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A portable Open Source library to import various well-known 3D model formats in a uniform manner.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.assimp;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Data structure for a material.
 * 
 * 

Material data is stored using a key-value structure. A single key-value pair is called a 'material property'. C++ users should use the provided member * functions of {@code aiMaterial} to process material properties, C users have to stick with the {@code aiMaterialGetXXX} family of unbound functions. * The library defines a set of standard keys (AI_MATKEY_XXX).

* *

Member documentation

* *
    *
  • {@code mProperties} – List of all material properties loaded.
  • *
  • {@code mNumProperties} – Number of properties in the data base
  • *
  • {@code mNumAllocated} – Storage allocated
  • *
* *

Layout

* *

 * struct aiMaterial {
 *     {@link AIMaterialProperty struct aiMaterialProperty} ** mProperties;
 *     unsigned int mNumProperties;
 *     unsigned int mNumAllocated;
 * }
*/ @NativeType("struct aiMaterial") public class AIMaterial extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int MPROPERTIES, MNUMPROPERTIES, MNUMALLOCATED; static { Layout layout = __struct( __member(POINTER_SIZE), __member(4), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); MPROPERTIES = layout.offsetof(0); MNUMPROPERTIES = layout.offsetof(1); MNUMALLOCATED = layout.offsetof(2); } /** * Creates a {@link AIMaterial} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public AIMaterial(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** Returns a {@link PointerBuffer} view of the data pointed to by the {@code mProperties} field. */ @NativeType("struct aiMaterialProperty **") public PointerBuffer mProperties() { return nmProperties(address()); } /** Returns the value of the {@code mNumProperties} field. */ @NativeType("unsigned int") public int mNumProperties() { return nmNumProperties(address()); } /** Returns the value of the {@code mNumAllocated} field. */ @NativeType("unsigned int") public int mNumAllocated() { return nmNumAllocated(address()); } /** Sets the address of the specified {@link PointerBuffer} to the {@code mProperties} field. */ public AIMaterial mProperties(@NativeType("struct aiMaterialProperty **") PointerBuffer value) { nmProperties(address(), value); return this; } /** Sets the specified value to the {@code mNumAllocated} field. */ public AIMaterial mNumAllocated(@NativeType("unsigned int") int value) { nmNumAllocated(address(), value); return this; } /** Initializes this struct with the specified values. */ public AIMaterial set( PointerBuffer mProperties, int mNumAllocated ) { mProperties(mProperties); mNumAllocated(mNumAllocated); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public AIMaterial set(AIMaterial src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@link AIMaterial} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static AIMaterial malloc() { return wrap(AIMaterial.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@link AIMaterial} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static AIMaterial calloc() { return wrap(AIMaterial.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@link AIMaterial} instance allocated with {@link BufferUtils}. */ public static AIMaterial create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(AIMaterial.class, memAddress(container), container); } /** Returns a new {@link AIMaterial} instance for the specified memory address. */ public static AIMaterial create(long address) { return wrap(AIMaterial.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static AIMaterial createSafe(long address) { return address == NULL ? null : wrap(AIMaterial.class, address); } /** * Returns a new {@link AIMaterial.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static AIMaterial.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link AIMaterial.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static AIMaterial.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link AIMaterial.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static AIMaterial.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link AIMaterial.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static AIMaterial.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static AIMaterial.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } // ----------------------------------- /** Returns a new {@link AIMaterial} instance allocated on the thread-local {@link MemoryStack}. */ public static AIMaterial mallocStack() { return mallocStack(stackGet()); } /** Returns a new {@link AIMaterial} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. */ public static AIMaterial callocStack() { return callocStack(stackGet()); } /** * Returns a new {@link AIMaterial} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static AIMaterial mallocStack(MemoryStack stack) { return wrap(AIMaterial.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@link AIMaterial} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static AIMaterial callocStack(MemoryStack stack) { return wrap(AIMaterial.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link AIMaterial.Buffer} instance allocated on the thread-local {@link MemoryStack}. * * @param capacity the buffer capacity */ public static AIMaterial.Buffer mallocStack(int capacity) { return mallocStack(capacity, stackGet()); } /** * Returns a new {@link AIMaterial.Buffer} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. * * @param capacity the buffer capacity */ public static AIMaterial.Buffer callocStack(int capacity) { return callocStack(capacity, stackGet()); } /** * Returns a new {@link AIMaterial.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static AIMaterial.Buffer mallocStack(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link AIMaterial.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static AIMaterial.Buffer callocStack(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #mProperties() mProperties}. */ public static PointerBuffer nmProperties(long struct) { return memPointerBuffer(memGetAddress(struct + AIMaterial.MPROPERTIES), nmNumProperties(struct)); } /** Unsafe version of {@link #mNumProperties}. */ public static int nmNumProperties(long struct) { return UNSAFE.getInt(null, struct + AIMaterial.MNUMPROPERTIES); } /** Unsafe version of {@link #mNumAllocated}. */ public static int nmNumAllocated(long struct) { return UNSAFE.getInt(null, struct + AIMaterial.MNUMALLOCATED); } /** Unsafe version of {@link #mProperties(PointerBuffer) mProperties}. */ public static void nmProperties(long struct, PointerBuffer value) { memPutAddress(struct + AIMaterial.MPROPERTIES, memAddress(value)); nmNumProperties(struct, value.remaining()); } /** Sets the specified value to the {@code mNumProperties} field of the specified {@code struct}. */ public static void nmNumProperties(long struct, int value) { UNSAFE.putInt(null, struct + AIMaterial.MNUMPROPERTIES, value); } /** Unsafe version of {@link #mNumAllocated(int) mNumAllocated}. */ public static void nmNumAllocated(long struct, int value) { UNSAFE.putInt(null, struct + AIMaterial.MNUMALLOCATED, value); } /** * Validates pointer members that should not be {@code NULL}. * * @param struct the struct to validate */ public static void validate(long struct) { check(memGetAddress(struct + AIMaterial.MPROPERTIES)); } /** * Calls {@link #validate(long)} for each struct contained in the specified struct array. * * @param array the struct array to validate * @param count the number of structs in {@code array} */ public static void validate(long array, int count) { for (int i = 0; i < count; i++) { validate(array + i * SIZEOF); } } // ----------------------------------- /** An array of {@link AIMaterial} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final AIMaterial ELEMENT_FACTORY = AIMaterial.create(-1L); /** * Creates a new {@link AIMaterial.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link AIMaterial#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected AIMaterial getElementFactory() { return ELEMENT_FACTORY; } /** Returns a {@link PointerBuffer} view of the data pointed to by the {@code mProperties} field. */ @NativeType("struct aiMaterialProperty **") public PointerBuffer mProperties() { return AIMaterial.nmProperties(address()); } /** Returns the value of the {@code mNumProperties} field. */ @NativeType("unsigned int") public int mNumProperties() { return AIMaterial.nmNumProperties(address()); } /** Returns the value of the {@code mNumAllocated} field. */ @NativeType("unsigned int") public int mNumAllocated() { return AIMaterial.nmNumAllocated(address()); } /** Sets the address of the specified {@link PointerBuffer} to the {@code mProperties} field. */ public AIMaterial.Buffer mProperties(@NativeType("struct aiMaterialProperty **") PointerBuffer value) { AIMaterial.nmProperties(address(), value); return this; } /** Sets the specified value to the {@code mNumAllocated} field. */ public AIMaterial.Buffer mNumAllocated(@NativeType("unsigned int") int value) { AIMaterial.nmNumAllocated(address(), value); return this; } } }




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