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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.bgfx;

import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;

/**
 * If fatal code is not {@link BGFX#BGFX_FATAL_DEBUG_CHECK FATAL_DEBUG_CHECK} this callback is called on unrecoverable error. It's not safe to continue, inform user and terminate application
 * from this call.
 * 
 * 

Not thread safe and it can be called from any thread.

*/ public abstract class BGFXFatalCallback extends Callback implements BGFXFatalCallbackI { /** Creates a {@code BGFXFatalCallback} instance from the specified function pointer. */ public static BGFXFatalCallback create(long functionPointer) { if (functionPointer == NULL) { return null; } BGFXFatalCallbackI instance = Callback.get(functionPointer); return instance instanceof BGFXFatalCallback ? (BGFXFatalCallback)instance : new Container(functionPointer, instance); } /** Creates a {@code BGFXFatalCallback} instance that delegates to the specified {@code BGFXFatalCallbackI} instance. */ public static BGFXFatalCallback create(BGFXFatalCallbackI instance) { return instance instanceof BGFXFatalCallback ? (BGFXFatalCallback)instance : new Container(instance.address(), instance); } protected BGFXFatalCallback() { super(SIGNATURE); } private BGFXFatalCallback(long functionPointer) { super(functionPointer); } private static final class Container extends BGFXFatalCallback { private final BGFXFatalCallbackI delegate; Container(long functionPointer, BGFXFatalCallbackI delegate) { super(functionPointer); this.delegate = delegate; } @Override public void invoke(long _this, int _code, long _str) { delegate.invoke(_this, _code, _str); } } }




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