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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.bgfx;

import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;

/** Captured frame. */
public abstract class BGFXCaptureFrameCallback extends Callback implements BGFXCaptureFrameCallbackI {

    /** Creates a {@code BGFXCaptureFrameCallback} instance from the specified function pointer. */
    public static BGFXCaptureFrameCallback create(long functionPointer) {
        if (functionPointer == NULL) {
            return null;
        }

        BGFXCaptureFrameCallbackI instance = Callback.get(functionPointer);
        return instance instanceof BGFXCaptureFrameCallback
            ? (BGFXCaptureFrameCallback)instance
            : new Container(functionPointer, instance);
    }

    /** Creates a {@code BGFXCaptureFrameCallback} instance that delegates to the specified {@code BGFXCaptureFrameCallbackI} instance. */
    public static BGFXCaptureFrameCallback create(BGFXCaptureFrameCallbackI instance) {
        return instance instanceof BGFXCaptureFrameCallback
            ? (BGFXCaptureFrameCallback)instance
            : new Container(instance.address(), instance);
    }

    protected BGFXCaptureFrameCallback() {
        super(SIGNATURE);
    }

    private BGFXCaptureFrameCallback(long functionPointer) {
        super(functionPointer);
    }

    private static final class Container extends BGFXCaptureFrameCallback {

        private final BGFXCaptureFrameCallbackI delegate;

        Container(long functionPointer, BGFXCaptureFrameCallbackI delegate) {
            super(functionPointer);
            this.delegate = delegate;
        }

        @Override
        public void invoke(long _this, long _data, int _size) {
            delegate.invoke(_this, _data, _size);
        }

    }

}




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