKeys); mRotationKeys(mRotationKeys); mScalingKeys(mScalingKeys); mPreState(mPreState); mPostState(mPostState); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public AINodeAnim set(AINodeAnim src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@link AINodeAnim} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static AINodeAnim malloc() { return create(nmemAllocChecked(SIZEOF)); } /** Returns a new {@link AINodeAnim} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static AINodeAnim calloc() { return create(nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@link AINodeAnim} instance allocated with {@link BufferUtils}. */ public static AINodeAnim create() { return new AINodeAnim(BufferUtils.createByteBuffer(SIZEOF)); } /** Returns a new {@link AINodeAnim} instance for the specified memory address. */ public static AINodeAnim create(long address) { return new AINodeAnim(address, null); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static AINodeAnim createSafe(long address) { return address == NULL ? null : create(address); } /** * Returns a new {@link AINodeAnim.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static AINodeAnim.Buffer malloc(int capacity) { return create(__malloc(capacity, SIZEOF), capacity); } /** * Returns a new {@link AINodeAnim.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static AINodeAnim.Buffer calloc(int capacity) { return create(nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link AINodeAnim.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static AINodeAnim.Buffer create(int capacity) { return new Buffer(__create(capacity, SIZEOF)); } /** * Create a {@link AINodeAnim.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static AINodeAnim.Buffer create(long address, int capacity) { return new Buffer(address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static AINodeAnim.Buffer createSafe(long address, int capacity) { return address == NULL ? null : create(address, capacity); } // ----------------------------------- /** Returns a new {@link AINodeAnim} instance allocated on the thread-local {@link MemoryStack}. */ public static AINodeAnim mallocStack() { return mallocStack(stackGet()); } /** Returns a new {@link AINodeAnim} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. */ public static AINodeAnim callocStack() { return callocStack(stackGet()); } /** * Returns a new {@link AINodeAnim} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static AINodeAnim mallocStack(MemoryStack stack) { return create(stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@link AINodeAnim} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static AINodeAnim callocStack(MemoryStack stack) { return create(stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link AINodeAnim.Buffer} instance allocated on the thread-local {@link MemoryStack}. * * @param capacity the buffer capacity */ public static AINodeAnim.Buffer mallocStack(int capacity) { return mallocStack(capacity, stackGet()); } /** * Returns a new {@link AINodeAnim.Buffer} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. * * @param capacity the buffer capacity */ public static AINodeAnim.Buffer callocStack(int capacity) { return callocStack(capacity, stackGet()); } /** * Returns a new {@link AINodeAnim.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static AINodeAnim.Buffer mallocStack(int capacity, MemoryStack stack) { return create(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link AINodeAnim.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static AINodeAnim.Buffer callocStack(int capacity, MemoryStack stack) { return create(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #mNodeName}. */ public static AIString nmNodeName(long struct) { return AIString.create(struct + AINodeAnim.MNODENAME); } /** Unsafe version of {@link #mNumPositionKeys}. */ public static int nmNumPositionKeys(long struct) { return memGetInt(struct + AINodeAnim.MNUMPOSITIONKEYS); } /** Unsafe version of {@link #mPositionKeys}. */ @Nullable public static AIVectorKey.Buffer nmPositionKeys(long struct) { return AIVectorKey.createSafe(memGetAddress(struct + AINodeAnim.MPOSITIONKEYS), nmNumPositionKeys(struct)); } /** Unsafe version of {@link #mNumRotationKeys}. */ public static int nmNumRotationKeys(long struct) { return memGetInt(struct + AINodeAnim.MNUMROTATIONKEYS); } /** Unsafe version of {@link #mRotationKeys}. */ @Nullable public static AIQuatKey.Buffer nmRotationKeys(long struct) { return AIQuatKey.createSafe(memGetAddress(struct + AINodeAnim.MROTATIONKEYS), nmNumRotationKeys(struct)); } /** Unsafe version of {@link #mNumScalingKeys}. */ public static int nmNumScalingKeys(long struct) { return memGetInt(struct + AINodeAnim.MNUMSCALINGKEYS); } /** Unsafe version of {@link #mScalingKeys}. */ @Nullable public static AIVectorKey.Buffer nmScalingKeys(long struct) { return AIVectorKey.createSafe(memGetAddress(struct + AINodeAnim.MSCALINGKEYS), nmNumScalingKeys(struct)); } /** Unsafe version of {@link #mPreState}. */ public static int nmPreState(long struct) { return memGetInt(struct + AINodeAnim.MPRESTATE); } /** Unsafe version of {@link #mPostState}. */ public static int nmPostState(long struct) { return memGetInt(struct + AINodeAnim.MPOSTSTATE); } /** Unsafe version of {@link #mNodeName(AIString) mNodeName}. */ public static void nmNodeName(long struct, AIString value) { memCopy(value.address(), struct + AINodeAnim.MNODENAME, AIString.SIZEOF); } /** Sets the specified value to the {@code mNumPositionKeys} field of the specified {@code struct}. */ public static void nmNumPositionKeys(long struct, int value) { memPutInt(struct + AINodeAnim.MNUMPOSITIONKEYS, value); } /** Unsafe version of {@link #mPositionKeys(AIVectorKey.Buffer) mPositionKeys}. */ public static void nmPositionKeys(long struct, @Nullable AIVectorKey.Buffer value) { memPutAddress(struct + AINodeAnim.MPOSITIONKEYS, memAddressSafe(value)); nmNumPositionKeys(struct, value == null ? 0 : value.remaining()); } /** Sets the specified value to the {@code mNumRotationKeys} field of the specified {@code struct}. */ public static void nmNumRotationKeys(long struct, int value) { memPutInt(struct + AINodeAnim.MNUMROTATIONKEYS, value); } /** Unsafe version of {@link #mRotationKeys(AIQuatKey.Buffer) mRotationKeys}. */ public static void nmRotationKeys(long struct, @Nullable AIQuatKey.Buffer value) { memPutAddress(struct + AINodeAnim.MROTATIONKEYS, memAddressSafe(value)); nmNumRotationKeys(struct, value == null ? 0 : value.remaining()); } /** Sets the specified value to the {@code mNumScalingKeys} field of the specified {@code struct}. */ public static void nmNumScalingKeys(long struct, int value) { memPutInt(struct + AINodeAnim.MNUMSCALINGKEYS, value); } /** Unsafe version of {@link #mScalingKeys(AIVectorKey.Buffer) mScalingKeys}. */ public static void nmScalingKeys(long struct, @Nullable AIVectorKey.Buffer value) { memPutAddress(struct + AINodeAnim.MSCALINGKEYS, memAddressSafe(value)); nmNumScalingKeys(struct, value == null ? 0 : value.remaining()); } /** Unsafe version of {@link #mPreState(int) mPreState}. */ public static void nmPreState(long struct, int value) { memPutInt(struct + AINodeAnim.MPRESTATE, value); } /** Unsafe version of {@link #mPostState(int) mPostState}. */ public static void nmPostState(long struct, int value) { memPutInt(struct + AINodeAnim.MPOSTSTATE, value); } /** * Validates pointer members that should not be {@code NULL}. * * @param struct the struct to validate */ public static void validate(long struct) { if (nmNumPositionKeys(struct) != 0) { check(memGetAddress(struct + AINodeAnim.MPOSITIONKEYS)); } if (nmNumRotationKeys(struct) != 0) { check(memGetAddress(struct + AINodeAnim.MROTATIONKEYS)); } if (nmNumScalingKeys(struct) != 0) { check(memGetAddress(struct + AINodeAnim.MSCALINGKEYS)); } } /** * Calls {@link #validate(long)} for each struct contained in the specified struct array. * * @param array the struct array to validate * @param count the number of structs in {@code array} */ public static void validate(long array, int count) { for (int i = 0; i < count; i++) { validate(array + i * SIZEOF); } } // ----------------------------------- /** An array of {@link AINodeAnim} structs. */ public static class Buffer extends StructBuffer implements NativeResource { /** * Creates a new {@link AINodeAnim.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link AINodeAnim#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer newBufferInstance(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { return new Buffer(address, container, mark, pos, lim, cap); } @Override protected AINodeAnim newInstance(long address) { return new AINodeAnim(address, container); } @Override public int sizeof() { return SIZEOF; } /** Returns a {@link AIString} view of the {@code mNodeName} field. */ @NativeType("struct aiString") public AIString mNodeName() { return AINodeAnim.nmNodeName(address()); } /** Passes the {@code mNodeName} field to the specified {@link java.util.function.Consumer Consumer}. */ public AINodeAnim.Buffer mNodeName(java.util.function.Consumer consumer) { consumer.accept(mNodeName()); return this; } /** Returns the value of the {@code mNumPositionKeys} field. */ @NativeType("unsigned int") public int mNumPositionKeys() { return AINodeAnim.nmNumPositionKeys(address()); } /** Returns a {@link AIVectorKey.Buffer} view of the struct array pointed to by the {@code mPositionKeys} field. */ @Nullable @NativeType("struct aiVectorKey *") public AIVectorKey.Buffer mPositionKeys() { return AINodeAnim.nmPositionKeys(address()); } /** Returns the value of the {@code mNumRotationKeys} field. */ @NativeType("unsigned int") public int mNumRotationKeys() { return AINodeAnim.nmNumRotationKeys(address()); } /** Returns a {@link AIQuatKey.Buffer} view of the struct array pointed to by the {@code mRotationKeys} field. */ @Nullable @NativeType("struct aiQuatKey *") public AIQuatKey.Buffer mRotationKeys() { return AINodeAnim.nmRotationKeys(address()); } /** Returns the value of the {@code mNumScalingKeys} field. */ @NativeType("unsigned int") public int mNumScalingKeys() { return AINodeAnim.nmNumScalingKeys(address()); } /** Returns a {@link AIVectorKey.Buffer} view of the struct array pointed to by the {@code mScalingKeys} field. */ @Nullable @NativeType("struct aiVectorKey *") public AIVectorKey.Buffer mScalingKeys() { return AINodeAnim.nmScalingKeys(address()); } /** Returns the value of the {@code mPreState} field. */ @NativeType("aiAnimBehaviour") public int mPreState() { return AINodeAnim.nmPreState(address()); } /** Returns the value of the {@code mPostState} field. */ @NativeType("aiAnimBehaviour") public int mPostState() { return AINodeAnim.nmPostState(address()); } /** Copies the specified {@link AIString} to the {@code mNodeName} field. */ public AINodeAnim.Buffer mNodeName(@NativeType("struct aiString") AIString value) { AINodeAnim.nmNodeName(address(), value); return this; } /** Sets the address of the specified {@link AIVectorKey.Buffer} to the {@code mPositionKeys} field. */ public AINodeAnim.Buffer mPositionKeys(@Nullable @NativeType("struct aiVectorKey *") AIVectorKey.Buffer value) { AINodeAnim.nmPositionKeys(address(), value); return this; } /** Sets the address of the specified {@link AIQuatKey.Buffer} to the {@code mRotationKeys} field. */ public AINodeAnim.Buffer mRotationKeys(@Nullable @NativeType("struct aiQuatKey *") AIQuatKey.Buffer value) { AINodeAnim.nmRotationKeys(address(), value); return this; } /** Sets the address of the specified {@link AIVectorKey.Buffer} to the {@code mScalingKeys} field. */ public AINodeAnim.Buffer mScalingKeys(@Nullable @NativeType("struct aiVectorKey *") AIVectorKey.Buffer value) { AINodeAnim.nmScalingKeys(address(), value); return this; } /** Sets the specified value to the {@code mPreState} field. */ public AINodeAnim.Buffer mPreState(@NativeType("aiAnimBehaviour") int value) { AINodeAnim.nmPreState(address(), value); return this; } /** Sets the specified value to the {@code mPostState} field. */ public AINodeAnim.Buffer mPostState(@NativeType("aiAnimBehaviour") int value) { AINodeAnim.nmPostState(address(), value); return this; } } }




© 2015 - 2025 Weber Informatics LLC | Privacy Policy