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A portable Open Source library to import various well-known 3D model formats in a uniform manner.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.assimp;
import javax.annotation.*;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;
/**
* Defines how an UV channel is transformed.
*
* This is just a helper structure for the {@link Assimp#_AI_MATKEY_UVTRANSFORM_BASE} key. See its documentation for more details.
*
* Typically you'll want to build a matrix of this information. However, we keep separate scaling/translation/rotation values to make it easier to process
* and optimize UV transformations internally.
*
* Member documentation
*
*
* - {@code mTranslation} – Translation on the u and v axes. The default value is (0|0).
* - {@code mScaling} – Scaling on the u and v axes. The default value is (1|1).
* - {@code mRotation} – Rotation - in counter-clockwise direction. The rotation angle is specified in radians. The rotation center is 0.5f|0.5f. The default value 0.f.
*
*
* Layout
*
*
* struct aiUVTransform {
* {@link AIVector2D struct aiVector2D} mTranslation;
* {@link AIVector2D struct aiVector2D} mScaling;
* float mRotation;
* }
*/
@NativeType("struct aiUVTransform")
public class AIUVTransform extends Struct implements NativeResource {
/** The struct size in bytes. */
public static final int SIZEOF;
/** The struct alignment in bytes. */
public static final int ALIGNOF;
/** The struct member offsets. */
public static final int
MTRANSLATION,
MSCALING,
MROTATION;
static {
Layout layout = __struct(
__member(AIVector2D.SIZEOF, AIVector2D.ALIGNOF),
__member(AIVector2D.SIZEOF, AIVector2D.ALIGNOF),
__member(4)
);
SIZEOF = layout.getSize();
ALIGNOF = layout.getAlignment();
MTRANSLATION = layout.offsetof(0);
MSCALING = layout.offsetof(1);
MROTATION = layout.offsetof(2);
}
/**
* Creates a {@link AIUVTransform} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be
* visible to the struct instance and vice versa.
*
* The created instance holds a strong reference to the container object.
*/
public AIUVTransform(ByteBuffer container) {
super(memAddress(container), __checkContainer(container, SIZEOF));
}
@Override
public int sizeof() { return SIZEOF; }
/** Returns a {@link AIVector2D} view of the {@code mTranslation} field. */
@NativeType("struct aiVector2D")
public AIVector2D mTranslation() { return nmTranslation(address()); }
/** Returns a {@link AIVector2D} view of the {@code mScaling} field. */
@NativeType("struct aiVector2D")
public AIVector2D mScaling() { return nmScaling(address()); }
/** Returns the value of the {@code mRotation} field. */
public float mRotation() { return nmRotation(address()); }
// -----------------------------------
/** Returns a new {@link AIUVTransform} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */
public static AIUVTransform malloc() {
return wrap(AIUVTransform.class, nmemAllocChecked(SIZEOF));
}
/** Returns a new {@link AIUVTransform} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */
public static AIUVTransform calloc() {
return wrap(AIUVTransform.class, nmemCallocChecked(1, SIZEOF));
}
/** Returns a new {@link AIUVTransform} instance allocated with {@link BufferUtils}. */
public static AIUVTransform create() {
ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF);
return wrap(AIUVTransform.class, memAddress(container), container);
}
/** Returns a new {@link AIUVTransform} instance for the specified memory address. */
public static AIUVTransform create(long address) {
return wrap(AIUVTransform.class, address);
}
/** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */
@Nullable
public static AIUVTransform createSafe(long address) {
return address == NULL ? null : wrap(AIUVTransform.class, address);
}
/**
* Returns a new {@link AIUVTransform.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static AIUVTransform.Buffer malloc(int capacity) {
return wrap(Buffer.class, nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity);
}
/**
* Returns a new {@link AIUVTransform.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static AIUVTransform.Buffer calloc(int capacity) {
return wrap(Buffer.class, nmemCallocChecked(capacity, SIZEOF), capacity);
}
/**
* Returns a new {@link AIUVTransform.Buffer} instance allocated with {@link BufferUtils}.
*
* @param capacity the buffer capacity
*/
public static AIUVTransform.Buffer create(int capacity) {
ByteBuffer container = __create(capacity, SIZEOF);
return wrap(Buffer.class, memAddress(container), capacity, container);
}
/**
* Create a {@link AIUVTransform.Buffer} instance at the specified memory.
*
* @param address the memory address
* @param capacity the buffer capacity
*/
public static AIUVTransform.Buffer create(long address, int capacity) {
return wrap(Buffer.class, address, capacity);
}
/** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */
@Nullable
public static AIUVTransform.Buffer createSafe(long address, int capacity) {
return address == NULL ? null : wrap(Buffer.class, address, capacity);
}
// -----------------------------------
/** Returns a new {@link AIUVTransform} instance allocated on the thread-local {@link MemoryStack}. */
public static AIUVTransform mallocStack() {
return mallocStack(stackGet());
}
/** Returns a new {@link AIUVTransform} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. */
public static AIUVTransform callocStack() {
return callocStack(stackGet());
}
/**
* Returns a new {@link AIUVTransform} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
*/
public static AIUVTransform mallocStack(MemoryStack stack) {
return wrap(AIUVTransform.class, stack.nmalloc(ALIGNOF, SIZEOF));
}
/**
* Returns a new {@link AIUVTransform} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
*/
public static AIUVTransform callocStack(MemoryStack stack) {
return wrap(AIUVTransform.class, stack.ncalloc(ALIGNOF, 1, SIZEOF));
}
/**
* Returns a new {@link AIUVTransform.Buffer} instance allocated on the thread-local {@link MemoryStack}.
*
* @param capacity the buffer capacity
*/
public static AIUVTransform.Buffer mallocStack(int capacity) {
return mallocStack(capacity, stackGet());
}
/**
* Returns a new {@link AIUVTransform.Buffer} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero.
*
* @param capacity the buffer capacity
*/
public static AIUVTransform.Buffer callocStack(int capacity) {
return callocStack(capacity, stackGet());
}
/**
* Returns a new {@link AIUVTransform.Buffer} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static AIUVTransform.Buffer mallocStack(int capacity, MemoryStack stack) {
return wrap(Buffer.class, stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity);
}
/**
* Returns a new {@link AIUVTransform.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static AIUVTransform.Buffer callocStack(int capacity, MemoryStack stack) {
return wrap(Buffer.class, stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity);
}
// -----------------------------------
/** Unsafe version of {@link #mTranslation}. */
public static AIVector2D nmTranslation(long struct) { return AIVector2D.create(struct + AIUVTransform.MTRANSLATION); }
/** Unsafe version of {@link #mScaling}. */
public static AIVector2D nmScaling(long struct) { return AIVector2D.create(struct + AIUVTransform.MSCALING); }
/** Unsafe version of {@link #mRotation}. */
public static float nmRotation(long struct) { return UNSAFE.getFloat(null, struct + AIUVTransform.MROTATION); }
// -----------------------------------
/** An array of {@link AIUVTransform} structs. */
public static class Buffer extends StructBuffer implements NativeResource {
private static final AIUVTransform ELEMENT_FACTORY = AIUVTransform.create(-1L);
/**
* Creates a new {@link AIUVTransform.Buffer} instance backed by the specified container.
*
* Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
* will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
* by {@link AIUVTransform#SIZEOF}, and its mark will be undefined.
*
* The created buffer instance holds a strong reference to the container object.
*/
public Buffer(ByteBuffer container) {
super(container, container.remaining() / SIZEOF);
}
public Buffer(long address, int cap) {
super(address, null, -1, 0, cap, cap);
}
Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) {
super(address, container, mark, pos, lim, cap);
}
@Override
protected Buffer self() {
return this;
}
@Override
protected AIUVTransform getElementFactory() {
return ELEMENT_FACTORY;
}
/** Returns a {@link AIVector2D} view of the {@code mTranslation} field. */
@NativeType("struct aiVector2D")
public AIVector2D mTranslation() { return AIUVTransform.nmTranslation(address()); }
/** Returns a {@link AIVector2D} view of the {@code mScaling} field. */
@NativeType("struct aiVector2D")
public AIVector2D mScaling() { return AIUVTransform.nmScaling(address()); }
/** Returns the value of the {@code mRotation} field. */
public float mRotation() { return AIUVTransform.nmRotation(address()); }
}
}
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