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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.bgfx;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/** Profiler region begin with string literal name. */
@FunctionalInterface
@NativeType("profiler_begin_literal")
public interface BGFXProfilerBeginLiteralI extends CallbackI.V {

    String SIGNATURE = "(ppips)v";

    @Override
    default String getSignature() { return SIGNATURE; }

    @Override
    default void callback(long args) {
        invoke(
            dcbArgPointer(args),
            dcbArgPointer(args),
            dcbArgInt(args),
            dcbArgPointer(args),
            dcbArgShort(args)
        );
    }

    /**
     * Will be called when a profiler region with string literal begins.
     * 
     * 

Not thread safe and it can be called from any thread.

* * @param _this the callback interface * @param _name region name, contains string literal * @param _abgr color of profiler region * @param _filePath file path where {@code profilerBeginLiteral} was called * @param _line line where {@code profilerBeginLiteral} was called */ void invoke(@NativeType("bgfx_callback_interface_t *") long _this, @NativeType("const char *") long _name, @NativeType("uint32_t") int _abgr, @NativeType("const char *") long _filePath, @NativeType("uint16_t") short _line); }




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