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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.bgfx;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/**
 * Instances of this interface may be passed to the {@link BGFX#bgfx_make_ref_release make_ref_release} method.
 * 
 * 

Type

* *
 * void (*) (
 *     void *_ptr,
 *     void *_userData
 * )
*/ @FunctionalInterface @NativeType("bgfx_release_fn_t") public interface BGFXReleaseFunctionCallbackI extends CallbackI.V { String SIGNATURE = "(pp)v"; @Override default String getSignature() { return SIGNATURE; } @Override default void callback(long args) { invoke( dcbArgPointer(args), dcbArgPointer(args) ); } /** * Memory release callback. * * @param _ptr pointer to allocated data * @param _userData user defined data if needed */ void invoke(@NativeType("void *") long _ptr, @NativeType("void *") long _userData); }




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