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A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */

/**
 * Contains bindings to the bgfx library.
 * 
 * 

The bgfx documentation can be found online here. The API reference is available * here.

* *

The bgfx library is very customizable and can be tailored to specific needs. For this reason, the {@code lwjgl-bgfx} artifact does not include any * prebuilt native libraries.

* *

To compile your own version, follow the build instructions for Windows, Linux and MacOS. * Please ensure to use the {@code --with-shared-lib} configuration to create a shared library. Just copy the compiled library found in * {@code /.build//bin/} to the classpath of your LWJGL application.

* *

By default, lwjgl-bgfx searches for bgfx[32].dll (Windows), libbgfx.so (Linux) or libbgfx.dylib (MacOS). This can be customized by defining * {@code org.lwjgl.bgfx.libname}.

*/ @org.lwjgl.system.NonnullDefault package org.lwjgl.bgfx;




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