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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.bgfx;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/**
 * Called when video capture ends.
 * 
 * 

Type

* *

 * void (*) (
 *     bgfx_callback_interface_t *_this
 * )
*/ @FunctionalInterface @NativeType("void (*) (bgfx_callback_interface_t *)") public interface BGFXCaptureEndCallbackI extends CallbackI.V { String SIGNATURE = "(p)v"; @Override default String getSignature() { return SIGNATURE; } @Override default void callback(long args) { invoke( dcbArgPointer(args) ); } /** * Will be called when video capture ends. * * @param _this the callback interface */ void invoke(@NativeType("bgfx_callback_interface_t *") long _this); }




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