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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.bgfx;
import org.lwjgl.system.*;
import static org.lwjgl.system.dyncall.DynCallback.*;
/**
* Profiler region end.
*
* Type
*
*
* void (*) (
* bgfx_callback_interface_t *_this
* )
*/
@FunctionalInterface
@NativeType("void (*) (bgfx_callback_interface_t *)")
public interface BGFXProfilerEndI extends CallbackI.V {
String SIGNATURE = "(p)v";
@Override
default String getSignature() { return SIGNATURE; }
@Override
default void callback(long args) {
invoke(
dcbArgPointer(args)
);
}
/**
* Will be called when a profiler region ends.
*
* Not thread safe and it can be called from any thread.
*
* @param _this the callback interface
*/
void invoke(@NativeType("bgfx_callback_interface_t *") long _this);
}