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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.bgfx;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Texture info.
 * 
 * 

Member documentation

* *
    *
  • {@code format} – texture format. One of:
    {@link BGFX#BGFX_TEXTURE_FORMAT_BC1 TEXTURE_FORMAT_BC1}{@link BGFX#BGFX_TEXTURE_FORMAT_BC2 TEXTURE_FORMAT_BC2}{@link BGFX#BGFX_TEXTURE_FORMAT_BC3 TEXTURE_FORMAT_BC3}{@link BGFX#BGFX_TEXTURE_FORMAT_BC4 TEXTURE_FORMAT_BC4}
    {@link BGFX#BGFX_TEXTURE_FORMAT_BC5 TEXTURE_FORMAT_BC5}{@link BGFX#BGFX_TEXTURE_FORMAT_BC6H TEXTURE_FORMAT_BC6H}{@link BGFX#BGFX_TEXTURE_FORMAT_BC7 TEXTURE_FORMAT_BC7}{@link BGFX#BGFX_TEXTURE_FORMAT_ETC1 TEXTURE_FORMAT_ETC1}
    {@link BGFX#BGFX_TEXTURE_FORMAT_ETC2 TEXTURE_FORMAT_ETC2}{@link BGFX#BGFX_TEXTURE_FORMAT_ETC2A TEXTURE_FORMAT_ETC2A}{@link BGFX#BGFX_TEXTURE_FORMAT_ETC2A1 TEXTURE_FORMAT_ETC2A1}{@link BGFX#BGFX_TEXTURE_FORMAT_PTC12 TEXTURE_FORMAT_PTC12}
    {@link BGFX#BGFX_TEXTURE_FORMAT_PTC14 TEXTURE_FORMAT_PTC14}{@link BGFX#BGFX_TEXTURE_FORMAT_PTC12A TEXTURE_FORMAT_PTC12A}{@link BGFX#BGFX_TEXTURE_FORMAT_PTC14A TEXTURE_FORMAT_PTC14A}{@link BGFX#BGFX_TEXTURE_FORMAT_PTC22 TEXTURE_FORMAT_PTC22}
    {@link BGFX#BGFX_TEXTURE_FORMAT_PTC24 TEXTURE_FORMAT_PTC24}{@link BGFX#BGFX_TEXTURE_FORMAT_ATC TEXTURE_FORMAT_ATC}{@link BGFX#BGFX_TEXTURE_FORMAT_ATCE TEXTURE_FORMAT_ATCE}{@link BGFX#BGFX_TEXTURE_FORMAT_ATCI TEXTURE_FORMAT_ATCI}
    {@link BGFX#BGFX_TEXTURE_FORMAT_ASTC4x4 TEXTURE_FORMAT_ASTC4x4}{@link BGFX#BGFX_TEXTURE_FORMAT_ASTC5x5 TEXTURE_FORMAT_ASTC5x5}{@link BGFX#BGFX_TEXTURE_FORMAT_ASTC6x6 TEXTURE_FORMAT_ASTC6x6}{@link BGFX#BGFX_TEXTURE_FORMAT_ASTC8x5 TEXTURE_FORMAT_ASTC8x5}
    {@link BGFX#BGFX_TEXTURE_FORMAT_ASTC8x6 TEXTURE_FORMAT_ASTC8x6}{@link BGFX#BGFX_TEXTURE_FORMAT_ASTC10x5 TEXTURE_FORMAT_ASTC10x5}{@link BGFX#BGFX_TEXTURE_FORMAT_UNKNOWN TEXTURE_FORMAT_UNKNOWN}{@link BGFX#BGFX_TEXTURE_FORMAT_R1 TEXTURE_FORMAT_R1}
    {@link BGFX#BGFX_TEXTURE_FORMAT_A8 TEXTURE_FORMAT_A8}{@link BGFX#BGFX_TEXTURE_FORMAT_R8 TEXTURE_FORMAT_R8}{@link BGFX#BGFX_TEXTURE_FORMAT_R8I TEXTURE_FORMAT_R8I}{@link BGFX#BGFX_TEXTURE_FORMAT_R8U TEXTURE_FORMAT_R8U}
    {@link BGFX#BGFX_TEXTURE_FORMAT_R8S TEXTURE_FORMAT_R8S}{@link BGFX#BGFX_TEXTURE_FORMAT_R16 TEXTURE_FORMAT_R16}{@link BGFX#BGFX_TEXTURE_FORMAT_R16I TEXTURE_FORMAT_R16I}{@link BGFX#BGFX_TEXTURE_FORMAT_R16U TEXTURE_FORMAT_R16U}
    {@link BGFX#BGFX_TEXTURE_FORMAT_R16F TEXTURE_FORMAT_R16F}{@link BGFX#BGFX_TEXTURE_FORMAT_R16S TEXTURE_FORMAT_R16S}{@link BGFX#BGFX_TEXTURE_FORMAT_R32I TEXTURE_FORMAT_R32I}{@link BGFX#BGFX_TEXTURE_FORMAT_R32U TEXTURE_FORMAT_R32U}
    {@link BGFX#BGFX_TEXTURE_FORMAT_R32F TEXTURE_FORMAT_R32F}{@link BGFX#BGFX_TEXTURE_FORMAT_RG8 TEXTURE_FORMAT_RG8}{@link BGFX#BGFX_TEXTURE_FORMAT_RG8I TEXTURE_FORMAT_RG8I}{@link BGFX#BGFX_TEXTURE_FORMAT_RG8U TEXTURE_FORMAT_RG8U}
    {@link BGFX#BGFX_TEXTURE_FORMAT_RG8S TEXTURE_FORMAT_RG8S}{@link BGFX#BGFX_TEXTURE_FORMAT_RG16 TEXTURE_FORMAT_RG16}{@link BGFX#BGFX_TEXTURE_FORMAT_RG16I TEXTURE_FORMAT_RG16I}{@link BGFX#BGFX_TEXTURE_FORMAT_RG16U TEXTURE_FORMAT_RG16U}
    {@link BGFX#BGFX_TEXTURE_FORMAT_RG16F TEXTURE_FORMAT_RG16F}{@link BGFX#BGFX_TEXTURE_FORMAT_RG16S TEXTURE_FORMAT_RG16S}{@link BGFX#BGFX_TEXTURE_FORMAT_RG32I TEXTURE_FORMAT_RG32I}{@link BGFX#BGFX_TEXTURE_FORMAT_RG32U TEXTURE_FORMAT_RG32U}
    {@link BGFX#BGFX_TEXTURE_FORMAT_RG32F TEXTURE_FORMAT_RG32F}{@link BGFX#BGFX_TEXTURE_FORMAT_RGB8 TEXTURE_FORMAT_RGB8}{@link BGFX#BGFX_TEXTURE_FORMAT_RGB8I TEXTURE_FORMAT_RGB8I}{@link BGFX#BGFX_TEXTURE_FORMAT_RGB8U TEXTURE_FORMAT_RGB8U}
    {@link BGFX#BGFX_TEXTURE_FORMAT_RGB8S TEXTURE_FORMAT_RGB8S}{@link BGFX#BGFX_TEXTURE_FORMAT_RGB9E5F TEXTURE_FORMAT_RGB9E5F}{@link BGFX#BGFX_TEXTURE_FORMAT_BGRA8 TEXTURE_FORMAT_BGRA8}{@link BGFX#BGFX_TEXTURE_FORMAT_RGBA8 TEXTURE_FORMAT_RGBA8}
    {@link BGFX#BGFX_TEXTURE_FORMAT_RGBA8I TEXTURE_FORMAT_RGBA8I}{@link BGFX#BGFX_TEXTURE_FORMAT_RGBA8U TEXTURE_FORMAT_RGBA8U}{@link BGFX#BGFX_TEXTURE_FORMAT_RGBA8S TEXTURE_FORMAT_RGBA8S}{@link BGFX#BGFX_TEXTURE_FORMAT_RGBA16 TEXTURE_FORMAT_RGBA16}
    {@link BGFX#BGFX_TEXTURE_FORMAT_RGBA16I TEXTURE_FORMAT_RGBA16I}{@link BGFX#BGFX_TEXTURE_FORMAT_RGBA16U TEXTURE_FORMAT_RGBA16U}{@link BGFX#BGFX_TEXTURE_FORMAT_RGBA16F TEXTURE_FORMAT_RGBA16F}{@link BGFX#BGFX_TEXTURE_FORMAT_RGBA16S TEXTURE_FORMAT_RGBA16S}
    {@link BGFX#BGFX_TEXTURE_FORMAT_RGBA32I TEXTURE_FORMAT_RGBA32I}{@link BGFX#BGFX_TEXTURE_FORMAT_RGBA32U TEXTURE_FORMAT_RGBA32U}{@link BGFX#BGFX_TEXTURE_FORMAT_RGBA32F TEXTURE_FORMAT_RGBA32F}{@link BGFX#BGFX_TEXTURE_FORMAT_R5G6B5 TEXTURE_FORMAT_R5G6B5}
    {@link BGFX#BGFX_TEXTURE_FORMAT_RGBA4 TEXTURE_FORMAT_RGBA4}{@link BGFX#BGFX_TEXTURE_FORMAT_RGB5A1 TEXTURE_FORMAT_RGB5A1}{@link BGFX#BGFX_TEXTURE_FORMAT_RGB10A2 TEXTURE_FORMAT_RGB10A2}{@link BGFX#BGFX_TEXTURE_FORMAT_RG11B10F TEXTURE_FORMAT_RG11B10F}
    {@link BGFX#BGFX_TEXTURE_FORMAT_UNKNOWN_DEPTH TEXTURE_FORMAT_UNKNOWN_DEPTH}{@link BGFX#BGFX_TEXTURE_FORMAT_D16 TEXTURE_FORMAT_D16}{@link BGFX#BGFX_TEXTURE_FORMAT_D24 TEXTURE_FORMAT_D24}{@link BGFX#BGFX_TEXTURE_FORMAT_D24S8 TEXTURE_FORMAT_D24S8}
    {@link BGFX#BGFX_TEXTURE_FORMAT_D32 TEXTURE_FORMAT_D32}{@link BGFX#BGFX_TEXTURE_FORMAT_D16F TEXTURE_FORMAT_D16F}{@link BGFX#BGFX_TEXTURE_FORMAT_D24F TEXTURE_FORMAT_D24F}{@link BGFX#BGFX_TEXTURE_FORMAT_D32F TEXTURE_FORMAT_D32F}
    {@link BGFX#BGFX_TEXTURE_FORMAT_D0S8 TEXTURE_FORMAT_D0S8}
  • *
  • {@code storageSize} – total amount of bytes required to store texture
  • *
  • {@code width} – texture width
  • *
  • {@code height} – texture height
  • *
  • {@code depth} – texture depth
  • *
  • {@code numLayers} – number of layers in texture array
  • *
  • {@code numMips} – number of MIP maps
  • *
  • {@code bitsPerPixel} – format bits per pixel
  • *
  • {@code cubeMap} – texture is cubemap
  • *
* *

Layout

* *

 * struct bgfx_texture_info_t {
 *     bgfx_texture_format_t format;
 *     uint32_t storageSize;
 *     uint16_t width;
 *     uint16_t height;
 *     uint16_t depth;
 *     uint16_t numLayers;
 *     uint8_t numMips;
 *     uint8_t bitsPerPixel;
 *     bool cubeMap;
 * }
*/ @NativeType("struct bgfx_texture_info_t") public class BGFXTextureInfo extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int FORMAT, STORAGESIZE, WIDTH, HEIGHT, DEPTH, NUMLAYERS, NUMMIPS, BITSPERPIXEL, CUBEMAP; static { Layout layout = __struct( __member(4), __member(4), __member(2), __member(2), __member(2), __member(2), __member(1), __member(1), __member(1) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); FORMAT = layout.offsetof(0); STORAGESIZE = layout.offsetof(1); WIDTH = layout.offsetof(2); HEIGHT = layout.offsetof(3); DEPTH = layout.offsetof(4); NUMLAYERS = layout.offsetof(5); NUMMIPS = layout.offsetof(6); BITSPERPIXEL = layout.offsetof(7); CUBEMAP = layout.offsetof(8); } BGFXTextureInfo(long address, @Nullable ByteBuffer container) { super(address, container); } /** * Creates a {@link BGFXTextureInfo} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public BGFXTextureInfo(ByteBuffer container) { this(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** Returns the value of the {@code format} field. */ @NativeType("bgfx_texture_format_t") public int format() { return nformat(address()); } /** Returns the value of the {@code storageSize} field. */ @NativeType("uint32_t") public int storageSize() { return nstorageSize(address()); } /** Returns the value of the {@code width} field. */ @NativeType("uint16_t") public short width() { return nwidth(address()); } /** Returns the value of the {@code height} field. */ @NativeType("uint16_t") public short height() { return nheight(address()); } /** Returns the value of the {@code depth} field. */ @NativeType("uint16_t") public short depth() { return ndepth(address()); } /** Returns the value of the {@code numLayers} field. */ @NativeType("uint16_t") public short numLayers() { return nnumLayers(address()); } /** Returns the value of the {@code numMips} field. */ @NativeType("uint8_t") public byte numMips() { return nnumMips(address()); } /** Returns the value of the {@code bitsPerPixel} field. */ @NativeType("uint8_t") public byte bitsPerPixel() { return nbitsPerPixel(address()); } /** Returns the value of the {@code cubeMap} field. */ @NativeType("bool") public boolean cubeMap() { return ncubeMap(address()); } // ----------------------------------- /** Returns a new {@link BGFXTextureInfo} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static BGFXTextureInfo malloc() { return create(nmemAllocChecked(SIZEOF)); } /** Returns a new {@link BGFXTextureInfo} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static BGFXTextureInfo calloc() { return create(nmemCallocChecked(1, SIZEOF)); } /** Returns a new {@link BGFXTextureInfo} instance allocated with {@link BufferUtils}. */ public static BGFXTextureInfo create() { return new BGFXTextureInfo(BufferUtils.createByteBuffer(SIZEOF)); } /** Returns a new {@link BGFXTextureInfo} instance for the specified memory address. */ public static BGFXTextureInfo create(long address) { return new BGFXTextureInfo(address, null); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static BGFXTextureInfo createSafe(long address) { return address == NULL ? null : create(address); } /** * Returns a new {@link BGFXTextureInfo.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static BGFXTextureInfo.Buffer malloc(int capacity) { return create(__malloc(capacity, SIZEOF), capacity); } /** * Returns a new {@link BGFXTextureInfo.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static BGFXTextureInfo.Buffer calloc(int capacity) { return create(nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link BGFXTextureInfo.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static BGFXTextureInfo.Buffer create(int capacity) { return new Buffer(__create(capacity, SIZEOF)); } /** * Create a {@link BGFXTextureInfo.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static BGFXTextureInfo.Buffer create(long address, int capacity) { return new Buffer(address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ @Nullable public static BGFXTextureInfo.Buffer createSafe(long address, int capacity) { return address == NULL ? null : create(address, capacity); } // ----------------------------------- /** Returns a new {@link BGFXTextureInfo} instance allocated on the thread-local {@link MemoryStack}. */ public static BGFXTextureInfo mallocStack() { return mallocStack(stackGet()); } /** Returns a new {@link BGFXTextureInfo} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. */ public static BGFXTextureInfo callocStack() { return callocStack(stackGet()); } /** * Returns a new {@link BGFXTextureInfo} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static BGFXTextureInfo mallocStack(MemoryStack stack) { return create(stack.nmalloc(ALIGNOF, SIZEOF)); } /** * Returns a new {@link BGFXTextureInfo} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static BGFXTextureInfo callocStack(MemoryStack stack) { return create(stack.ncalloc(ALIGNOF, 1, SIZEOF)); } /** * Returns a new {@link BGFXTextureInfo.Buffer} instance allocated on the thread-local {@link MemoryStack}. * * @param capacity the buffer capacity */ public static BGFXTextureInfo.Buffer mallocStack(int capacity) { return mallocStack(capacity, stackGet()); } /** * Returns a new {@link BGFXTextureInfo.Buffer} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. * * @param capacity the buffer capacity */ public static BGFXTextureInfo.Buffer callocStack(int capacity) { return callocStack(capacity, stackGet()); } /** * Returns a new {@link BGFXTextureInfo.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static BGFXTextureInfo.Buffer mallocStack(int capacity, MemoryStack stack) { return create(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link BGFXTextureInfo.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static BGFXTextureInfo.Buffer callocStack(int capacity, MemoryStack stack) { return create(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #format}. */ public static int nformat(long struct) { return memGetInt(struct + BGFXTextureInfo.FORMAT); } /** Unsafe version of {@link #storageSize}. */ public static int nstorageSize(long struct) { return memGetInt(struct + BGFXTextureInfo.STORAGESIZE); } /** Unsafe version of {@link #width}. */ public static short nwidth(long struct) { return memGetShort(struct + BGFXTextureInfo.WIDTH); } /** Unsafe version of {@link #height}. */ public static short nheight(long struct) { return memGetShort(struct + BGFXTextureInfo.HEIGHT); } /** Unsafe version of {@link #depth}. */ public static short ndepth(long struct) { return memGetShort(struct + BGFXTextureInfo.DEPTH); } /** Unsafe version of {@link #numLayers}. */ public static short nnumLayers(long struct) { return memGetShort(struct + BGFXTextureInfo.NUMLAYERS); } /** Unsafe version of {@link #numMips}. */ public static byte nnumMips(long struct) { return memGetByte(struct + BGFXTextureInfo.NUMMIPS); } /** Unsafe version of {@link #bitsPerPixel}. */ public static byte nbitsPerPixel(long struct) { return memGetByte(struct + BGFXTextureInfo.BITSPERPIXEL); } /** Unsafe version of {@link #cubeMap}. */ public static boolean ncubeMap(long struct) { return memGetByte(struct + BGFXTextureInfo.CUBEMAP) != 0; } // ----------------------------------- /** An array of {@link BGFXTextureInfo} structs. */ public static class Buffer extends StructBuffer implements NativeResource { /** * Creates a new {@link BGFXTextureInfo.Buffer} instance backed by the specified container. * * Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link BGFXTextureInfo#SIZEOF}, and its mark will be undefined. * *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer newBufferInstance(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { return new Buffer(address, container, mark, pos, lim, cap); } @Override protected BGFXTextureInfo newInstance(long address) { return new BGFXTextureInfo(address, container); } @Override public int sizeof() { return SIZEOF; } /** Returns the value of the {@code format} field. */ @NativeType("bgfx_texture_format_t") public int format() { return BGFXTextureInfo.nformat(address()); } /** Returns the value of the {@code storageSize} field. */ @NativeType("uint32_t") public int storageSize() { return BGFXTextureInfo.nstorageSize(address()); } /** Returns the value of the {@code width} field. */ @NativeType("uint16_t") public short width() { return BGFXTextureInfo.nwidth(address()); } /** Returns the value of the {@code height} field. */ @NativeType("uint16_t") public short height() { return BGFXTextureInfo.nheight(address()); } /** Returns the value of the {@code depth} field. */ @NativeType("uint16_t") public short depth() { return BGFXTextureInfo.ndepth(address()); } /** Returns the value of the {@code numLayers} field. */ @NativeType("uint16_t") public short numLayers() { return BGFXTextureInfo.nnumLayers(address()); } /** Returns the value of the {@code numMips} field. */ @NativeType("uint8_t") public byte numMips() { return BGFXTextureInfo.nnumMips(address()); } /** Returns the value of the {@code bitsPerPixel} field. */ @NativeType("uint8_t") public byte bitsPerPixel() { return BGFXTextureInfo.nbitsPerPixel(address()); } /** Returns the value of the {@code cubeMap} field. */ @NativeType("bool") public boolean cubeMap() { return BGFXTextureInfo.ncubeMap(address()); } } }




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