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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.bgfx;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* If fatal code is not {@link BGFX#BGFX_FATAL_DEBUG_CHECK FATAL_DEBUG_CHECK} this callback is called on unrecoverable error. It's not safe to continue, inform user and terminate application
* from this call.
*
* Not thread safe and it can be called from any thread.
*/
public abstract class BGFXFatalCallback extends Callback implements BGFXFatalCallbackI {
/** Creates a {@code BGFXFatalCallback} instance from the specified function pointer. */
public static BGFXFatalCallback create(long functionPointer) {
if (functionPointer == NULL) {
return null;
}
BGFXFatalCallbackI instance = Callback.get(functionPointer);
return instance instanceof BGFXFatalCallback
? (BGFXFatalCallback)instance
: new Container(functionPointer, instance);
}
/** Creates a {@code BGFXFatalCallback} instance that delegates to the specified {@code BGFXFatalCallbackI} instance. */
public static BGFXFatalCallback create(BGFXFatalCallbackI instance) {
return instance instanceof BGFXFatalCallback
? (BGFXFatalCallback)instance
: new Container(instance.address(), instance);
}
protected BGFXFatalCallback() {
super(SIGNATURE);
}
private BGFXFatalCallback(long functionPointer) {
super(functionPointer);
}
private static final class Container extends BGFXFatalCallback {
private final BGFXFatalCallbackI delegate;
Container(long functionPointer, BGFXFatalCallbackI delegate) {
super(functionPointer);
this.delegate = delegate;
}
@Override
public void invoke(long _this, int _code, long _str) {
delegate.invoke(_this, _code, _str);
}
}
}
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