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A portable Open Source library to import various well-known 3D model formats in a uniform manner.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.assimp;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Defines how an UV channel is transformed.
 * 
 * 

This is just a helper structure for the {@link Assimp#_AI_MATKEY_UVTRANSFORM_BASE} key. See its documentation for more details.

* *

Typically you'll want to build a matrix of this information. However, we keep separate scaling/translation/rotation values to make it easier to process * and optimize UV transformations internally.

* *

Member documentation

* *
    *
  • {@code mTranslation} – Translation on the u and v axes. The default value is (0|0).
  • *
  • {@code mScaling} – Scaling on the u and v axes. The default value is (1|1).
  • *
  • {@code mRotation} – Rotation - in counter-clockwise direction. The rotation angle is specified in radians. The rotation center is 0.5f|0.5f. The default value 0.f.
  • *
* *

Layout

* *

 * struct aiUVTransform {
 *     {@link AIVector2D struct aiVector2D} mTranslation;
 *     {@link AIVector2D struct aiVector2D} mScaling;
 *     float mRotation;
 * }
*/ @NativeType("struct aiUVTransform") public class AIUVTransform extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int MTRANSLATION, MSCALING, MROTATION; static { Layout layout = __struct( __member(AIVector2D.SIZEOF, AIVector2D.ALIGNOF), __member(AIVector2D.SIZEOF, AIVector2D.ALIGNOF), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); MTRANSLATION = layout.offsetof(0); MSCALING = layout.offsetof(1); MROTATION = layout.offsetof(2); } /** * Creates a {@link AIUVTransform} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public AIUVTransform(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** Returns a {@link AIVector2D} view of the {@code mTranslation} field. */ @NativeType("struct aiVector2D") public AIVector2D mTranslation() { return nmTranslation(address()); } /** Returns a {@link AIVector2D} view of the {@code mScaling} field. */ @NativeType("struct aiVector2D") public AIVector2D mScaling() { return nmScaling(address()); } /** Returns the value of the {@code mRotation} field. */ public float mRotation() { return nmRotation(address()); } // ----------------------------------- /** Returns a new {@link AIUVTransform} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static AIUVTransform malloc() { return wrap(AIUVTransform.class, nmemAllocChecked(SIZEOF)); } /** Returns a new {@link AIUVTransform} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static AIUVTransform calloc() { return wrap(AIUVTransform.class, nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@link AIUVTransform} instance allocated with {@link BufferUtils}. */ public static AIUVTransform create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return wrap(AIUVTransform.class, memAddress(container), container); } /** Returns a new {@link AIUVTransform} instance for the specified memory address. */ public static AIUVTransform create(long address) { return wrap(AIUVTransform.class, address); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static AIUVTransform createSafe(long address) { return address == NULL ? null : wrap(AIUVTransform.class, address); } /** * Returns a new {@link AIUVTransform.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static AIUVTransform.Buffer malloc(int capacity) { return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link AIUVTransform.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static AIUVTransform.Buffer calloc(int capacity) { return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link AIUVTransform.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static AIUVTransform.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return wrap(Buffer.class, memAddress(container), capacity, container); } /** * Create a {@link AIUVTransform.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static AIUVTransform.Buffer create(long address, int capacity) { return wrap(Buffer.class, address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static AIUVTransform.Buffer createSafe(long address, int capacity) { return address == NULL ? null : wrap(Buffer.class, address, capacity); } // ----------------------------------- /** Returns a new {@link AIUVTransform} instance allocated on the thread-local {@link MemoryStack}. */ public static AIUVTransform mallocStack() { return mallocStack(stackGet()); } /** Returns a new {@link AIUVTransform} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. */ public static AIUVTransform callocStack() { return callocStack(stackGet()); } /** * Returns a new {@link AIUVTransform} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static AIUVTransform mallocStack(MemoryStack stack) { return wrap(AIUVTransform.class, stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@link AIUVTransform} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static AIUVTransform callocStack(MemoryStack stack) { return wrap(AIUVTransform.class, stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link AIUVTransform.Buffer} instance allocated on the thread-local {@link MemoryStack}. * * @param capacity the buffer capacity */ public static AIUVTransform.Buffer mallocStack(int capacity) { return mallocStack(capacity, stackGet()); } /** * Returns a new {@link AIUVTransform.Buffer} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. * * @param capacity the buffer capacity */ public static AIUVTransform.Buffer callocStack(int capacity) { return callocStack(capacity, stackGet()); } /** * Returns a new {@link AIUVTransform.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static AIUVTransform.Buffer mallocStack(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link AIUVTransform.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static AIUVTransform.Buffer callocStack(int capacity, MemoryStack stack) { return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #mTranslation}. */ public static AIVector2D nmTranslation(long struct) { return AIVector2D.create(struct + AIUVTransform.MTRANSLATION); } /** Unsafe version of {@link #mScaling}. */ public static AIVector2D nmScaling(long struct) { return AIVector2D.create(struct + AIUVTransform.MSCALING); } /** Unsafe version of {@link #mRotation}. */ public static float nmRotation(long struct) { return UNSAFE.getFloat(null, struct + AIUVTransform.MROTATION); } // ----------------------------------- /** An array of {@link AIUVTransform} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final AIUVTransform ELEMENT_FACTORY = AIUVTransform.create(-1L); /** * Creates a new {@link AIUVTransform.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link AIUVTransform#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected AIUVTransform getElementFactory() { return ELEMENT_FACTORY; } /** Returns a {@link AIVector2D} view of the {@code mTranslation} field. */ @NativeType("struct aiVector2D") public AIVector2D mTranslation() { return AIUVTransform.nmTranslation(address()); } /** Returns a {@link AIVector2D} view of the {@code mScaling} field. */ @NativeType("struct aiVector2D") public AIVector2D mScaling() { return AIUVTransform.nmScaling(address()); } /** Returns the value of the {@code mRotation} field. */ public float mRotation() { return AIUVTransform.nmRotation(address()); } } }




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