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A portable Open Source library to import various well-known 3D model formats in a uniform manner.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.assimp;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * NOT CURRENTLY IN USE. An AnimMesh is an attachment to an {@link AIMesh} stores per-vertex animations for a particular frame.
 * 
 * 

You may think of an {@code aiAnimMesh} as a `patch` for the host mesh, which replaces only certain vertex data streams at a particular time. Each mesh * stores n attached attached meshes ({@link AIMesh}{@code ::mAnimMeshes}). The actual relationship between the time line and anim meshes is established by * {@code aiMeshAnim}, which references singular mesh attachments by their ID and binds them to a time offset.

* *

Member documentation

* *
    *
  • {@code mVertices} – * Replacement for {@link AIMesh}{@code ::mVertices}. If this array is non-{@code NULL}, it *must* contain {@code mNumVertices} entries. The corresponding array in the * host mesh must be non-{@code NULL} as well - animation meshes may neither add or nor remove vertex components (if a replacement array is {@code NULL} and the * corresponding source array is not, the source data is taken instead).
  • *
  • {@code mNormals} – Replacement for {@link AIMesh}{@code ::mNormals}.
  • *
  • {@code mTangents} – Replacement for {@link AIMesh}{@code ::mTangents}.
  • *
  • {@code mBitangents} – Replacement for {@link AIMesh}{@code ::mBitangents}.
  • *
  • {@code mColors} – Replacement for {@link AIMesh}{@code ::mColors}
  • *
  • {@code mTextureCoords} – Replacement for {@link AIMesh}{@code ::mTextureCoords}
  • *
  • {@code mNumVertices} – * The number of vertices in the {@code aiAnimMesh}, and thus the length of all the member arrays. This has always the same value as the * {@code mNumVertices} property in the corresponding {@link AIMesh}. It is duplicated here merely to make the length of the member arrays accessible even if * the {@code aiMesh} is not known, e.g. from language bindings.
  • *
* *

Layout

* *

 * struct aiAnimMesh {
 *     {@link AIVector3D struct aiVector3D} * mVertices;
 *     {@link AIVector3D struct aiVector3D} * mNormals;
 *     {@link AIVector3D struct aiVector3D} * mTangents;
 *     {@link AIVector3D struct aiVector3D} * mBitangents;
 *     {@link AIColor4D struct aiColor4D} * mColors[Assimp.AI_MAX_NUMBER_OF_COLOR_SETS];
 *     {@link AIVector3D struct aiVector3D} * mTextureCoords[Assimp.AI_MAX_NUMBER_OF_TEXTURECOORDS];
 *     unsigned int mNumVertices;
 * }
*/ @NativeType("struct aiAnimMesh") public class AIAnimMesh extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int MVERTICES, MNORMALS, MTANGENTS, MBITANGENTS, MCOLORS, MTEXTURECOORDS, MNUMVERTICES; static { Layout layout = __struct( __member(POINTER_SIZE), __member(POINTER_SIZE), __member(POINTER_SIZE), __member(POINTER_SIZE), __array(POINTER_SIZE, Assimp.AI_MAX_NUMBER_OF_COLOR_SETS), __array(POINTER_SIZE, Assimp.AI_MAX_NUMBER_OF_TEXTURECOORDS), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); MVERTICES = layout.offsetof(0); MNORMALS = layout.offsetof(1); MTANGENTS = layout.offsetof(2); MBITANGENTS = layout.offsetof(3); MCOLORS = layout.offsetof(4); MTEXTURECOORDS = layout.offsetof(5); MNUMVERTICES = layout.offsetof(6); } /** * Creates a {@link AIAnimMesh} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public AIAnimMesh(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** Returns a {@link AIVector3D.Buffer} view of the struct array pointed to by the {@code mVertices} field. */ @Nullable @NativeType("struct aiVector3D *") public AIVector3D.Buffer mVertices() { return nmVertices(address()); } /** Returns a {@link AIVector3D.Buffer} view of the struct array pointed to by the {@code mNormals} field. */ @Nullable @NativeType("struct aiVector3D *") public AIVector3D.Buffer mNormals() { return nmNormals(address()); } /** Returns a {@link AIVector3D.Buffer} view of the struct array pointed to by the {@code mTangents} field. */ @Nullable @NativeType("struct aiVector3D *") public AIVector3D.Buffer mTangents() { return nmTangents(address()); } /** Returns a {@link AIVector3D.Buffer} view of the struct array pointed to by the {@code mBitangents} field. */ @Nullable @NativeType("struct aiVector3D *") public AIVector3D.Buffer mBitangents() { return nmBitangents(address()); } /** Returns a {@link PointerBuffer} view of the {@code mColors} field. */ @NativeType("struct aiColor4D *[Assimp.AI_MAX_NUMBER_OF_COLOR_SETS]") public PointerBuffer mColors() { return nmColors(address()); } /** Returns a {@link AIColor4D} view of the pointer at the specified index of the {@code mColors} field. */ @Nullable @NativeType("struct aiColor4D *") public AIColor4D.Buffer mColors(int index) { return nmColors(address(), index); } /** Returns a {@link PointerBuffer} view of the {@code mTextureCoords} field. */ @NativeType("struct aiVector3D *[Assimp.AI_MAX_NUMBER_OF_TEXTURECOORDS]") public PointerBuffer mTextureCoords() { return nmTextureCoords(address()); } /** Returns a {@link AIVector3D} view of the pointer at the specified index of the {@code mTextureCoords} field. */ @Nullable @NativeType("struct aiVector3D *") public AIVector3D.Buffer mTextureCoords(int index) { return nmTextureCoords(address(), index); } /** Returns the value of the {@code mNumVertices} field. */ @NativeType("unsigned int") public int mNumVertices() { return nmNumVertices(address()); } /** Sets the address of the specified {@link AIVector3D.Buffer} to the {@code mVertices} field. */ public AIAnimMesh mVertices(@Nullable @NativeType("struct aiVector3D *") AIVector3D.Buffer value) { nmVertices(address(), value); return this; } /** Sets the address of the specified {@link AIVector3D.Buffer} to the {@code mNormals} field. */ public AIAnimMesh mNormals(@Nullable @NativeType("struct aiVector3D *") AIVector3D.Buffer value) { nmNormals(address(), value); return this; } /** Sets the address of the specified {@link AIVector3D.Buffer} to the {@code mTangents} field. */ public AIAnimMesh mTangents(@Nullable @NativeType("struct aiVector3D *") AIVector3D.Buffer value) { nmTangents(address(), value); return this; } /** Sets the address of the specified {@link AIVector3D.Buffer} to the {@code mBitangents} field. */ public AIAnimMesh mBitangents(@Nullable @NativeType("struct aiVector3D *") AIVector3D.Buffer value) { nmBitangents(address(), value); return this; } /** Copies the specified {@link PointerBuffer} to the {@code mColors} field. */ public AIAnimMesh mColors(@NativeType("struct aiColor4D *[Assimp.AI_MAX_NUMBER_OF_COLOR_SETS]") PointerBuffer value) { nmColors(address(), value); return this; } /** Copies the address of the specified {@link AIColor4D} at the specified index of the {@code mColors} field. */ public AIAnimMesh mColors(int index, @Nullable @NativeType("struct aiColor4D *") AIColor4D.Buffer value) { nmColors(address(), index, value); return this; } /** Copies the specified {@link PointerBuffer} to the {@code mTextureCoords} field. */ public AIAnimMesh mTextureCoords(@NativeType("struct aiVector3D *[Assimp.AI_MAX_NUMBER_OF_TEXTURECOORDS]") PointerBuffer value) { nmTextureCoords(address(), value); return this; } /** Copies the address of the specified {@link AIVector3D} at the specified index of the {@code mTextureCoords} field. */ public AIAnimMesh mTextureCoords(int index, @Nullable @NativeType("struct aiVector3D *") AIVector3D.Buffer value) { nmTextureCoords(address(), index, value); return this; } /** Sets the specified value to the {@code mNumVertices} field. */ public AIAnimMesh mNumVertices(@NativeType("unsigned int") int value) { nmNumVertices(address(), value); return this; } /** Initializes this struct with the specified values. */ public AIAnimMesh set( @Nullable AIVector3D.Buffer mVertices, @Nullable AIVector3D.Buffer mNormals, @Nullable AIVector3D.Buffer mTangents, @Nullable AIVector3D.Buffer mBitangents, PointerBuffer mColors, PointerBuffer mTextureCoords, int mNumVertices ) { mVertices(mVertices); mNormals(mNormals); mTangents(mTangents); mBitangents(mBitangents); mColors(mColors); mTextureCoords(mTextureCoords); mNumVertices(mNumVertices); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public AIAnimMesh set(AIAnimMesh src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@link AIAnimMesh} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static AIAnimMesh malloc() { return wrap(AIAnimMesh.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@link AIAnimMesh} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static AIAnimMesh calloc() { return wrap(AIAnimMesh.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@link AIAnimMesh} instance allocated with {@link BufferUtils}. */ public static AIAnimMesh create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(AIAnimMesh.class, memAddress(container), container); } /** Returns a new {@link AIAnimMesh} instance for the specified memory address. */ public static AIAnimMesh create(long address) { return wrap(AIAnimMesh.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static AIAnimMesh createSafe(long address) { return address == NULL ? null : wrap(AIAnimMesh.class, address); } /** * Returns a new {@link AIAnimMesh.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static AIAnimMesh.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link AIAnimMesh.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static AIAnimMesh.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link AIAnimMesh.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static AIAnimMesh.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link AIAnimMesh.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static AIAnimMesh.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static AIAnimMesh.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } // ----------------------------------- /** Returns a new {@link AIAnimMesh} instance allocated on the thread-local {@link MemoryStack}. */ public static AIAnimMesh mallocStack() { return mallocStack(stackGet()); } /** Returns a new {@link AIAnimMesh} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. */ public static AIAnimMesh callocStack() { return callocStack(stackGet()); } /** * Returns a new {@link AIAnimMesh} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static AIAnimMesh mallocStack(MemoryStack stack) { return wrap(AIAnimMesh.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@link AIAnimMesh} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static AIAnimMesh callocStack(MemoryStack stack) { return wrap(AIAnimMesh.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link AIAnimMesh.Buffer} instance allocated on the thread-local {@link MemoryStack}. * * @param capacity the buffer capacity */ public static AIAnimMesh.Buffer mallocStack(int capacity) { return mallocStack(capacity, stackGet()); } /** * Returns a new {@link AIAnimMesh.Buffer} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. * * @param capacity the buffer capacity */ public static AIAnimMesh.Buffer callocStack(int capacity) { return callocStack(capacity, stackGet()); } /** * Returns a new {@link AIAnimMesh.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static AIAnimMesh.Buffer mallocStack(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link AIAnimMesh.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static AIAnimMesh.Buffer callocStack(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #mVertices}. */ @Nullable public static AIVector3D.Buffer nmVertices(long struct) { return AIVector3D.createSafe(memGetAddress(struct + AIAnimMesh.MVERTICES), nmNumVertices(struct)); } /** Unsafe version of {@link #mNormals}. */ @Nullable public static AIVector3D.Buffer nmNormals(long struct) { return AIVector3D.createSafe(memGetAddress(struct + AIAnimMesh.MNORMALS), nmNumVertices(struct)); } /** Unsafe version of {@link #mTangents}. */ @Nullable public static AIVector3D.Buffer nmTangents(long struct) { return AIVector3D.createSafe(memGetAddress(struct + AIAnimMesh.MTANGENTS), nmNumVertices(struct)); } /** Unsafe version of {@link #mBitangents}. */ @Nullable public static AIVector3D.Buffer nmBitangents(long struct) { return AIVector3D.createSafe(memGetAddress(struct + AIAnimMesh.MBITANGENTS), nmNumVertices(struct)); } /** Unsafe version of {@link #mColors}. */ public static PointerBuffer nmColors(long struct) { return memPointerBuffer(struct + AIAnimMesh.MCOLORS, Assimp.AI_MAX_NUMBER_OF_COLOR_SETS); } /** Unsafe version of {@link #mColors(int) mColors}. */ @Nullable public static AIColor4D.Buffer nmColors(long struct, int index) { return AIColor4D.createSafe(memGetAddress(struct + AIAnimMesh.MCOLORS + check(index, Assimp.AI_MAX_NUMBER_OF_COLOR_SETS) * POINTER_SIZE), nmNumVertices(struct)); } /** Unsafe version of {@link #mTextureCoords}. */ public static PointerBuffer nmTextureCoords(long struct) { return memPointerBuffer(struct + AIAnimMesh.MTEXTURECOORDS, Assimp.AI_MAX_NUMBER_OF_TEXTURECOORDS); } /** Unsafe version of {@link #mTextureCoords(int) mTextureCoords}. */ @Nullable public static AIVector3D.Buffer nmTextureCoords(long struct, int index) { return AIVector3D.createSafe(memGetAddress(struct + AIAnimMesh.MTEXTURECOORDS + check(index, Assimp.AI_MAX_NUMBER_OF_TEXTURECOORDS) * POINTER_SIZE), nmNumVertices(struct)); } /** Unsafe version of {@link #mNumVertices}. */ public static int nmNumVertices(long struct) { return UNSAFE.getInt(null, struct + AIAnimMesh.MNUMVERTICES); } /** Unsafe version of {@link #mVertices(AIVector3D.Buffer) mVertices}. */ public static void nmVertices(long struct, @Nullable AIVector3D.Buffer value) { memPutAddress(struct + AIAnimMesh.MVERTICES, memAddressSafe(value)); } /** Unsafe version of {@link #mNormals(AIVector3D.Buffer) mNormals}. */ public static void nmNormals(long struct, @Nullable AIVector3D.Buffer value) { memPutAddress(struct + AIAnimMesh.MNORMALS, memAddressSafe(value)); } /** Unsafe version of {@link #mTangents(AIVector3D.Buffer) mTangents}. */ public static void nmTangents(long struct, @Nullable AIVector3D.Buffer value) { memPutAddress(struct + AIAnimMesh.MTANGENTS, memAddressSafe(value)); } /** Unsafe version of {@link #mBitangents(AIVector3D.Buffer) mBitangents}. */ public static void nmBitangents(long struct, @Nullable AIVector3D.Buffer value) { memPutAddress(struct + AIAnimMesh.MBITANGENTS, memAddressSafe(value)); } /** Unsafe version of {@link #mColors(PointerBuffer) mColors}. */ public static void nmColors(long struct, PointerBuffer value) { if (CHECKS) { checkGT(value, Assimp.AI_MAX_NUMBER_OF_COLOR_SETS); } memCopy(memAddress(value), struct + AIAnimMesh.MCOLORS, value.remaining() * POINTER_SIZE); } /** Unsafe version of {@link #mColors(int, AIColor4D.Buffer) mColors}. */ public static void nmColors(long struct, int index, @Nullable AIColor4D.Buffer value) { memPutAddress(struct + AIAnimMesh.MCOLORS + check(index, Assimp.AI_MAX_NUMBER_OF_COLOR_SETS) * POINTER_SIZE, memAddressSafe(value)); } /** Unsafe version of {@link #mTextureCoords(PointerBuffer) mTextureCoords}. */ public static void nmTextureCoords(long struct, PointerBuffer value) { if (CHECKS) { checkGT(value, Assimp.AI_MAX_NUMBER_OF_TEXTURECOORDS); } memCopy(memAddress(value), struct + AIAnimMesh.MTEXTURECOORDS, value.remaining() * POINTER_SIZE); } /** Unsafe version of {@link #mTextureCoords(int, AIVector3D.Buffer) mTextureCoords}. */ public static void nmTextureCoords(long struct, int index, @Nullable AIVector3D.Buffer value) { memPutAddress(struct + AIAnimMesh.MTEXTURECOORDS + check(index, Assimp.AI_MAX_NUMBER_OF_TEXTURECOORDS) * POINTER_SIZE, memAddressSafe(value)); } /** Sets the specified value to the {@code mNumVertices} field of the specified {@code struct}. */ public static void nmNumVertices(long struct, int value) { UNSAFE.putInt(null, struct + AIAnimMesh.MNUMVERTICES, value); } // ----------------------------------- /** An array of {@link AIAnimMesh} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final AIAnimMesh ELEMENT_FACTORY = AIAnimMesh.create(-1L); /** * Creates a new {@link AIAnimMesh.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link AIAnimMesh#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected AIAnimMesh getElementFactory() { return ELEMENT_FACTORY; } /** Returns a {@link AIVector3D.Buffer} view of the struct array pointed to by the {@code mVertices} field. */ @Nullable @NativeType("struct aiVector3D *") public AIVector3D.Buffer mVertices() { return AIAnimMesh.nmVertices(address()); } /** Returns a {@link AIVector3D.Buffer} view of the struct array pointed to by the {@code mNormals} field. */ @Nullable @NativeType("struct aiVector3D *") public AIVector3D.Buffer mNormals() { return AIAnimMesh.nmNormals(address()); } /** Returns a {@link AIVector3D.Buffer} view of the struct array pointed to by the {@code mTangents} field. */ @Nullable @NativeType("struct aiVector3D *") public AIVector3D.Buffer mTangents() { return AIAnimMesh.nmTangents(address()); } /** Returns a {@link AIVector3D.Buffer} view of the struct array pointed to by the {@code mBitangents} field. */ @Nullable @NativeType("struct aiVector3D *") public AIVector3D.Buffer mBitangents() { return AIAnimMesh.nmBitangents(address()); } /** Returns a {@link PointerBuffer} view of the {@code mColors} field. */ @NativeType("struct aiColor4D *[Assimp.AI_MAX_NUMBER_OF_COLOR_SETS]") public PointerBuffer mColors() { return AIAnimMesh.nmColors(address()); } /** Returns a {@link AIColor4D} view of the pointer at the specified index of the {@code mColors} field. */ @Nullable @NativeType("struct aiColor4D *") public AIColor4D.Buffer mColors(int index) { return AIAnimMesh.nmColors(address(), index); } /** Returns a {@link PointerBuffer} view of the {@code mTextureCoords} field. */ @NativeType("struct aiVector3D *[Assimp.AI_MAX_NUMBER_OF_TEXTURECOORDS]") public PointerBuffer mTextureCoords() { return AIAnimMesh.nmTextureCoords(address()); } /** Returns a {@link AIVector3D} view of the pointer at the specified index of the {@code mTextureCoords} field. */ @Nullable @NativeType("struct aiVector3D *") public AIVector3D.Buffer mTextureCoords(int index) { return AIAnimMesh.nmTextureCoords(address(), index); } /** Returns the value of the {@code mNumVertices} field. */ @NativeType("unsigned int") public int mNumVertices() { return AIAnimMesh.nmNumVertices(address()); } /** Sets the address of the specified {@link AIVector3D.Buffer} to the {@code mVertices} field. */ public AIAnimMesh.Buffer mVertices(@Nullable @NativeType("struct aiVector3D *") AIVector3D.Buffer value) { AIAnimMesh.nmVertices(address(), value); return this; } /** Sets the address of the specified {@link AIVector3D.Buffer} to the {@code mNormals} field. */ public AIAnimMesh.Buffer mNormals(@Nullable @NativeType("struct aiVector3D *") AIVector3D.Buffer value) { AIAnimMesh.nmNormals(address(), value); return this; } /** Sets the address of the specified {@link AIVector3D.Buffer} to the {@code mTangents} field. */ public AIAnimMesh.Buffer mTangents(@Nullable @NativeType("struct aiVector3D *") AIVector3D.Buffer value) { AIAnimMesh.nmTangents(address(), value); return this; } /** Sets the address of the specified {@link AIVector3D.Buffer} to the {@code mBitangents} field. */ public AIAnimMesh.Buffer mBitangents(@Nullable @NativeType("struct aiVector3D *") AIVector3D.Buffer value) { AIAnimMesh.nmBitangents(address(), value); return this; } /** Copies the specified {@link PointerBuffer} to the {@code mColors} field. */ public AIAnimMesh.Buffer mColors(@NativeType("struct aiColor4D *[Assimp.AI_MAX_NUMBER_OF_COLOR_SETS]") PointerBuffer value) { AIAnimMesh.nmColors(address(), value); return this; } /** Copies the address of the specified {@link AIColor4D} at the specified index of the {@code mColors} field. */ public AIAnimMesh.Buffer mColors(int index, @Nullable @NativeType("struct aiColor4D *") AIColor4D.Buffer value) { AIAnimMesh.nmColors(address(), index, value); return this; } /** Copies the specified {@link PointerBuffer} to the {@code mTextureCoords} field. */ public AIAnimMesh.Buffer mTextureCoords(@NativeType("struct aiVector3D *[Assimp.AI_MAX_NUMBER_OF_TEXTURECOORDS]") PointerBuffer value) { AIAnimMesh.nmTextureCoords(address(), value); return this; } /** Copies the address of the specified {@link AIVector3D} at the specified index of the {@code mTextureCoords} field. */ public AIAnimMesh.Buffer mTextureCoords(int index, @Nullable @NativeType("struct aiVector3D *") AIVector3D.Buffer value) { AIAnimMesh.nmTextureCoords(address(), index, value); return this; } /** Sets the specified value to the {@code mNumVertices} field. */ public AIAnimMesh.Buffer mNumVertices(@NativeType("unsigned int") int value) { AIAnimMesh.nmNumVertices(address(), value); return this; } } }




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