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A portable Open Source library to import various well-known 3D model formats in a uniform manner.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.assimp;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;

/**
 * Helper structure to describe a light source.
 * 
 * 

Assimp supports multiple sorts of light sources, including directional, point and spot lights. All of them are defined with just a single structure and * distinguished by their parameters. Note - some file formats (such as 3DS, ASE) export a "target point" - the point a spot light is looking at (it can * even be animated). Assimp writes the target point as a subnode of a spotlights's main node, called "<spotName>.Target". However, this is just * additional information then, the transformation tracks of the main node make the spot light already point in the right direction.

* *

Member documentation

* *
    *
  • {@code mName} – * The name of the light source. There must be a node in the scenegraph with the same name. This node specifies the position of the light in the scene * hierarchy and can be animated.
  • *
  • {@code mType} – The type of the light source. {@link Assimp#aiLightSource_UNDEFINED LightSource_UNDEFINED} is not a valid value for this member.
  • *
  • {@code mPosition} – * Position of the light source in space. Relative to the transformation of the node corresponding to the light. The position is undefined for directional * lights.
  • *
  • {@code mDirection} – * Direction of the light source in space. Relative to the transformation of the node corresponding to the light. The direction is undefined for point * lights. The vector may be normalized, but it needn't.
  • *
  • {@code mUp} – * Up direction of the light source in space. Relative to the transformation of the node corresponding to the light. The direction is undefined for point * lights. The vector may be normalized, but it needn't.
  • *
  • {@code mAttenuationConstant} – * Constant light attenuation factor. The intensity of the light source at a given distance 'd' from the light's position is * {@code Atten = 1/( att0 + att1 * d + att2 * d*d)}. This member corresponds to the att0 variable in the equation. Naturally undefined for directional * lights.
  • *
  • {@code mAttenuationLinear} – * Linear light attenuation factor. The intensity of the light source at a given distance 'd' from the light's position is * {@code Atten = 1/( att0 + att1 * d + att2 * d*d)}. This member corresponds to the att1 variable in the equation. Naturally undefined for directional * lights.
  • *
  • {@code mAttenuationQuadratic} – * Quadratic light attenuation factor. The intensity of the light source at a given distance 'd' from the light's position is * {@code Atten = 1/( att0 + att1 * d + att2 * d*d)}. This member corresponds to the att2 variable in the equation. Naturally undefined for directional * lights.
  • *
  • {@code mColorDiffuse} – * Diffuse color of the light source. The diffuse light color is multiplied with the diffuse material color to obtain the final color that contributes to * the diffuse shading term.
  • *
  • {@code mColorSpecular} – * Specular color of the light source. The specular light color is multiplied with the specular material color to obtain the final color that contributes * to the specular shading term.
  • *
  • {@code mColorAmbient} – * Ambient color of the light source. The ambient light color is multiplied with the ambient material color to obtain the final color that contributes to * the ambient shading term. Most renderers will ignore this value it, is just a remaining of the fixed-function pipeline that is still supported by quite * many file formats.
  • *
  • {@code mAngleInnerCone} – * Inner angle of a spot light's light cone. The spot light has maximum influence on objects inside this angle. The angle is given in radians. It is 2PI * for point lights and undefined for directional lights.
  • *
  • {@code mAngleOuterCone} – * Outer angle of a spot light's light cone. The spot light does not affect objects outside this angle. The angle is given in radians. It is 2PI for point * lights and undefined for directional lights. The outer angle must be greater than or equal to the inner angle. It is assumed that the application uses * a smooth interpolation between the inner and the outer cone of the spot light.
  • *
  • {@code mSize} – Size of area light source.
  • *
* *

Layout

* *

 * struct aiLight {
 *     {@link AIString struct aiString} mName;
 *     aiLightSourceType mType;
 *     {@link AIVector3D struct aiVector3D} mPosition;
 *     {@link AIVector3D struct aiVector3D} mDirection;
 *     {@link AIVector3D struct aiVector3D} mUp;
 *     float mAttenuationConstant;
 *     float mAttenuationLinear;
 *     float mAttenuationQuadratic;
 *     {@link AIColor3D struct aiColor3D} mColorDiffuse;
 *     {@link AIColor3D struct aiColor3D} mColorSpecular;
 *     {@link AIColor3D struct aiColor3D} mColorAmbient;
 *     float mAngleInnerCone;
 *     float mAngleOuterCone;
 *     {@link AIVector2D struct aiVector2D} mSize;
 * }
*/ @NativeType("struct aiLight") public class AILight extends Struct { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int MNAME, MTYPE, MPOSITION, MDIRECTION, MUP, MATTENUATIONCONSTANT, MATTENUATIONLINEAR, MATTENUATIONQUADRATIC, MCOLORDIFFUSE, MCOLORSPECULAR, MCOLORAMBIENT, MANGLEINNERCONE, MANGLEOUTERCONE, MSIZE; static { Layout layout = __struct( __member(AIString.SIZEOF, AIString.ALIGNOF), __member(4), __member(AIVector3D.SIZEOF, AIVector3D.ALIGNOF), __member(AIVector3D.SIZEOF, AIVector3D.ALIGNOF), __member(AIVector3D.SIZEOF, AIVector3D.ALIGNOF), __member(4), __member(4), __member(4), __member(AIColor3D.SIZEOF, AIColor3D.ALIGNOF), __member(AIColor3D.SIZEOF, AIColor3D.ALIGNOF), __member(AIColor3D.SIZEOF, AIColor3D.ALIGNOF), __member(4), __member(4), __member(AIVector2D.SIZEOF, AIVector2D.ALIGNOF) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); MNAME = layout.offsetof(0); MTYPE = layout.offsetof(1); MPOSITION = layout.offsetof(2); MDIRECTION = layout.offsetof(3); MUP = layout.offsetof(4); MATTENUATIONCONSTANT = layout.offsetof(5); MATTENUATIONLINEAR = layout.offsetof(6); MATTENUATIONQUADRATIC = layout.offsetof(7); MCOLORDIFFUSE = layout.offsetof(8); MCOLORSPECULAR = layout.offsetof(9); MCOLORAMBIENT = layout.offsetof(10); MANGLEINNERCONE = layout.offsetof(11); MANGLEOUTERCONE = layout.offsetof(12); MSIZE = layout.offsetof(13); } /** * Creates a {@link AILight} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public AILight(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** Returns a {@link AIString} view of the {@code mName} field. */ @NativeType("struct aiString") public AIString mName() { return nmName(address()); } /** Passes the {@code mName} field to the specified {@link java.util.function.Consumer Consumer}. */ public AILight mName(java.util.function.Consumer consumer) { consumer.accept(mName()); return this; } /** Returns the value of the {@code mType} field. */ @NativeType("aiLightSourceType") public int mType() { return nmType(address()); } /** Returns a {@link AIVector3D} view of the {@code mPosition} field. */ @NativeType("struct aiVector3D") public AIVector3D mPosition() { return nmPosition(address()); } /** Passes the {@code mPosition} field to the specified {@link java.util.function.Consumer Consumer}. */ public AILight mPosition(java.util.function.Consumer consumer) { consumer.accept(mPosition()); return this; } /** Returns a {@link AIVector3D} view of the {@code mDirection} field. */ @NativeType("struct aiVector3D") public AIVector3D mDirection() { return nmDirection(address()); } /** Passes the {@code mDirection} field to the specified {@link java.util.function.Consumer Consumer}. */ public AILight mDirection(java.util.function.Consumer consumer) { consumer.accept(mDirection()); return this; } /** Returns a {@link AIVector3D} view of the {@code mUp} field. */ @NativeType("struct aiVector3D") public AIVector3D mUp() { return nmUp(address()); } /** Passes the {@code mUp} field to the specified {@link java.util.function.Consumer Consumer}. */ public AILight mUp(java.util.function.Consumer consumer) { consumer.accept(mUp()); return this; } /** Returns the value of the {@code mAttenuationConstant} field. */ public float mAttenuationConstant() { return nmAttenuationConstant(address()); } /** Returns the value of the {@code mAttenuationLinear} field. */ public float mAttenuationLinear() { return nmAttenuationLinear(address()); } /** Returns the value of the {@code mAttenuationQuadratic} field. */ public float mAttenuationQuadratic() { return nmAttenuationQuadratic(address()); } /** Returns a {@link AIColor3D} view of the {@code mColorDiffuse} field. */ @NativeType("struct aiColor3D") public AIColor3D mColorDiffuse() { return nmColorDiffuse(address()); } /** Returns a {@link AIColor3D} view of the {@code mColorSpecular} field. */ @NativeType("struct aiColor3D") public AIColor3D mColorSpecular() { return nmColorSpecular(address()); } /** Returns a {@link AIColor3D} view of the {@code mColorAmbient} field. */ @NativeType("struct aiColor3D") public AIColor3D mColorAmbient() { return nmColorAmbient(address()); } /** Returns the value of the {@code mAngleInnerCone} field. */ public float mAngleInnerCone() { return nmAngleInnerCone(address()); } /** Returns the value of the {@code mAngleOuterCone} field. */ public float mAngleOuterCone() { return nmAngleOuterCone(address()); } /** Returns a {@link AIVector2D} view of the {@code mSize} field. */ @NativeType("struct aiVector2D") public AIVector2D mSize() { return nmSize(address()); } // ----------------------------------- /** Returns a new {@link AILight} instance for the specified memory address. */ public static AILight create(long address) { return wrap(AILight.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static AILight createSafe(long address) { return address == NULL ? null : wrap(AILight.class, address); } /** * Create a {@link AILight.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static AILight.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static AILight.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } // ----------------------------------- /** Unsafe version of {@link #mName}. */ public static AIString nmName(long struct) { return AIString.create(struct + AILight.MNAME); } /** Unsafe version of {@link #mType}. */ public static int nmType(long struct) { return UNSAFE.getInt(null, struct + AILight.MTYPE); } /** Unsafe version of {@link #mPosition}. */ public static AIVector3D nmPosition(long struct) { return AIVector3D.create(struct + AILight.MPOSITION); } /** Unsafe version of {@link #mDirection}. */ public static AIVector3D nmDirection(long struct) { return AIVector3D.create(struct + AILight.MDIRECTION); } /** Unsafe version of {@link #mUp}. */ public static AIVector3D nmUp(long struct) { return AIVector3D.create(struct + AILight.MUP); } /** Unsafe version of {@link #mAttenuationConstant}. */ public static float nmAttenuationConstant(long struct) { return UNSAFE.getFloat(null, struct + AILight.MATTENUATIONCONSTANT); } /** Unsafe version of {@link #mAttenuationLinear}. */ public static float nmAttenuationLinear(long struct) { return UNSAFE.getFloat(null, struct + AILight.MATTENUATIONLINEAR); } /** Unsafe version of {@link #mAttenuationQuadratic}. */ public static float nmAttenuationQuadratic(long struct) { return UNSAFE.getFloat(null, struct + AILight.MATTENUATIONQUADRATIC); } /** Unsafe version of {@link #mColorDiffuse}. */ public static AIColor3D nmColorDiffuse(long struct) { return AIColor3D.create(struct + AILight.MCOLORDIFFUSE); } /** Unsafe version of {@link #mColorSpecular}. */ public static AIColor3D nmColorSpecular(long struct) { return AIColor3D.create(struct + AILight.MCOLORSPECULAR); } /** Unsafe version of {@link #mColorAmbient}. */ public static AIColor3D nmColorAmbient(long struct) { return AIColor3D.create(struct + AILight.MCOLORAMBIENT); } /** Unsafe version of {@link #mAngleInnerCone}. */ public static float nmAngleInnerCone(long struct) { return UNSAFE.getFloat(null, struct + AILight.MANGLEINNERCONE); } /** Unsafe version of {@link #mAngleOuterCone}. */ public static float nmAngleOuterCone(long struct) { return UNSAFE.getFloat(null, struct + AILight.MANGLEOUTERCONE); } /** Unsafe version of {@link #mSize}. */ public static AIVector2D nmSize(long struct) { return AIVector2D.create(struct + AILight.MSIZE); } // ----------------------------------- /** An array of {@link AILight} structs. */ public static class Buffer extends StructBuffer { private static final AILight ELEMENT_FACTORY = AILight.create(-1L); /** * Creates a new {@link AILight.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link AILight#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected AILight getElementFactory() { return ELEMENT_FACTORY; } /** Returns a {@link AIString} view of the {@code mName} field. */ @NativeType("struct aiString") public AIString mName() { return AILight.nmName(address()); } /** Passes the {@code mName} field to the specified {@link java.util.function.Consumer Consumer}. */ public AILight.Buffer mName(java.util.function.Consumer consumer) { consumer.accept(mName()); return this; } /** Returns the value of the {@code mType} field. */ @NativeType("aiLightSourceType") public int mType() { return AILight.nmType(address()); } /** Returns a {@link AIVector3D} view of the {@code mPosition} field. */ @NativeType("struct aiVector3D") public AIVector3D mPosition() { return AILight.nmPosition(address()); } /** Passes the {@code mPosition} field to the specified {@link java.util.function.Consumer Consumer}. */ public AILight.Buffer mPosition(java.util.function.Consumer consumer) { consumer.accept(mPosition()); return this; } /** Returns a {@link AIVector3D} view of the {@code mDirection} field. */ @NativeType("struct aiVector3D") public AIVector3D mDirection() { return AILight.nmDirection(address()); } /** Passes the {@code mDirection} field to the specified {@link java.util.function.Consumer Consumer}. */ public AILight.Buffer mDirection(java.util.function.Consumer consumer) { consumer.accept(mDirection()); return this; } /** Returns a {@link AIVector3D} view of the {@code mUp} field. */ @NativeType("struct aiVector3D") public AIVector3D mUp() { return AILight.nmUp(address()); } /** Passes the {@code mUp} field to the specified {@link java.util.function.Consumer Consumer}. */ public AILight.Buffer mUp(java.util.function.Consumer consumer) { consumer.accept(mUp()); return this; } /** Returns the value of the {@code mAttenuationConstant} field. */ public float mAttenuationConstant() { return AILight.nmAttenuationConstant(address()); } /** Returns the value of the {@code mAttenuationLinear} field. */ public float mAttenuationLinear() { return AILight.nmAttenuationLinear(address()); } /** Returns the value of the {@code mAttenuationQuadratic} field. */ public float mAttenuationQuadratic() { return AILight.nmAttenuationQuadratic(address()); } /** Returns a {@link AIColor3D} view of the {@code mColorDiffuse} field. */ @NativeType("struct aiColor3D") public AIColor3D mColorDiffuse() { return AILight.nmColorDiffuse(address()); } /** Returns a {@link AIColor3D} view of the {@code mColorSpecular} field. */ @NativeType("struct aiColor3D") public AIColor3D mColorSpecular() { return AILight.nmColorSpecular(address()); } /** Returns a {@link AIColor3D} view of the {@code mColorAmbient} field. */ @NativeType("struct aiColor3D") public AIColor3D mColorAmbient() { return AILight.nmColorAmbient(address()); } /** Returns the value of the {@code mAngleInnerCone} field. */ public float mAngleInnerCone() { return AILight.nmAngleInnerCone(address()); } /** Returns the value of the {@code mAngleOuterCone} field. */ public float mAngleOuterCone() { return AILight.nmAngleOuterCone(address()); } /** Returns a {@link AIVector2D} view of the {@code mSize} field. */ @NativeType("struct aiVector2D") public AIVector2D mSize() { return AILight.nmSize(address()); } } }




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